Compara los precios de Sigil of the Magi en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Yongjustyong. Publicado por iterco. Lanzado el 27/9/2023. Disponible en PC. Géneros: Adventure, Indie, RPG, Strategy.

Sixty-seven percent positive on Steam tells you something honest: this solo-dev tactics deckbuilder earns real respect from genre fans but still has rough edges that keep it from wider appeal.

I kept one eye on the run timer and another on my card rack the entire time I played Sigil of the Magi, and that dual-focus pressure is exactly what solo developer Yongjustyong was going for. This is a tactical roguelite that sits at the crossroads of Slay the Spire-style deck construction and positional grid combat, and the combination is more coherent than you might expect from a small-studio first attempt. You pick a party of three champions, each carrying their own class-specific card pool, and all of those cards go into one shared deck. That single-deck-for-the-whole-party design is the game's most interesting structural choice. It means your Knight's armour cards and your Wizard's Burn spells are competing for the same hand slots, and sequencing draws becomes a real decision rather than a formality. The map layer splits each of the three worlds into branching paths littered with standard battles, elite encounters, boss fights, merchants, campfires, and random events. Path selection is one-way and permanent, so every fork is a genuine resource calculation. Do you take the elite fight for better card rewards if your party is already half-dead, or detour to a campsite and arrive at the boss with a cleaner deck but fewer upgrades? That tension is where the strategy lives. Relics add another dimension: they are party-wide rather than champion-specific, and some have conditional triggers that require you to pre-position or sequence cards in a specific order before the effect fires. When a relic synergy clicks mid-boss fight, it delivers the kind of payoff that makes roguelites addictive. Positioning matters on the tactical map in ways that affect which class abilities trigger. Standing adjacent to the Knight activates bonus armour passives for neighbouring champions, while the Wizard can fill a buff-focused or direct-damage role depending on which cards you have drafted. The Archer specialises in ranged knockback or pure damage output. Environmental tiles complicate things further: water tiles lower your defence, grass tiles grant a shielded buff, magic stones add armour at the start of each enemy phase, and hazard tiles like mushrooms or spikes punish careless movement. Understanding the tile layer before committing your cards each turn is the kind of micro-decision that rewards careful players and punishes anyone moving on autopilot. For newcomers to the genre, the learning curve feels steep rather than punishing, and the game respects you enough to display enemy intent and status effects on demand without burying them in menus. The honest friction points are real. Steam user reviews sit at a mixed rating, and the criticisms that surface repeatedly include healing scarcity between battles, resolution scaling issues at 1440p that make inspected card titles blurry, and a difficulty spike in elite and boss fights that can feel less like earned challenge and more like RNG swings. The card rack mechanic, which lets you store cards for a future turn to reduce bad-draw variance, is a smart design solution, but it only partially compensates when the loot gods withhold healing options across an entire run. Post-launch updates improved the full release over the Early Access build, though reviewers have noted the game may still benefit from continued support to reach its ceiling. For strategy players who want something that respects their time in 30-to-60-minute run increments rather than demanding six-hour sessions, Sigil of the Magi delivers genuine tactical texture at a modest indie price point. The 8-bit pixel art is clean and functional, enemy types are readable at a glance, and the audio shifts convincingly between calm exploration and tense battle states. It is not a genre-definer, but a solo developer shipping a coherent fusion of two mechanically demanding systems is worth acknowledging. If you have cleared Slay the Spire and want grid positioning added to your card decisions, this is the logical next stop. Diego, Scout Team

Sigil of the Magi

Sigil of the Magi

27 sept 2023Yongjustyongiterco
GamerScout opina

Sixty-seven percent positive on Steam tells you something honest: this solo-dev tactics deckbuilder earns real respect from genre fans but still has rough edges that keep it from wider appeal.

PC
Mejor precio disponible
13,10 €-25%
en Eneba
Mínimo registrado: 13,01 €
Sigue este precio

Veredicto de GamerScout

Worth it for players who want grid tactics layered onto roguelite deckbuilding, but expect a tough difficulty curve and limited healing options.

Comparar precios(6 tiendas)

EnebaMejor precio
StandardGlobalSteam KeyClave
13,10 €-25%
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Comprar
StandardGlobalSteam KeyClave
13,58 €
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StandardGlobalSteam KeyClave
14,53 €-14%
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StandardGlobalSteam KeyClave
15,24 €
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Comprar
StandardGlobalSteam KeyClave
15,64 €-11%
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StandardGlobalSteam KeyClave
16,59 €-5%
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Historial de precios

Mínimo registrado
13,01 €30 jul 2026
Mejor precio actual
13,10 €
Tiendas de claves
12,02 €12,72 €13,42 €14,12 €8 Jun25 Jun12 Jul29 Jul15 Aug
8 jun — 15 ago
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Capturas y multimedia

Acerca de Sigil of the Magi

I kept one eye on the run timer and another on my card rack the entire time I played Sigil of the Magi, and that dual-focus pressure is exactly what solo developer Yongjustyong was going for. This is a tactical roguelite that sits at the crossroads of Slay the Spire-style deck construction and positional grid combat, and the combination is more coherent than you might expect from a small-studio first attempt. You pick a party of three champions, each carrying their own class-specific card pool, and all of those cards go into one shared deck. That single-deck-for-the-whole-party design is the game's most interesting structural choice. It means your Knight's armour cards and your Wizard's Burn spells are competing for the same hand slots, and sequencing draws becomes a real decision rather than a formality. The map layer splits each of the three worlds into branching paths littered with standard battles, elite encounters, boss fights, merchants, campfires, and random events. Path selection is one-way and permanent, so every fork is a genuine resource calculation. Do you take the elite fight for better card rewards if your party is already half-dead, or detour to a campsite and arrive at the boss with a cleaner deck but fewer upgrades? That tension is where the strategy lives. Relics add another dimension: they are party-wide rather than champion-specific, and some have conditional triggers that require you to pre-position or sequence cards in a specific order before the effect fires. When a relic synergy clicks mid-boss fight, it delivers the kind of payoff that makes roguelites addictive. Positioning matters on the tactical map in ways that affect which class abilities trigger. Standing adjacent to the Knight activates bonus armour passives for neighbouring champions, while the Wizard can fill a buff-focused or direct-damage role depending on which cards you have drafted. The Archer specialises in ranged knockback or pure damage output. Environmental tiles complicate things further: water tiles lower your defence, grass tiles grant a shielded buff, magic stones add armour at the start of each enemy phase, and hazard tiles like mushrooms or spikes punish careless movement. Understanding the tile layer before committing your cards each turn is the kind of micro-decision that rewards careful players and punishes anyone moving on autopilot. For newcomers to the genre, the learning curve feels steep rather than punishing, and the game respects you enough to display enemy intent and status effects on demand without burying them in menus. The honest friction points are real. Steam user reviews sit at a mixed rating, and the criticisms that surface repeatedly include healing scarcity between battles, resolution scaling issues at 1440p that make inspected card titles blurry, and a difficulty spike in elite and boss fights that can feel less like earned challenge and more like RNG swings. The card rack mechanic, which lets you store cards for a future turn to reduce bad-draw variance, is a smart design solution, but it only partially compensates when the loot gods withhold healing options across an entire run. Post-launch updates improved the full release over the Early Access build, though reviewers have noted the game may still benefit from continued support to reach its ceiling. For strategy players who want something that respects their time in 30-to-60-minute run increments rather than demanding six-hour sessions, Sigil of the Magi delivers genuine tactical texture at a modest indie price point. The 8-bit pixel art is clean and functional, enemy types are readable at a glance, and the audio shifts convincingly between calm exploration and tense battle states. It is not a genre-definer, but a solo developer shipping a coherent fusion of two mechanically demanding systems is worth acknowledging. If you have cleared Slay the Spire and want grid positioning added to your card decisions, this is the logical next stop.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:indieParty-Based TacticsShared DeckPositional CombatTile EffectsRelic SynergyRun-Based ProgressionBurn MechanicCard Rack System

Requisitos del sistema

Mínimos

OS
Windows 7 / 8 / 10
Memory
2 GB RAM
DirectX
Version 10
Storage
500 MB available space
Graphics
1280 x 720
Processor
2.0 GHz

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Información del juego

Desarrolladora
Yongjustyong
Distribuidora
iterco
Fecha de lanzamiento
27 sept 2023

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Mejor precio13,10 €
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Preguntas frecuentes sobre Sigil of the Magi

¿Cuánto cuesta Sigil of the Magi?

A 15 de agosto de 2026, la oferta más barata disponible de Sigil of the Magi es €13.10 en Eneba, de entre 6 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Sigil of the Magi más barato?

El precio más bajo disponible que seguimos para Sigil of the Magi es €13.10 en Eneba (15 de agosto de 2026). Comparamos 6 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Sigil of the Magi?

Sigil of the Magi está disponible en PC.

¿Cuándo se lanzó Sigil of the Magi?

Sigil of the Magi se lanzó el 27 de septiembre de 2023.

¿Quién desarrolló Sigil of the Magi?

Sigil of the Magi fue desarrollado por Yongjustyong y publicado por iterco.