Compara los precios de SimAirport en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por LVGameDev LLC. Publicado por LVGameDev LLC. Lanzado el 28/2/2020. Disponible en PC, Xbox. Géneros: Casual, Indie, Simulation, Strategy.

Design, staff, and micromanage every square meter of a working airport, from check-in queues to runway slots. Deeper than it looks, rougher than it should be.

SimAirport is a tycoon-builder that hands you an empty plot of land and asks you to turn it into a functioning airport, from the first check-in desk to a multi-runway operation handling dozens of simultaneous flights. You lay out terminals, place security lanes, hire ground crews, baggage handlers, janitors, and gate agents, then negotiate with airlines to fill your schedule. Every staffing decision feeds back into passenger throughput, and watching a bottleneck at security ripple into delayed departures is exactly the kind of systems-thinking feedback loop that makes this genre tick. If you enjoy optimizing flows rather than just placing pretty buildings, there is a real game here. The depth of the scheduling layer is the headline feature. You set flight windows, assign gates, manage turnaround times, and balance airline contracts against your infrastructure capacity. Early game is about cash flow, getting enough low-volume routes to fund expansion without over-building. Mid-game is where SimAirport gets genuinely interesting: you start juggling competing airline demands, runway utilization percentages, and terminal capacity limits all at once. Players who enjoy working from a mental model of their operation, tweaking one variable and watching the numbers respond, will find dozens of hours here before the late-game sprawl sets in. That said, the rough edges are real and worth naming. The UI makes information harder to find than it should be, and the tutorial only covers the surface of mechanics that take hours to fully understand. Pathfinding for passengers and staff misbehaves often enough to be a persistent frustration rather than an occasional quirk. The AI for airline partners is functional but passive, it will not surprise you. Steam reviews sit at a mixed 79 percent positive across over four thousand reviews, and the most common complaint is not that the game is boring, it is that bugs and opacity make the learning curve steeper than necessary. The developer has been active with patches, but the game still carries the texture of a project that needed more polish time. For newcomers to the genre, the honest advice is to treat the first map as a tutorial you are running yourself. Start with a single runway, one airline contract, and resist the urge to scale until your passenger satisfaction metrics are green across the board. The game does not hold your hand, but the underlying systems are logical enough that patient players will decode them. There is a mod community on Steam Workshop, though it is modest in size compared to heavier genre entries. What mods exist tend to address UI gaps and add content rather than overhaul systems, which is a reasonable reflection of where the base game needs help. SimAirport earns its place in the sim-strategy library for players who specifically want the airport management fantasy and are willing to tolerate a bumpy implementation. It is not the genre's most polished entry, but it is the most complete airport-focused sim available on PC right now. If your tolerance for UI friction is low or you need a smooth onboarding experience, temper your expectations. If you can get past the rough exterior, there is a legitimately satisfying throughput puzzle underneath. Diego, Scout Team

SimAirport

SimAirport

28 feb 2020LVGameDev LLC
GamerScout opina

Design, staff, and micromanage every square meter of a working airport, from check-in queues to runway slots. Deeper than it looks, rougher than it should be.

PCXbox
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
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en N/A
Mínimo histórico: €2.28

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SimAirport is a tycoon-builder that hands you an empty plot of land and asks you to turn it into a functioning airport, from the first check-in desk to a multi-runway operation handling dozens of simultaneous flights. You lay out terminals, place security lanes, hire ground crews, baggage handlers, janitors, and gate agents, then negotiate with airlines to fill your schedule. Every staffing decision feeds back into passenger throughput, and watching a bottleneck at security ripple into delayed departures is exactly the kind of systems-thinking feedback loop that makes this genre tick. If you enjoy optimizing flows rather than just placing pretty buildings, there is a real game here. The depth of the scheduling layer is the headline feature. You set flight windows, assign gates, manage turnaround times, and balance airline contracts against your infrastructure capacity. Early game is about cash flow, getting enough low-volume routes to fund expansion without over-building. Mid-game is where SimAirport gets genuinely interesting: you start juggling competing airline demands, runway utilization percentages, and terminal capacity limits all at once. Players who enjoy working from a mental model of their operation, tweaking one variable and watching the numbers respond, will find dozens of hours here before the late-game sprawl sets in. That said, the rough edges are real and worth naming. The UI makes information harder to find than it should be, and the tutorial only covers the surface of mechanics that take hours to fully understand. Pathfinding for passengers and staff misbehaves often enough to be a persistent frustration rather than an occasional quirk. The AI for airline partners is functional but passive, it will not surprise you. Steam reviews sit at a mixed 79 percent positive across over four thousand reviews, and the most common complaint is not that the game is boring, it is that bugs and opacity make the learning curve steeper than necessary. The developer has been active with patches, but the game still carries the texture of a project that needed more polish time. For newcomers to the genre, the honest advice is to treat the first map as a tutorial you are running yourself. Start with a single runway, one airline contract, and resist the urge to scale until your passenger satisfaction metrics are green across the board. The game does not hold your hand, but the underlying systems are logical enough that patient players will decode them. There is a mod community on Steam Workshop, though it is modest in size compared to heavier genre entries. What mods exist tend to address UI gaps and add content rather than overhaul systems, which is a reasonable reflection of where the base game needs help. SimAirport earns its place in the sim-strategy library for players who specifically want the airport management fantasy and are willing to tolerate a bumpy implementation. It is not the genre's most polished entry, but it is the most complete airport-focused sim available on PC right now. If your tolerance for UI friction is low or you need a smooth onboarding experience, temper your expectations. If you can get past the rough exterior, there is a legitimately satisfying throughput puzzle underneath.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamAirport TycoonStaff ManagementSchedule OptimizationTycoon BuilderSystems SimulationWorkshop SupportPathfinding IssuesLate-Game Depth

Requisitos del sistema

Mínimos

Processor
Intel Core2 Duo 2.4 GHz or higher / AMD 3 GHz or higher.
Memory
2 GB RAM
Graphics
Any, Minimum 1GB Video RAM
DirectX
Version 9.0
Storage
2 GB available space
Sound Card
Any

Recomendados

Processor
Intel i5/i7/i9 8th gen+ or AMD-Ryzen
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 970+ or AMD RX470+ - Integrated GPUs might not work
DirectX
Version 11
Sound Card
Any

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Reseñas y valoraciones

Steam
79%(4,021)

Información del juego

Desarrolladora
LVGameDev LLC
Distribuidora
LVGameDev LLC
Fecha de lanzamiento
28 feb 2020

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¿En qué plataformas está disponible SimAirport?

SimAirport está disponible en PC, Xbox.

¿Cuándo se lanzó SimAirport?

SimAirport se lanzó el 28 de febrero de 2020.

¿Quién desarrolló SimAirport?

SimAirport fue desarrollado por LVGameDev LLC.