Compara los precios de Slightly Magic - 8bit Legacy Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Colin Jones & The Potassium Frog. Publicado por Potassium Frog Limited. Lanzado el 29/9/2016. Disponible en PC, Mac, Linux. Géneros: Indie.

A ZX Spectrum cult classic reborn on PC, faithful to its whimsical roots and carried by a remastered soundtrack that somehow makes puzzle-hunting feel like folklore.

My first instinct when I loaded up Slightly Magic was to sit with it quietly for a while, because this is not a game that announces itself. It is a relic, lovingly reassembled by its original creator Colin Jones, and it carries that rarity you almost never find on Steam: the actual handprint of the person who wrote every line of the original code, now polishing and extending their own work decades later. That kind of stewardship matters, and you can feel it in how carefully the remaster treats the source material. What you are actually playing is a Dizzy-adjacent arcade adventure from the early 1990s, built on object-combination puzzles with a light platforming structure. You guide Slightly, the gloriously useless wizard's nephew, through a world of spells that each require a specific ingredient to activate. Find the right item, combine it with the matching spell, and the world opens up, turning you into a bird to reach high places, a fish to pass through water, or an invisible wraith to slip past threats. The puzzle logic is consistent and mostly fair, and the platforming has been smoothed out considerably from the original ZX Spectrum version, which notoriously punished players with hardware-limited collision detection. The remaster corrects that without erasing the charm. The soundtrack is where this package earns real affection. Allister Brimble, a name any serious student of early 90s game music will recognise, remastered the score, and the result is something that sits between warm nostalgia and genuine atmosphere. Each area has its own sonic texture, and the music does real mood work, the kind of soundscape crafting that modern indie games spend entire Kickstarters promising and rarely deliver. Couple that with the original ZX Spectrum visual style, those high-contrast white sprites against dark backgrounds, and the whole thing has an almost dreamlike quality that bigger-budget retro revivals rarely capture because they over-polish everything. The honest caveats: this is a short game by any modern measure, and players with zero attachment to the 8-bit era will find the world logic occasionally opaque. Some puzzle solutions lean on genre intuition that was simply assumed knowledge in 1990. The lack of Steam achievements and trading cards is a small but real omission that the community noticed and the developer acknowledged. There is also a director's commentary mode included, which adds meaningful context if you care about the craft behind the original, but newcomers may find it more enriching than the game itself on a first pass. No multiplayer, no procedural content, no replayability hook beyond completion. It is a single sit-through experience and it knows it. For the right person, that is exactly the point. If you were anywhere near a ZX Spectrum or Commodore 64 in the early 90s, or if you just love compact, handcrafted games with a genuine voice behind them, Slightly Magic rewards patience. It is a small game about a silly character in a world that takes its own internal rules seriously, restored by someone who clearly still loves it. That combination is rarer than it should be. Kai, Scout Team

Slightly Magic - 8bit Legacy Edition

Slightly Magic - 8bit Legacy Edition

29 sept 2016Colin Jones & The Potassium FrogPotassium Frog Limited
GamerScout opina

A ZX Spectrum cult classic reborn on PC, faithful to its whimsical roots and carried by a remastered soundtrack that somehow makes puzzle-hunting feel like folklore.

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My first instinct when I loaded up Slightly Magic was to sit with it quietly for a while, because this is not a game that announces itself. It is a relic, lovingly reassembled by its original creator Colin Jones, and it carries that rarity you almost never find on Steam: the actual handprint of the person who wrote every line of the original code, now polishing and extending their own work decades later. That kind of stewardship matters, and you can feel it in how carefully the remaster treats the source material. What you are actually playing is a Dizzy-adjacent arcade adventure from the early 1990s, built on object-combination puzzles with a light platforming structure. You guide Slightly, the gloriously useless wizard's nephew, through a world of spells that each require a specific ingredient to activate. Find the right item, combine it with the matching spell, and the world opens up, turning you into a bird to reach high places, a fish to pass through water, or an invisible wraith to slip past threats. The puzzle logic is consistent and mostly fair, and the platforming has been smoothed out considerably from the original ZX Spectrum version, which notoriously punished players with hardware-limited collision detection. The remaster corrects that without erasing the charm. The soundtrack is where this package earns real affection. Allister Brimble, a name any serious student of early 90s game music will recognise, remastered the score, and the result is something that sits between warm nostalgia and genuine atmosphere. Each area has its own sonic texture, and the music does real mood work, the kind of soundscape crafting that modern indie games spend entire Kickstarters promising and rarely deliver. Couple that with the original ZX Spectrum visual style, those high-contrast white sprites against dark backgrounds, and the whole thing has an almost dreamlike quality that bigger-budget retro revivals rarely capture because they over-polish everything. The honest caveats: this is a short game by any modern measure, and players with zero attachment to the 8-bit era will find the world logic occasionally opaque. Some puzzle solutions lean on genre intuition that was simply assumed knowledge in 1990. The lack of Steam achievements and trading cards is a small but real omission that the community noticed and the developer acknowledged. There is also a director's commentary mode included, which adds meaningful context if you care about the craft behind the original, but newcomers may find it more enriching than the game itself on a first pass. No multiplayer, no procedural content, no replayability hook beyond completion. It is a single sit-through experience and it knows it. For the right person, that is exactly the point. If you were anywhere near a ZX Spectrum or Commodore 64 in the early 90s, or if you just love compact, handcrafted games with a genuine voice behind them, Slightly Magic rewards patience. It is a small game about a silly character in a world that takes its own internal rules seriously, restored by someone who clearly still loves it. That combination is rarer than it should be.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttier:sub-5Arcade AdventureObject Combination PuzzlesZX SpectrumDirector's CommentaryRetro RemasterSingle SittingCodemasters-era

Requisitos del sistema

Mínimos

OS
Windows xp onwards
Memory
2 GB RAM
Storage
150 MB available space
Graphics
Hardware accelerated graphics with dedicated memory
Processor
2GHZ
Sound Card
Supported

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Información del juego

Desarrolladora
Colin Jones & The Potassium Frog
Distribuidora
Potassium Frog Limited
Fecha de lanzamiento
29 sept 2016

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¿En qué plataformas está disponible Slightly Magic - 8bit Legacy Edition?

Slightly Magic - 8bit Legacy Edition está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Slightly Magic - 8bit Legacy Edition?

Slightly Magic - 8bit Legacy Edition se lanzó el 29 de septiembre de 2016.

¿Quién desarrolló Slightly Magic - 8bit Legacy Edition?

Slightly Magic - 8bit Legacy Edition fue desarrollado por Colin Jones & The Potassium Frog y publicado por Potassium Frog Limited.