Compara los precios de Sid Meier's Colonization (Classic) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por MicroProse Software, Inc. Publicado por Atari. Lanzado el 9/10/2014. Disponible en PC, Mac, Linux. Géneros: Adventure, Simulation.

Trade routes, rebel sentiment, and a war of independence you'll spend 30 turns dreading - this 1994 DOS classic still plays better than half the strategy releases from the last decade.

I've spent more hours than I care to admit optimizing lumber mills and Custom Houses in a game that renders at 320x240, and I have no regrets. Sid Meier's Colonization, originally developed by Brian Reynolds and Sid Meier in 1994 and released on Steam as an unchanged DOS classic, is a turn-based strategy game that pulls off something most modern 4X titles fumble: it gives you a single, concrete win condition and then makes every systemic decision feed into it. You sign a Declaration of Independence, you defeat the Royal Expeditionary Force, and you walk away. Clean. Focused. Brutal on higher difficulties. The economic loop is where this game lives or dies, and for strategy players it is genuinely fascinating. You manage 16 distinct trade goods - fur, tobacco, sugar, silver, tools, muskets, horses and more - across a web of coastal colonies, each staffed by specialist units like Expert Fur Trappers, Master Distillers, and Jesuit Missionaries. Shipping goods back to Europe generates gold, but the King continuously hikes your taxes, and refusing a tax increase triggers a boycott on that commodity. The Custom House, which lets you sell directly without sailing to Europe, is the mid-game pivot that changes everything. On top of that, Liberty Bells generated by Elder Statesmen build rebel sentiment and unlock Founding Fathers - think Adam Smith cutting production costs or Ferdinand Magellan granting extra ship movement - which function as the game's tech-tree equivalent. It is compact, legible, and surprisingly layered for a game that fits on a floppy disk. For newcomers, the lower difficulty levels are genuinely forgiving. You start with a ship, two colonists, and an open map, and the other European powers (England, France, Spain, the Netherlands, each with distinct traits) are mostly focused on their own expansion rather than harassing you early. The interface borrows directly from Civilization's tile-based vocabulary, so anyone who has touched a Civ game will be oriented within minutes. That said, the tutorial is effectively nonexistent by modern standards, so first-timers should find one of the many surviving community strategy guides before committing to a full campaign. The strategic depth becomes apparent around the mid-game once you are managing wagon train logistics across five or six colonies and trying to keep rebel sentiment above 50% before the King prices you out of every commodity. The weaknesses are real and worth flagging. The AI for rival European powers has a habit of parking units around your settlements without declaring war, which creates a quietly infuriating pressure that the game's diplomacy system can't cleanly resolve. Combat resolution carries a frustrating streak of randomness - veteran Dragoons losing to a ragtag militia is not uncommon - and the naval layer is shallow enough that privateers become almost useless after you field four of them. The independence war endgame, where the King simply deposits waves of Regulars and Cavalry directly adjacent to your colonies, removes any opportunity for open-field maneuvering and turns the final act into a fortification holding exercise. It works thematically but feels mechanically inelegant. There are also hard-coded unit caps that bite you in large late-game empires, and the Mac compatibility notice on Steam is worth reading before you buy on that platform. The Steam release is the original DOS build running through DOSBox. No remaster, no quality-of-life patches, no mod support through a workshop. If you want modernized graphics and updated mechanics, the Civilization IV: Colonization remake exists, though community opinion is divided on whether it captures what made the original click. The hardcore consensus tends to favor this version's tighter resource economy and the argument is not unreasonable. The colonial folk soundtrack is also, genuinely, one of the better ambient game scores of the era - sparse, period-appropriate, and impossible to shake after a few sessions. Diego, Scout Team

Sid Meier's Colonization (Classic)

Sid Meier's Colonization (Classic)

9 oct 2014MicroProse Software, IncAtari
GamerScout opina

Trade routes, rebel sentiment, and a war of independence you'll spend 30 turns dreading - this 1994 DOS classic still plays better than half the strategy releases from the last decade.

PCMacLinux
Steam Deck UnsupportedProtonDB Gold
Mejor precio disponible
0,61 €
en Kinguin
Mínimo registrado: 0,61 €
Sigue este precio

Veredicto de GamerScout

Best for 4X fans who want a focused economic campaign with a hard deadline - just read a strategy guide before turn one.

Comparar precios(3 tiendas)

KinguinMejor precio
StandardGlobalSteam KeyClave
0,61 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
0,85 €-88%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
0,87 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
1,18 €
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
0,61 €3 ago 2026
Mejor precio actual
0,61 €
El más bajo desde que lo seguimos
Tiendas de claves
0,58 €0,68 €0,78 €0,88 €10 Jun27 Jun13 Jul30 Jul15 Aug
10 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Sid Meier's Colonization (Classic)

I've spent more hours than I care to admit optimizing lumber mills and Custom Houses in a game that renders at 320x240, and I have no regrets. Sid Meier's Colonization, originally developed by Brian Reynolds and Sid Meier in 1994 and released on Steam as an unchanged DOS classic, is a turn-based strategy game that pulls off something most modern 4X titles fumble: it gives you a single, concrete win condition and then makes every systemic decision feed into it. You sign a Declaration of Independence, you defeat the Royal Expeditionary Force, and you walk away. Clean. Focused. Brutal on higher difficulties. The economic loop is where this game lives or dies, and for strategy players it is genuinely fascinating. You manage 16 distinct trade goods - fur, tobacco, sugar, silver, tools, muskets, horses and more - across a web of coastal colonies, each staffed by specialist units like Expert Fur Trappers, Master Distillers, and Jesuit Missionaries. Shipping goods back to Europe generates gold, but the King continuously hikes your taxes, and refusing a tax increase triggers a boycott on that commodity. The Custom House, which lets you sell directly without sailing to Europe, is the mid-game pivot that changes everything. On top of that, Liberty Bells generated by Elder Statesmen build rebel sentiment and unlock Founding Fathers - think Adam Smith cutting production costs or Ferdinand Magellan granting extra ship movement - which function as the game's tech-tree equivalent. It is compact, legible, and surprisingly layered for a game that fits on a floppy disk. For newcomers, the lower difficulty levels are genuinely forgiving. You start with a ship, two colonists, and an open map, and the other European powers (England, France, Spain, the Netherlands, each with distinct traits) are mostly focused on their own expansion rather than harassing you early. The interface borrows directly from Civilization's tile-based vocabulary, so anyone who has touched a Civ game will be oriented within minutes. That said, the tutorial is effectively nonexistent by modern standards, so first-timers should find one of the many surviving community strategy guides before committing to a full campaign. The strategic depth becomes apparent around the mid-game once you are managing wagon train logistics across five or six colonies and trying to keep rebel sentiment above 50% before the King prices you out of every commodity. The weaknesses are real and worth flagging. The AI for rival European powers has a habit of parking units around your settlements without declaring war, which creates a quietly infuriating pressure that the game's diplomacy system can't cleanly resolve. Combat resolution carries a frustrating streak of randomness - veteran Dragoons losing to a ragtag militia is not uncommon - and the naval layer is shallow enough that privateers become almost useless after you field four of them. The independence war endgame, where the King simply deposits waves of Regulars and Cavalry directly adjacent to your colonies, removes any opportunity for open-field maneuvering and turns the final act into a fortification holding exercise. It works thematically but feels mechanically inelegant. There are also hard-coded unit caps that bite you in large late-game empires, and the Mac compatibility notice on Steam is worth reading before you buy on that platform. The Steam release is the original DOS build running through DOSBox. No remaster, no quality-of-life patches, no mod support through a workshop. If you want modernized graphics and updated mechanics, the Civilization IV: Colonization remake exists, though community opinion is divided on whether it captures what made the original click. The hardcore consensus tends to favor this version's tighter resource economy and the argument is not unreasonable. The colonial folk soundtrack is also, genuinely, one of the better ambient game scores of the era - sparse, period-appropriate, and impossible to shake after a few sessions.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5Turn-Based StrategyTrade EconomyIndependence War EndgameFounding Fathers SystemSpecialist ManagementDOSBoxHistorical 4XColonial Era

Requisitos del sistema

Mínimos

OS
Windows XP / Vista / 7
Memory
512 MB RAM
Storage
100 MB available space
Graphics
100% DirectX compatible graphics
Processor
1.0 GHz Processor
Sound Card
100% DirectX compatible card or onboard sound

Recomendados

OS
Windows 7
Memory
1 GB RAM
Storage
100 MB available space
Graphics
100% DirectX compatible graphics
Processor
1.5 GHz Processor
Sound Card
100% DirectX compatible card or onboard sound

Sigue explorando

Community Discussion

Be the first to comment on Sid Meier's Colonization (Classic).

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
MicroProse Software, Inc
Distribuidora
Atari
Fecha de lanzamiento
9 oct 2014

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio0,61 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de MicroProse Software, Inc

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Sid Meier's Colonization (Classic) →

Preguntas frecuentes sobre Sid Meier's Colonization (Classic)

¿Cuánto cuesta Sid Meier's Colonization (Classic)?

A 15 de agosto de 2026, la oferta más barata disponible de Sid Meier's Colonization (Classic) es €0.61 en Kinguin, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Sid Meier's Colonization (Classic) más barato?

El precio más bajo disponible que seguimos para Sid Meier's Colonization (Classic) es €0.61 en Kinguin (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Sid Meier's Colonization (Classic)?

Sid Meier's Colonization (Classic) está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Sid Meier's Colonization (Classic)?

Sid Meier's Colonization (Classic) se lanzó el 9 de octubre de 2014.

¿Quién desarrolló Sid Meier's Colonization (Classic)?

Sid Meier's Colonization (Classic) fue desarrollado por MicroProse Software, Inc y publicado por Atari.