Compara los precios de ShootMania Storm en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Nadeo. Publicado por Ubisoft. Lanzado el 10/4/2013. Disponible en PC. Géneros: Action. Puntuación Metacritic: 76/100.

Quake-era twitch shooting stripped to its purest form, with Nadeo's community-toolkit DNA baked in. If perks, loadouts, and killstreak rewards bore you to tears, this one was made for you.

I went in expecting a gimmick and walked out three hours later with sore wrists and a newfound respect for projectile leading. ShootMania Storm is what happens when a studio known for obsessively refined racing games decides to apply that same philosophy to a first-person shooter: cut everything that isn't the core skill loop, and then polish that loop until it hurts. The design choices feel almost confrontational by today's standards. There are no weapon loadouts to agonize over, no killstreak rewards, no health regeneration, and no XP gates keeping the good stuff locked away. Your weapon morphs automatically depending on where you stand on the map - out in the open you have a plasma rocket launcher that fires four shots before a cooldown kicks in, forcing constant risk calculations about when to spend your whole magazine and when to hold back. Step into a corridor and it shifts to a two-shot mine launcher; claim a sniper platform and it becomes an instant-hit railgun. Location drives your arsenal, not a menu screen. Movement follows a similar logic: a stamina bar governs jumping, sprinting, and mid-air gliding, and there is genuine depth to managing momentum across map geometry, speed pads, and wall jumps. Two direct hits from any weapon and you are out. Everything is loud and legible and merciless. The stock modes are smart and varied enough to carry the game on their own. Royal is the standout: up to 16 players race to capture a central pole, which once held triggers a shrinking storm ring that kills anyone it catches - a pre-Fortnite battle-royale format that forces conflict without ever feeling artificial. Elite is a 3v1 asymmetric mode where a lone attacker faces three defenders, and the attacker only needs a single hit to eliminate each one while defenders need three hits to stop them. It creates some of the most tense countdown moments in competitive multiplayer. Joust strips it back further to pure 1v1 duels with ammo pickups at opposite ends of the map. The ManiaPlanet map editor and ManiaScript scripting layer sit on top of all this, and the community has built genuinely wild custom modes over the years, from siege variants to grappling-hook platformers. The honest downsides are real. The ManiaPlanet interface is confusing for anyone coming in fresh, and the menus have a steep learning curve that the game does almost nothing to ease. The visuals lean heavily on "ancient ruins in green scenery" and repeat themselves enough that map fatigue sets in during extended sessions. There is no meaningful progression system beyond leaderboard rankings, which suits hardcore competitors but will leave goal-oriented players feeling adrift after a few hours. The player population, always a question mark for arena shooters released after the genre lost mainstream attention, is thin. This is a game where being willing to seek out active servers matters. For a specific type of player, though, none of that friction registers as a dealbreaker. If you have fond memories of Quake 3 Arena or Unreal Tournament 99, or you are just exhausted by class systems and battle passes and damage sponges, ShootMania Storm scratches an itch that almost nothing else in the modern market bothers with. It demands precision, rewards movement mastery, and keeps the field completely level. That is a rare thing. Alex, Scout Team

ShootMania Storm

ShootMania Storm

10 abr 2013NadeoUbisoft
GamerScout opina

Quake-era twitch shooting stripped to its purest form, with Nadeo's community-toolkit DNA baked in. If perks, loadouts, and killstreak rewards bore you to tears, this one was made for you.

PC
Steam Deck UnsupportedProtonDB Gold
Mejor precio disponible
0,98 €-95%
en YuPlay
Mínimo registrado: 0,98 €
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Veredicto de GamerScout

Built for twitch-shooter purists who want a level playing field and zero loadout noise - thin population is the only real wall.

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Historial de precios

Mínimo registrado
0,98 €30 jul 2026
Mejor precio actual
0,98 €
El más bajo desde que lo seguimos
Tiendas de claves
0,96 €1,02 €1,09 €1,15 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de ShootMania Storm

I went in expecting a gimmick and walked out three hours later with sore wrists and a newfound respect for projectile leading. ShootMania Storm is what happens when a studio known for obsessively refined racing games decides to apply that same philosophy to a first-person shooter: cut everything that isn't the core skill loop, and then polish that loop until it hurts. The design choices feel almost confrontational by today's standards. There are no weapon loadouts to agonize over, no killstreak rewards, no health regeneration, and no XP gates keeping the good stuff locked away. Your weapon morphs automatically depending on where you stand on the map - out in the open you have a plasma rocket launcher that fires four shots before a cooldown kicks in, forcing constant risk calculations about when to spend your whole magazine and when to hold back. Step into a corridor and it shifts to a two-shot mine launcher; claim a sniper platform and it becomes an instant-hit railgun. Location drives your arsenal, not a menu screen. Movement follows a similar logic: a stamina bar governs jumping, sprinting, and mid-air gliding, and there is genuine depth to managing momentum across map geometry, speed pads, and wall jumps. Two direct hits from any weapon and you are out. Everything is loud and legible and merciless. The stock modes are smart and varied enough to carry the game on their own. Royal is the standout: up to 16 players race to capture a central pole, which once held triggers a shrinking storm ring that kills anyone it catches - a pre-Fortnite battle-royale format that forces conflict without ever feeling artificial. Elite is a 3v1 asymmetric mode where a lone attacker faces three defenders, and the attacker only needs a single hit to eliminate each one while defenders need three hits to stop them. It creates some of the most tense countdown moments in competitive multiplayer. Joust strips it back further to pure 1v1 duels with ammo pickups at opposite ends of the map. The ManiaPlanet map editor and ManiaScript scripting layer sit on top of all this, and the community has built genuinely wild custom modes over the years, from siege variants to grappling-hook platformers. The honest downsides are real. The ManiaPlanet interface is confusing for anyone coming in fresh, and the menus have a steep learning curve that the game does almost nothing to ease. The visuals lean heavily on "ancient ruins in green scenery" and repeat themselves enough that map fatigue sets in during extended sessions. There is no meaningful progression system beyond leaderboard rankings, which suits hardcore competitors but will leave goal-oriented players feeling adrift after a few hours. The player population, always a question mark for arena shooters released after the genre lost mainstream attention, is thin. This is a game where being willing to seek out active servers matters. For a specific type of player, though, none of that friction registers as a dealbreaker. If you have fond memories of Quake 3 Arena or Unreal Tournament 99, or you are just exhausted by class systems and battle passes and damage sponges, ShootMania Storm scratches an itch that almost nothing else in the modern market bothers with. It demands precision, rewards movement mastery, and keeps the field completely level. That is a rare thing.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamArena FPSTwitch ShooterSkill-BasedMap EditorCommunity ModesNo Progression GatesAsymmetric ModesManiaScript

Requisitos del sistema

Mínimos

Processor
1.5 Ghz
Memory
1 GB RAM
Graphics
256 Mb, Pixel Shader 2.0 / Intel HD 2000 DirectX®:9.0c Hard Drive:2 GB HD space Other Requirements:Broadband Internet connection

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Reseñas y valoraciones

Metacritic
76
Steam
86%(856)

Información del juego

Desarrolladora
Nadeo
Distribuidora
Ubisoft
Fecha de lanzamiento
10 abr 2013

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Mejor precio0,98 €
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Preguntas frecuentes sobre ShootMania Storm

¿Cuánto cuesta ShootMania Storm?

A 15 de agosto de 2026, la oferta más barata disponible de ShootMania Storm es €0.98 en YuPlay, de entre 7 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar ShootMania Storm más barato?

El precio más bajo disponible que seguimos para ShootMania Storm es €0.98 en YuPlay (15 de agosto de 2026). Comparamos 7 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible ShootMania Storm?

ShootMania Storm está disponible en PC.

¿Cuándo se lanzó ShootMania Storm?

ShootMania Storm se lanzó el 10 de abril de 2013.

¿Quién desarrolló ShootMania Storm?

ShootMania Storm fue desarrollado por Nadeo y publicado por Ubisoft.

¿Merece la pena comprar ShootMania Storm?

ShootMania Storm tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.