Compara los precios de Shopkeeper: My First Supermarket en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Supa Games. Publicado por Games Incubator. Lanzado el 22/7/2025. Disponible en PC. Géneros: Action, Casual, Indie, Simulation.

If your sim appetite runs casual and your patience for bugs runs thin, this retail grind from Games Incubator lands squarely in mixed-review territory - approachable, but thin on the depth that makes a management sim worth replaying.

My spreadsheet instincts kicked in the moment I saw the word 'supermarket' in a sim title, so I went in ready to optimise shelf layouts and price-point promotions like a man possessed. What I found is a first-person retail sim that puts you on the floor of a small shop, physically stocking racks, cabinets, refrigerators, and freezers, then nudging you toward expansion decisions with a lightweight economy underneath. The loop is: buy stock, arrange it, set prices, handle cash and card transactions at the checkout, watch customers react, and reinvest. On paper that sounds like a solid casual tycoon. In practice, the early hours hold up fine, mostly because the moment-to-moment busywork of physically placing goods is genuinely pleasant in a low-stakes way. The strategic layer, though, is where my interest started cooling. You can create promotions and set competitive prices to move stock faster, and you can choose between racks, refrigerated units, and freezers when customising your layout - those choices carry real consequences for which product categories you can offer. Expand too fast and cash flow collapses; expand too slowly and customer satisfaction stagnates. That tension is real, but the economic model underneath it is thin. There are no supplier negotiations, no staff management complexity, no meaningful demand curves to read. Veterans of Supermarket Simulator - which Steam community members immediately flagged as a near-identical concept - or players who cut their teeth on something like Big Ambitions will notice the missing depth pretty quickly. The comparison to Supermarket Simulator is hard to avoid; the community has already asked it directly, and the honest answer is that this title offers a noticeably lighter experience. The technical side adds friction that the design does not earn. Community reports highlight a recurring input bug where the game stops registering item pickups until you press Escape and resume - a loop that becomes genuinely tedious when ordering multiple items back-to-back. With only 27 Steam reviews at a 59% positive rate, the player base is small enough that bug fixes may come slowly, and at least one forum thread has raised concerns about the pace of post-launch support. A free demo is available on Steam if you want to test whether the input issues affect your setup before committing. Who is this actually for? Casual players who want a low-commitment retail fantasy - stock shelves, watch numbers tick up, unlock new product categories like frozen food or bakery sections, and call it a pleasant evening. The controller support is a genuine plus for couch-session types, and the 17-language localisation means the accessibility footprint is wider than most budget sims. If you have never touched a store sim before and want a gentle on-ramp without the complexity of a full tycoon, this clears that low bar. But if you are a returning sim player looking for pricing strategy depth, AI customer behaviour worth studying, or a mod ecosystem to extend the shelf life, you will exhaust what this offers before the weekend is out. Diego, Scout Team

Shopkeeper: My First Supermarket

Shopkeeper: My First Supermarket

22 jul 2025Supa GamesGames Incubator
GamerScout opina

If your sim appetite runs casual and your patience for bugs runs thin, this retail grind from Games Incubator lands squarely in mixed-review territory - approachable, but thin on the depth that makes a management sim worth replaying.

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Mínimo histórico: €1.76

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My spreadsheet instincts kicked in the moment I saw the word 'supermarket' in a sim title, so I went in ready to optimise shelf layouts and price-point promotions like a man possessed. What I found is a first-person retail sim that puts you on the floor of a small shop, physically stocking racks, cabinets, refrigerators, and freezers, then nudging you toward expansion decisions with a lightweight economy underneath. The loop is: buy stock, arrange it, set prices, handle cash and card transactions at the checkout, watch customers react, and reinvest. On paper that sounds like a solid casual tycoon. In practice, the early hours hold up fine, mostly because the moment-to-moment busywork of physically placing goods is genuinely pleasant in a low-stakes way. The strategic layer, though, is where my interest started cooling. You can create promotions and set competitive prices to move stock faster, and you can choose between racks, refrigerated units, and freezers when customising your layout - those choices carry real consequences for which product categories you can offer. Expand too fast and cash flow collapses; expand too slowly and customer satisfaction stagnates. That tension is real, but the economic model underneath it is thin. There are no supplier negotiations, no staff management complexity, no meaningful demand curves to read. Veterans of Supermarket Simulator - which Steam community members immediately flagged as a near-identical concept - or players who cut their teeth on something like Big Ambitions will notice the missing depth pretty quickly. The comparison to Supermarket Simulator is hard to avoid; the community has already asked it directly, and the honest answer is that this title offers a noticeably lighter experience. The technical side adds friction that the design does not earn. Community reports highlight a recurring input bug where the game stops registering item pickups until you press Escape and resume - a loop that becomes genuinely tedious when ordering multiple items back-to-back. With only 27 Steam reviews at a 59% positive rate, the player base is small enough that bug fixes may come slowly, and at least one forum thread has raised concerns about the pace of post-launch support. A free demo is available on Steam if you want to test whether the input issues affect your setup before committing. Who is this actually for? Casual players who want a low-commitment retail fantasy - stock shelves, watch numbers tick up, unlock new product categories like frozen food or bakery sections, and call it a pleasant evening. The controller support is a genuine plus for couch-session types, and the 17-language localisation means the accessibility footprint is wider than most budget sims. If you have never touched a store sim before and want a gentle on-ramp without the complexity of a full tycoon, this clears that low bar. But if you are a returning sim player looking for pricing strategy depth, AI customer behaviour worth studying, or a mod ecosystem to extend the shelf life, you will exhaust what this offers before the weekend is out.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5First-Person ManagementRetail TycoonStore LayoutPricing StrategyCasual TycoonBudget SimInventory ManagementCheckout Mechanic

Requisitos del sistema

Mínimos

OS
Windows 10 64 Bit
Memory
8 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
Intel Arc 380, Nvidia GeForce GTX 960
Processor
Intel Core i3 3.0 GHz
Sound Card
DirectX compatible

Recomendados

OS
Windows 10 64 Bit
Memory
10 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
Intel Arc 580, GTX 1660 Ti
Processor
Intel Core i5 3.4 GHz
Sound Card
DirectX compatible

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Información del juego

Desarrolladora
Supa Games
Distribuidora
Games Incubator
Fecha de lanzamiento
22 jul 2025

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¿En qué plataformas está disponible Shopkeeper: My First Supermarket?

Shopkeeper: My First Supermarket está disponible en PC.

¿Cuándo se lanzó Shopkeeper: My First Supermarket?

Shopkeeper: My First Supermarket se lanzó el 22 de julio de 2025.

¿Quién desarrolló Shopkeeper: My First Supermarket?

Shopkeeper: My First Supermarket fue desarrollado por Supa Games y publicado por Games Incubator.