Compara los precios de Smile'N'Slide en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Mykhail Konokh. Publicado por Mykhail Konokh. Lanzado el 3/8/2018. Disponible en PC. Géneros: Action, Indie.

A one-person micro-platformer built around the single satisfying idea of sliding down inclines and chasing high scores. Charming enough for a slow afternoon, shallow enough that you'll know within ten minutes if it has you.

I'll be honest with you: I went looking for hidden depth in Smile'N'Slide and found something closer to a cheerful sketch on a napkin. That's not entirely a criticism. Mykhail Konokh built this solo, released it quietly in August 2018, and the whole thing has the unpretentious energy of someone who just wanted to see a cartoon character zoom down a ramp and feel good about it. The loop is exactly as compact as it sounds. You navigate a cartoony 2.5D side-scrolling environment, hopping between platforms and clearing obstacles, all in service of reaching an inclined surface where the real currency is earned: slide points. Getting to the finish isn't the goal; building the best possible sliding run is. Jumping, rotating mid-air, and timing your acceleration are the tools you have, and the timer keeps pressure on without ever feeling punishing in a hardcore sense. Speed is rewarded but unmanaged speed gets you killed, which gives the moment-to-moment play a small but genuine tension. Where the game earns its warmest marks is in its atmosphere. The visuals are bright and cartoony, the character reacts with exaggerated little expressions that land somewhere between Flash animation and classic mobile mascots, and the pop-punk soundtrack is genuinely upbeat in a way that matches the absurd premise. It's the kind of audio-visual package that asks nothing of you emotionally, which, depending on your mood, is either a feature or a flaw. Konokh clearly cared about the feel of the thing, even if the content is thin. The honest limitation here is scope. Smile'N'Slide is a micro-game. There's no progression system with weight behind it, no unlockable mechanics, no branching level design that evolves your understanding of the slide-point economy over time. Achievements give trophy hunters a checklist, and Steam Cloud means your modest progress follows you between machines, but neither feature adds flesh to what is, at its core, a score-attack toy. Players hoping for a crescendo, a boss, a twist on the formula, will find the well runs dry quickly. That isn't a development failure so much as an honest statement of scale from a solo developer releasing a sub-two-dollar experiment. The audience for this is fairly specific: you want something low-stakes and visually warm for a short session, you appreciate the handcrafted one-person origin story, and you're fine with the game ending right when it starts finding its rhythm. For that person, Smile'N'Slide has an unpretentious charm that bigger, louder games can't fake. For everyone else, the brevity and lack of mechanical growth will feel like the game never quite arrived. Kai, Scout Team

Smile'N'Slide

Smile'N'Slide

3 ago 2018Mykhail Konokh
GamerScout opina

A one-person micro-platformer built around the single satisfying idea of sliding down inclines and chasing high scores. Charming enough for a slow afternoon, shallow enough that you'll know within ten minutes if it has you.

PC
Mejor precio disponible
1,00 €
en Kinguin
Mínimo registrado: 1,00 €
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Veredicto de GamerScout

Best for casual players who want a cheerful, zero-commitment score-chaser from a solo dev and don't mind a short runtime.

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1,53 €
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Historial de precios

Mínimo registrado
1,00 €10 ago 2026
Mejor precio actual
1,00 €
El más bajo desde que lo seguimos
Tiendas de claves
0,97 €1,08 €1,18 €1,29 €7 Jun24 Jun12 Jul29 Jul15 Aug
7 jun — 15 ago
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Capturas y multimedia

Acerca de Smile'N'Slide

I'll be honest with you: I went looking for hidden depth in Smile'N'Slide and found something closer to a cheerful sketch on a napkin. That's not entirely a criticism. Mykhail Konokh built this solo, released it quietly in August 2018, and the whole thing has the unpretentious energy of someone who just wanted to see a cartoon character zoom down a ramp and feel good about it. The loop is exactly as compact as it sounds. You navigate a cartoony 2.5D side-scrolling environment, hopping between platforms and clearing obstacles, all in service of reaching an inclined surface where the real currency is earned: slide points. Getting to the finish isn't the goal; building the best possible sliding run is. Jumping, rotating mid-air, and timing your acceleration are the tools you have, and the timer keeps pressure on without ever feeling punishing in a hardcore sense. Speed is rewarded but unmanaged speed gets you killed, which gives the moment-to-moment play a small but genuine tension. Where the game earns its warmest marks is in its atmosphere. The visuals are bright and cartoony, the character reacts with exaggerated little expressions that land somewhere between Flash animation and classic mobile mascots, and the pop-punk soundtrack is genuinely upbeat in a way that matches the absurd premise. It's the kind of audio-visual package that asks nothing of you emotionally, which, depending on your mood, is either a feature or a flaw. Konokh clearly cared about the feel of the thing, even if the content is thin. The honest limitation here is scope. Smile'N'Slide is a micro-game. There's no progression system with weight behind it, no unlockable mechanics, no branching level design that evolves your understanding of the slide-point economy over time. Achievements give trophy hunters a checklist, and Steam Cloud means your modest progress follows you between machines, but neither feature adds flesh to what is, at its core, a score-attack toy. Players hoping for a crescendo, a boss, a twist on the formula, will find the well runs dry quickly. That isn't a development failure so much as an honest statement of scale from a solo developer releasing a sub-two-dollar experiment. The audience for this is fairly specific: you want something low-stakes and visually warm for a short session, you appreciate the handcrafted one-person origin story, and you're fine with the game ending right when it starts finding its rhythm. For that person, Smile'N'Slide has an unpretentious charm that bigger, louder games can't fake. For everyone else, the brevity and lack of mechanical growth will feel like the game never quite arrived.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscloud-savestier:sub-5Score-AttackPop-Punk SoundtrackMicro-GameSolo DeveloperCartoony PhysicsShort Session

Requisitos del sistema

Mínimos

OS
Windows 7 or higher
Memory
4 GB RAM
DirectX
Version 11
Storage
800 MB available space
Graphics
NVIDIA GeForce GTX 660 (2 GB Memory) or equivalent discrete card (INTEGRATED CARDS WILL NOT WORK)
Processor
Dual Core 3.4 GHz

Recomendados

OS
Windows 7 or higher
Memory
6 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
NVIDIA GeForce GTX 970 (4 GB Memory) or equivalent discrete card (INTEGRATED CARDS WILL NOT WORK)
Processor
Quad Core 3.4 GHz or more

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Información del juego

Desarrolladora
Mykhail Konokh
Distribuidora
Mykhail Konokh
Fecha de lanzamiento
3 ago 2018

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Preguntas frecuentes sobre Smile'N'Slide

¿Cuánto cuesta Smile'N'Slide?

A 15 de agosto de 2026, la oferta más barata disponible de Smile'N'Slide es €1.00 en Kinguin, de entre 3 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Smile'N'Slide más barato?

El precio más bajo disponible que seguimos para Smile'N'Slide es €1.00 en Kinguin (15 de agosto de 2026). Comparamos 3 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Smile'N'Slide?

Smile'N'Slide está disponible en PC.

¿Cuándo se lanzó Smile'N'Slide?

Smile'N'Slide se lanzó el 3 de agosto de 2018.

¿Quién desarrolló Smile'N'Slide?

Smile'N'Slide fue desarrollado por Mykhail Konokh.