Compara los precios de Ships At Sea en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Misc Games. Publicado por Misc Games. Lanzado el 23/5/2024. Disponible en PC. Géneros: Simulation, Early Access.

Slow-burn maritime sim with three career tracks, a gorgeous Norwegian archipelago, and enough Early Access rough edges to test your patience before it earns your admiration.

I've put enough time into fishing and logistics sims to know that the genre lives and dies on two things: how satisfying the progression loop feels and how much the world pushes back on you. Ships At Sea gets the first part right more often than not, and is still working on the second. Built by Misc Games on the back of their Fishing: Barents Sea and Fishing: North Atlantic catalogue, this is the studio's first crack at multiplayer and at career tracks beyond pure fishing. The result is ambitious, partially delivered, and intermittently compelling in ways that are genuinely hard to explain on paper. The three career paths, service operations, cargo transport, and commercial fishing, each carry their own skill tree logic. Cargo runners work dock cranes to load and unload freight and manage weight distribution across routes. Service skippers handle towing contracts, fuel delivery, and beacon maintenance, the kind of fiddly task that has you wrestling tidal swell while trying to dock close enough to climb a ladder. Commercial fishers start with hand-jigging off a rowboat, then grind toward longline and net certificates before moving into larger classes of vessel. The progression is deliberate: certifications gate bigger boats, bigger boats gate more lucrative contracts, and the economy quietly rewards players who read the upgrade menus carefully. Wheelhouse interaction, sonar, radar, autopilot, and twin-throttle engine management are all functional systems, not decorative ones, and the NVIDIA WaveWorks ocean shader makes every transit across Lofoten look genuinely cinematic. Here is where the spreadsheet honesty kicks in. Steam reviews sit at a Mixed rating around 65 percent positive, and that split is earned. The world, set in the Lofoten archipelago off the Norwegian coast, is beautiful and largely empty. Inter-island crossings can stretch to twenty miles of open water with nothing happening. The tutorial is thin, leaving fishing mechanics buried in a help menu rather than surfaced through guided tasks. Controller support was incomplete at launch, multiplayer session stability was rough early on with reported crashes when joining hosted games, and the co-op implementation disappointed players expecting true shared-boat crew gameplay rather than parallel solo sessions in the same world. The developers have been patching steadily, dedicated server support is on the roadmap alongside Class 4 and Class 5 vessels covering wind turbine supply operations and mid-size container ships, but full release has slipped to a 2027 target, so patience is a genuine prerequisite for purchase here. For the right audience, none of that is disqualifying. If your frame of reference is Euro Truck Simulator or any of the Euro-style business sims where the journey itself is the content, Ships At Sea clicks in the same way. The pace is real. Plotting a course, engaging autopilot, and managing logbook entries while Norway slides past the wheelhouse windows is the loop, and it works for the kind of player who is comfortable building a secondary screen habit. The fishing career in particular has enough mechanical depth, jigging, longlining, net management, catch sorting, species identification across cod, haddock, halibut, and herring, to satisfy genre veterans. Newcomers from the Fishing: North Atlantic side of Misc Games' catalogue will find the systems immediately legible; players coming in cold should expect a rougher onboarding. The honest read right now is that Ships At Sea is about two-thirds of the game it intends to be. The bones are strong, the visual presentation is among the best in the sim subgenre, and the developer's communication with the community has been consistent. But the content ceiling is still low enough that dedicated players will hit it before the next major update lands. Buy it if you are invested in watching an Early Access title mature and want to log hours across the existing career tracks while Class 4 ships get built out. Hold off if you need a complete, content-rich experience today. Diego, Scout Team

Ships At Sea
SimulationEarly Access

Ships At Sea

23 may 2024Misc Games
GamerScout opina

Slow-burn maritime sim with three career tracks, a gorgeous Norwegian archipelago, and enough Early Access rough edges to test your patience before it earns your admiration.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €8.99

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Acerca de Ships At Sea

I've put enough time into fishing and logistics sims to know that the genre lives and dies on two things: how satisfying the progression loop feels and how much the world pushes back on you. Ships At Sea gets the first part right more often than not, and is still working on the second. Built by Misc Games on the back of their Fishing: Barents Sea and Fishing: North Atlantic catalogue, this is the studio's first crack at multiplayer and at career tracks beyond pure fishing. The result is ambitious, partially delivered, and intermittently compelling in ways that are genuinely hard to explain on paper. The three career paths, service operations, cargo transport, and commercial fishing, each carry their own skill tree logic. Cargo runners work dock cranes to load and unload freight and manage weight distribution across routes. Service skippers handle towing contracts, fuel delivery, and beacon maintenance, the kind of fiddly task that has you wrestling tidal swell while trying to dock close enough to climb a ladder. Commercial fishers start with hand-jigging off a rowboat, then grind toward longline and net certificates before moving into larger classes of vessel. The progression is deliberate: certifications gate bigger boats, bigger boats gate more lucrative contracts, and the economy quietly rewards players who read the upgrade menus carefully. Wheelhouse interaction, sonar, radar, autopilot, and twin-throttle engine management are all functional systems, not decorative ones, and the NVIDIA WaveWorks ocean shader makes every transit across Lofoten look genuinely cinematic. Here is where the spreadsheet honesty kicks in. Steam reviews sit at a Mixed rating around 65 percent positive, and that split is earned. The world, set in the Lofoten archipelago off the Norwegian coast, is beautiful and largely empty. Inter-island crossings can stretch to twenty miles of open water with nothing happening. The tutorial is thin, leaving fishing mechanics buried in a help menu rather than surfaced through guided tasks. Controller support was incomplete at launch, multiplayer session stability was rough early on with reported crashes when joining hosted games, and the co-op implementation disappointed players expecting true shared-boat crew gameplay rather than parallel solo sessions in the same world. The developers have been patching steadily, dedicated server support is on the roadmap alongside Class 4 and Class 5 vessels covering wind turbine supply operations and mid-size container ships, but full release has slipped to a 2027 target, so patience is a genuine prerequisite for purchase here. For the right audience, none of that is disqualifying. If your frame of reference is Euro Truck Simulator or any of the Euro-style business sims where the journey itself is the content, Ships At Sea clicks in the same way. The pace is real. Plotting a course, engaging autopilot, and managing logbook entries while Norway slides past the wheelhouse windows is the loop, and it works for the kind of player who is comfortable building a secondary screen habit. The fishing career in particular has enough mechanical depth, jigging, longlining, net management, catch sorting, species identification across cod, haddock, halibut, and herring, to satisfy genre veterans. Newcomers from the Fishing: North Atlantic side of Misc Games' catalogue will find the systems immediately legible; players coming in cold should expect a rougher onboarding. The honest read right now is that Ships At Sea is about two-thirds of the game it intends to be. The bones are strong, the visual presentation is among the best in the sim subgenre, and the developer's communication with the community has been consistent. But the content ceiling is still low enough that dedicated players will hit it before the next major update lands. Buy it if you are invested in watching an Early Access title mature and want to log hours across the existing career tracks while Class 4 ships get built out. Hold off if you need a complete, content-rich experience today.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooponline-coopcloud-savestier:indieMaritime Career SimCertification ProgressionWheelhouse ControlsFishing DepthNorwegian Open WorldSlow BurnBusiness ManagementEarly Access Active Dev

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
25 GB available space
Graphics
GeForce GTX 1070 / Radeon RX 5500 XT 6GB VRAM
Processor
AMD Ryzen 3 1300X / Intel Core i5 9400

Recomendados

OS
Windows 11 64-bit
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
25 GB available space
Graphics
GeForce GTX 2060 / Radeon RX 5700 XT 8GB VRAM
Processor
AMD Ryzen 5 2600 / Intel Core i7 10700

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Información del juego

Desarrolladora
Misc Games
Distribuidora
Misc Games
Fecha de lanzamiento
23 may 2024

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¿En qué plataformas está disponible Ships At Sea?

Ships At Sea está disponible en PC.

¿Cuándo se lanzó Ships At Sea?

Ships At Sea se lanzó el 23 de mayo de 2024.

¿Quién desarrolló Ships At Sea?

Ships At Sea fue desarrollado por Misc Games.