Compara los precios de Skool Daze Reskooled en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Alternative Software Ltd. Publicado por Alternative Software Ltd. Lanzado el 7/6/2018. Disponible en PC, Mac. Géneros: Action, Adventure, Casual, Indie.

Three schools' worth of mischief packed into one low-key gem, Reskooled rewards patient troublemakers who loved Eric's original Speccy antics and anyone curious about where sandbox gaming quietly began.

My first thought when I loaded this up was that very few modern games ask you to hypnotise a teacher, bounce a catapult pellet off a seated master's head to hit a wall shield, and simultaneously avoid accumulating 10,000 lines written in detention. Skool Daze Reskooled is a 2D sandbox revival of the 1984 ZX Spectrum classic, a game that has genuine claim to being one of the earliest sandbox titles ever made, predating the genre's mainstream explosion by decades. You play as Eric, a compulsively mischievous schoolboy whose mission is to crack open the headmaster's safe and swap out his damning school report before it reaches his parents. To get the safe combination, you have to hit shields hidden around the school walls, some by jumping, some by ricocheting pellets off teachers at precisely the right moment. It is exactly as gloriously obtuse as it sounds. The real value here is the sheer volume of content bundled together. The package contains three distinct school environments: the original Skool Daze scenario, the follow-up Back to Skool, and a brand-new Nu Skool chapter where a computer database has replaced the old safe. Back to Skool introduced a girls' school wing and extra characters to the original formula, and all three levels carry their own objectives and rhythms. That is a meaningful amount of game for a low asking price, and the escalating complexity across the three schools keeps things from going stale. There are also unlockable characters, each with distinct bonus skills, and a scooter stunt mode tucked in for pure sandbox nonsense. The difficulty slider goes up to 20,000-plus lines if the default punishment threshold feels brutal. The controls are where Reskooled asks for some patience. The default keyboard-and-mouse mapping is awkward enough that remapping is practically mandatory before you do anything else. A gamepad smooths things out considerably, and stair traversal on controller has been reported as occasionally stubborn. There are also traces of classic-era quirkiness baked into the AI: teachers can get turned around by stink bombs, and the old double-penalty for late class arrival from the original apparently survived the transition intact. Whether you read those as charming fidelity or sloppy porting depends entirely on your relationship with 8-bit design philosophy. A waypoint system and a pause-screen hint system take some of the guesswork out of what to do next, which is a concession to modern players that the 1984 original absolutely did not make. For players who have no prior connection to the Spectrum, the experience can feel thin. The loop of attending some classes, skipping others, writing messages on blackboards, punching Einstein the swot, and timing catapult shots at wall shields is genuinely fun for a few sessions, but the mechanics have not been modernised beyond the quality-of-life additions. This is less a reimagining and more a faithful translation with a fresh coat of paint. Steam reception sits at broadly positive across its small review pool, with the warmest responses consistently coming from people who played the originals in the 1980s. Players coming in cold report a steeper appreciation curve. That honest split probably tells you everything you need to know about who this is for. If you have any fondness for the ZX Spectrum era or a curiosity about where the sandbox genre quietly started, Reskooled is a compact, affectionate piece of gaming history that does its job without pretending to be something grander. It knows what it is and ends when it should. Kai, Scout Team

Skool Daze Reskooled

Skool Daze Reskooled

7 jun 2018Alternative Software Ltd
GamerScout opina

Three schools' worth of mischief packed into one low-key gem, Reskooled rewards patient troublemakers who loved Eric's original Speccy antics and anyone curious about where sandbox gaming quietly began.

PCMac
ProtonDB Platinum
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My first thought when I loaded this up was that very few modern games ask you to hypnotise a teacher, bounce a catapult pellet off a seated master's head to hit a wall shield, and simultaneously avoid accumulating 10,000 lines written in detention. Skool Daze Reskooled is a 2D sandbox revival of the 1984 ZX Spectrum classic, a game that has genuine claim to being one of the earliest sandbox titles ever made, predating the genre's mainstream explosion by decades. You play as Eric, a compulsively mischievous schoolboy whose mission is to crack open the headmaster's safe and swap out his damning school report before it reaches his parents. To get the safe combination, you have to hit shields hidden around the school walls, some by jumping, some by ricocheting pellets off teachers at precisely the right moment. It is exactly as gloriously obtuse as it sounds. The real value here is the sheer volume of content bundled together. The package contains three distinct school environments: the original Skool Daze scenario, the follow-up Back to Skool, and a brand-new Nu Skool chapter where a computer database has replaced the old safe. Back to Skool introduced a girls' school wing and extra characters to the original formula, and all three levels carry their own objectives and rhythms. That is a meaningful amount of game for a low asking price, and the escalating complexity across the three schools keeps things from going stale. There are also unlockable characters, each with distinct bonus skills, and a scooter stunt mode tucked in for pure sandbox nonsense. The difficulty slider goes up to 20,000-plus lines if the default punishment threshold feels brutal. The controls are where Reskooled asks for some patience. The default keyboard-and-mouse mapping is awkward enough that remapping is practically mandatory before you do anything else. A gamepad smooths things out considerably, and stair traversal on controller has been reported as occasionally stubborn. There are also traces of classic-era quirkiness baked into the AI: teachers can get turned around by stink bombs, and the old double-penalty for late class arrival from the original apparently survived the transition intact. Whether you read those as charming fidelity or sloppy porting depends entirely on your relationship with 8-bit design philosophy. A waypoint system and a pause-screen hint system take some of the guesswork out of what to do next, which is a concession to modern players that the 1984 original absolutely did not make. For players who have no prior connection to the Spectrum, the experience can feel thin. The loop of attending some classes, skipping others, writing messages on blackboards, punching Einstein the swot, and timing catapult shots at wall shields is genuinely fun for a few sessions, but the mechanics have not been modernised beyond the quality-of-life additions. This is less a reimagining and more a faithful translation with a fresh coat of paint. Steam reception sits at broadly positive across its small review pool, with the warmest responses consistently coming from people who played the originals in the 1980s. Players coming in cold report a steeper appreciation curve. That honest split probably tells you everything you need to know about who this is for. If you have any fondness for the ZX Spectrum era or a curiosity about where the sandbox genre quietly started, Reskooled is a compact, affectionate piece of gaming history that does its job without pretending to be something grander. It knows what it is and ends when it should.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:indieRetro RevivalZX Spectrum TributeSandbox Puzzle2D PlatformerOld-School DifficultyUnlockable CharactersCovert ObjectivesCompact Runtime

Requisitos del sistema

Mínimos

OS
Windows XP, Vista, 7, 8, 10
Memory
512 MB RAM
DirectX
Version 9.0
Storage
100 MB available space
Processor
1.8 GHz Processor

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Información del juego

Desarrolladora
Alternative Software Ltd
Distribuidora
Alternative Software Ltd
Fecha de lanzamiento
7 jun 2018

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¿En qué plataformas está disponible Skool Daze Reskooled?

Skool Daze Reskooled está disponible en PC, Mac.

¿Cuándo se lanzó Skool Daze Reskooled?

Skool Daze Reskooled se lanzó el 7 de junio de 2018.

¿Quién desarrolló Skool Daze Reskooled?

Skool Daze Reskooled fue desarrollado por Alternative Software Ltd.