Compara los precios de Sigma Theory: Global Cold War en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Mi-Clos Studio. Publicado por Goblinz Publishing. Lanzado el 21/11/2019. Disponible en PC, Mac, Linux. Géneros: Simulation, Strategy.

Run a four-agent spy division racing every world power to the technological singularity - the tension is real, but the clock runs out on depth faster than you'd like.

My first instinct when I sat down with Sigma Theory was to treat it like a compact XCOM: tight roster, global map, one wrong move and your best hacker is sitting in a Taiwanese prison. That framing is mostly correct, and for two or three sessions it works beautifully. You pick your country, draft a squad of four agents from a roster of fifty unlockable characters, and then manage a race against rival nations to complete enough Sigma research branches - think mind control, economic destabilization, robot soldiers - before anyone else crosses the finish line. The Doomsday Clock ticks alongside your progress, and if global tensions spiral into nuclear war you lose regardless of your research lead. That dual pressure is the game's best design idea. The loop splits into two distinct phases and both are worth understanding before you buy. On the global map you assign scientists to research branches, send agents into hostile nations to locate targets, run counter-espionage against enemy operatives sneaking into your own territory, and manage over a hundred NPCs across lobbies, armed factions, and foreign diplomats. Turns are measured in days, and actions like hacking or planting surveillance eat time proportional to your agent's relevant trait score - so building a squad that balances a hacker (Trojan is a community favorite), a soldier archetype, and at least one seducer is a genuine decision with late-game consequences. The second phase is exfiltration: once a scientist is flipped via bribery, seduction, conversion, or the blunt-force option of outright kidnapping, you direct their escape through a city in a choose-your-own-adventure format where your agent's traits act as stat checks. A wheelman trait turns a car chase into a manageable detour; without it, the same scene can end a run. These missions are the game's highlight, genuinely tense in a way the map layer sometimes isn't. Here is where I have to be straight with you. Sigma Theory is short. A single playthrough runs roughly two to four hours depending on difficulty, and the decision space, while clever on the surface, does not scale the way a strategy player expects. Many of the random encounter choices feel like they have correct answers once you've seen them once, and the diplomatic path to victory is underpowered enough that most experienced players ignore it. The roguelike agent-unlock progression gives you a reason to replay, but the mid-game slog of assigning the same missions turn after turn is real, and the tutorial, while contextual, leaves several important mechanics underdefined - the community has written guides specifically to fill those gaps. Mods exist via Steam Workshop, which is a meaningful lifeline for a game this size, but the mod ecosystem is modest compared to genre peers. For the audience asking "is this worth it right now": yes, conditionally. If you want a breezy cyberpunk spy sandbox with genuine story moments - a weak agent surviving an extraction through sheer luck, a blackmail chain that unravels three countries at once - Sigma Theory delivers that in a format that fits an evening. If you are hunting for the kind of decision depth that carries a hundred-hour campaign, look elsewhere. The bones are solid and Mi-Clos Studio clearly understood the assignment aesthetically - the cold blue map, the stylized agent portraits, the near-future Blade Runner-adjacent atmosphere all land. The game simply runs out of runway before the depth catches up to the premise. Diego, Scout Team

Sigma Theory: Global Cold War

Sigma Theory: Global Cold War

21 nov 2019Mi-Clos StudioGoblinz Publishing
GamerScout opina

Run a four-agent spy division racing every world power to the technological singularity - the tension is real, but the clock runs out on depth faster than you'd like.

PCMacLinux
ProtonDB Platinum
Mejor precio disponible
0,44 €
en Kinguin
Mínimo registrado: 0,25 €
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Veredicto de GamerScout

Worth a session or two for espionage fans who want tight, atmospheric spy management without a 50-hour commitment.

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Historial de precios

Mínimo registrado
0,25 €26 jun 2026
Mejor precio actual
0,44 €
Tiendas de claves
0,18 €0,42 €0,65 €0,89 €10 Jun27 Jun13 Jul30 Jul15 Aug
10 jun — 15 ago
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Capturas y multimedia

Acerca de Sigma Theory: Global Cold War

My first instinct when I sat down with Sigma Theory was to treat it like a compact XCOM: tight roster, global map, one wrong move and your best hacker is sitting in a Taiwanese prison. That framing is mostly correct, and for two or three sessions it works beautifully. You pick your country, draft a squad of four agents from a roster of fifty unlockable characters, and then manage a race against rival nations to complete enough Sigma research branches - think mind control, economic destabilization, robot soldiers - before anyone else crosses the finish line. The Doomsday Clock ticks alongside your progress, and if global tensions spiral into nuclear war you lose regardless of your research lead. That dual pressure is the game's best design idea. The loop splits into two distinct phases and both are worth understanding before you buy. On the global map you assign scientists to research branches, send agents into hostile nations to locate targets, run counter-espionage against enemy operatives sneaking into your own territory, and manage over a hundred NPCs across lobbies, armed factions, and foreign diplomats. Turns are measured in days, and actions like hacking or planting surveillance eat time proportional to your agent's relevant trait score - so building a squad that balances a hacker (Trojan is a community favorite), a soldier archetype, and at least one seducer is a genuine decision with late-game consequences. The second phase is exfiltration: once a scientist is flipped via bribery, seduction, conversion, or the blunt-force option of outright kidnapping, you direct their escape through a city in a choose-your-own-adventure format where your agent's traits act as stat checks. A wheelman trait turns a car chase into a manageable detour; without it, the same scene can end a run. These missions are the game's highlight, genuinely tense in a way the map layer sometimes isn't. Here is where I have to be straight with you. Sigma Theory is short. A single playthrough runs roughly two to four hours depending on difficulty, and the decision space, while clever on the surface, does not scale the way a strategy player expects. Many of the random encounter choices feel like they have correct answers once you've seen them once, and the diplomatic path to victory is underpowered enough that most experienced players ignore it. The roguelike agent-unlock progression gives you a reason to replay, but the mid-game slog of assigning the same missions turn after turn is real, and the tutorial, while contextual, leaves several important mechanics underdefined - the community has written guides specifically to fill those gaps. Mods exist via Steam Workshop, which is a meaningful lifeline for a game this size, but the mod ecosystem is modest compared to genre peers. For the audience asking "is this worth it right now": yes, conditionally. If you want a breezy cyberpunk spy sandbox with genuine story moments - a weak agent surviving an extraction through sheer luck, a blackmail chain that unravels three countries at once - Sigma Theory delivers that in a format that fits an evening. If you are hunting for the kind of decision depth that carries a hundred-hour campaign, look elsewhere. The bones are solid and Mi-Clos Studio clearly understood the assignment aesthetically - the cold blue map, the stylized agent portraits, the near-future Blade Runner-adjacent atmosphere all land. The game simply runs out of runway before the depth catches up to the premise.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementsworkshopcloud-savestier:sub-5EspionageCyberpunk Near-FutureRoguelike ProgressionAgent Build VarietyDoomsday ClockChoose-Your-Own-Adventure MissionsCounter-Espionage

Requisitos del sistema

Mínimos

OS
Windows Vista
Memory
1 GB RAM
Storage
1 GB available space
Graphics
NVIDIA GT 440 or AMD Radeon HD 5550 w/ 512 MB
Processor
1,3 GHz CPU

Recomendados

OS
Microsoft® Windows® 7
Memory
2 GB RAM
Storage
1 GB available space
Graphics
DirectX® 10 compliant graphics card
Processor
Dual-core 2Ghz CPU

DLC y complementos de Sigma Theory: Global Cold War2

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Información del juego

Desarrolladora
Mi-Clos Studio
Distribuidora
Goblinz Publishing
Fecha de lanzamiento
21 nov 2019

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Preguntas frecuentes sobre Sigma Theory: Global Cold War

¿Cuánto cuesta Sigma Theory: Global Cold War?

A 15 de agosto de 2026, la oferta más barata disponible de Sigma Theory: Global Cold War es €0.44 en Kinguin, de entre 10 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Sigma Theory: Global Cold War más barato?

El precio más bajo disponible que seguimos para Sigma Theory: Global Cold War es €0.44 en Kinguin (15 de agosto de 2026). Comparamos 10 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Sigma Theory: Global Cold War?

Sigma Theory: Global Cold War está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Sigma Theory: Global Cold War?

Sigma Theory: Global Cold War se lanzó el 21 de noviembre de 2019.

¿Quién desarrolló Sigma Theory: Global Cold War?

Sigma Theory: Global Cold War fue desarrollado por Mi-Clos Studio y publicado por Goblinz Publishing.