Compara los precios de Silver Box Classics en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Strategic Simulations. Publicado por SNEG. Lanzado el 27/3/2023. Disponible en PC. Géneros: Action, Adventure, RPG.

Four late-80s Dragonlance adaptations that played fast and loose with genre conventions - worth owning for RPG historians and Krynn devotees, but be honest with yourself about your tolerance for DOSBox-era growing pains.

I went into Silver Box Classics with the same reverence I bring to any foundational piece of CRPG lineage, and came out with genuinely complicated feelings. This collection packages four SSI titles from the late 1980s covering the opening chapters of the War of the Lance, and they are fascinating as artifacts. As playable experiences in 2024, your mileage will vary sharply depending on how deep your Dragonlance fandom runs. The collection spans wildly different genres, which is either its most interesting quality or its most frustrating depending on your expectations. Heroes of the Lance and its direct sequel Dragons of Flame are side-scrolling action-adventure games where you switch between iconic Companions - Tanis, Raistlin, Goldmoon, Caramon, and the rest - battling through the ruins of Xak Tsaroth and the fortress of Pax Tharkas. The character-switching mechanic is the core hook: different companions suit different situations, and the game expects you to know the lore well enough to understand why Goldmoon's blue Crystal Staff matters in a boss fight. If you have not read the Chronicles novels, the game will not explain it. That is either charming or infuriating, and I respect it a little either way. The action combat itself is repetitive and the controls feel exactly as clunky as you would expect from 1988. Shadow Sorcerer is the collection's most structurally interesting title - a three-layer design mixing strategic wilderness movement, tactical dungeon crawling, and a political negotiation mode where you manage 800 rescued refugees against a real-time pursuing Dragonarmy. On paper it sounds like the most RPG-adjacent entry; in practice it is a stress-inducing escort mission with very little room for character expression. War of the Lance is something else entirely: a hex-based wargame covering the full continental conflict, letting you field armies of humans, draconians, ogres, dwarves, elves, and dragons across Ansalon, with a diplomacy phase to bring neutral nations to your side before the killing starts. It is the collection's deepest mechanical experience, but it reads closer to a board game than an RPG, and SSI's wargame pedigree shows. What holds across all four titles is the Dragonlance lore fidelity. These games were built to sit alongside the Weis and Hickman novels, and they lean hard into that relationship. The narrative context - the search for the Disks of Mishakal, the siege of Pax Tharkas, the escape through the wilderness, the grand sweep of the war itself - is coherent and purposeful. As someone who cares about whether worldbuilding earns its keep, I find that genuinely admirable for games of this era. What I cannot defend is the lack of modern quality-of-life work. The collection runs through DOSBox, manual scans are included (and you will need them), and getting the resolution to behave on a modern display takes patience. There are no Steam achievements, no accessibility options, and no tutorials beyond what the period manuals provide. The honest question for any prospective buyer is not "is this a good game" but "is this the specific piece of history I want to sit with." If you have read Dragons of Autumn Twilight and want to walk Goldmoon through Xak Tsaroth yourself, the jank becomes part of the texture. If you are coming in cold hoping for an RPG with build variety and narrative choices that matter, look at the Gold Box series instead - those games deliver the tactical CRPG depth that Silver Box gestures at without fully delivering. The small but vocal Steam community skews heavily nostalgic, and the 93% positive score from a small sample reflects exactly that audience. Monika, Scout Team

Silver Box Classics

Silver Box Classics

27 mar 2023Strategic SimulationsSNEG
GamerScout opina

Four late-80s Dragonlance adaptations that played fast and loose with genre conventions - worth owning for RPG historians and Krynn devotees, but be honest with yourself about your tolerance for DOSBox-era growing pains.

PC
Steam Deck Unsupported
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Mínimo histórico: €1.82

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I went into Silver Box Classics with the same reverence I bring to any foundational piece of CRPG lineage, and came out with genuinely complicated feelings. This collection packages four SSI titles from the late 1980s covering the opening chapters of the War of the Lance, and they are fascinating as artifacts. As playable experiences in 2024, your mileage will vary sharply depending on how deep your Dragonlance fandom runs. The collection spans wildly different genres, which is either its most interesting quality or its most frustrating depending on your expectations. Heroes of the Lance and its direct sequel Dragons of Flame are side-scrolling action-adventure games where you switch between iconic Companions - Tanis, Raistlin, Goldmoon, Caramon, and the rest - battling through the ruins of Xak Tsaroth and the fortress of Pax Tharkas. The character-switching mechanic is the core hook: different companions suit different situations, and the game expects you to know the lore well enough to understand why Goldmoon's blue Crystal Staff matters in a boss fight. If you have not read the Chronicles novels, the game will not explain it. That is either charming or infuriating, and I respect it a little either way. The action combat itself is repetitive and the controls feel exactly as clunky as you would expect from 1988. Shadow Sorcerer is the collection's most structurally interesting title - a three-layer design mixing strategic wilderness movement, tactical dungeon crawling, and a political negotiation mode where you manage 800 rescued refugees against a real-time pursuing Dragonarmy. On paper it sounds like the most RPG-adjacent entry; in practice it is a stress-inducing escort mission with very little room for character expression. War of the Lance is something else entirely: a hex-based wargame covering the full continental conflict, letting you field armies of humans, draconians, ogres, dwarves, elves, and dragons across Ansalon, with a diplomacy phase to bring neutral nations to your side before the killing starts. It is the collection's deepest mechanical experience, but it reads closer to a board game than an RPG, and SSI's wargame pedigree shows. What holds across all four titles is the Dragonlance lore fidelity. These games were built to sit alongside the Weis and Hickman novels, and they lean hard into that relationship. The narrative context - the search for the Disks of Mishakal, the siege of Pax Tharkas, the escape through the wilderness, the grand sweep of the war itself - is coherent and purposeful. As someone who cares about whether worldbuilding earns its keep, I find that genuinely admirable for games of this era. What I cannot defend is the lack of modern quality-of-life work. The collection runs through DOSBox, manual scans are included (and you will need them), and getting the resolution to behave on a modern display takes patience. There are no Steam achievements, no accessibility options, and no tutorials beyond what the period manuals provide. The honest question for any prospective buyer is not "is this a good game" but "is this the specific piece of history I want to sit with." If you have read Dragons of Autumn Twilight and want to walk Goldmoon through Xak Tsaroth yourself, the jank becomes part of the texture. If you are coming in cold hoping for an RPG with build variety and narrative choices that matter, look at the Gold Box series instead - those games deliver the tactical CRPG depth that Silver Box gestures at without fully delivering. The small but vocal Steam community skews heavily nostalgic, and the 93% positive score from a small sample reflects exactly that audience.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayercloud-savestier:sub-5DOSBoxDragonlanceWargameEscort MissionCharacter SwitchingRetro PCHex-Based StrategyKrynn LoreManual-Required

Requisitos del sistema

Mínimos

OS
Windows 7 or later
Memory
512 MB RAM
DirectX
Version 7.0
Storage
2 GB available space
Graphics
3D graphics card compatible with DirectX 7
Processor
1.8 GHz

Recomendados

OS
Windows 10 / 11
Memory
512 MB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
3D graphics card compatible with DirectX 9
Processor
1.8 GHz

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Información del juego

Desarrolladora
Strategic Simulations
Distribuidora
SNEG
Fecha de lanzamiento
27 mar 2023

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¿En qué plataformas está disponible Silver Box Classics?

Silver Box Classics está disponible en PC.

¿Cuándo se lanzó Silver Box Classics?

Silver Box Classics se lanzó el 27 de marzo de 2023.

¿Quién desarrolló Silver Box Classics?

Silver Box Classics fue desarrollado por Strategic Simulations y publicado por SNEG.