Compara los precios de Sherlock Holmes and The Hound of The Baskervilles en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Waterlily Games. Publicado por Frogwares. Lanzado el 23/4/2012. Disponible en PC. Géneros: Adventure, Casual.

Pick this up if you want a breezy, atmospheric hidden-object adventure with moody Victorian visuals - just don't expect Conan Doyle's rational detective to show up intact.

I went in expecting a casual Holmes romp and got something stranger and more divisive than the title suggests. This is not Frogwares' mainline Sherlock series - it was handled by sub-studio Waterlily Games, and that distinction matters. Where the parent studio builds investigation-heavy adventures around deduction and dialogue, this one sits firmly in hidden-object puzzle territory, closer in feel to Artifex Mundi than to Crimes and Punishments. Think of it as a themed escape room wearing a deerstalker. The core loop is straightforward: move between static locations inside Baskerville Hall and the surrounding moorland, scour scenes for listed items, collect coat-of-arms fragments from seven Baskerville family members, and slot them into portraits in the gallery. Each completed portrait rewards you with a jewel that powers one of five special abilities - Strength, Perception, Materialization, Speed, and Telekinesis - which Holmes then uses to clear obstacles in subsequent rooms. It is a light RPG-adjacent progression system that gives the otherwise routine item-hunting a mild sense of momentum. A fast-travel map highlights locations with pending tasks, which cuts down on the aimless backtracking that plagues the genre. The two difficulty modes adjust hint recharge speed, object highlighting, and puzzle complexity, with hard mode ranging from tile-swap puzzles up to code-deciphering sequences that actually ask something of you. Where the game earns real credit is atmosphere. The art direction leans into rich, deep colour palettes across detailed Victorian rooms - a hidden Frankensteinian laboratory, a druidic ritual site on the moor, insect-filled chambers belonging to an entomologist Baskerville - and the eerie tone holds up surprisingly well for a release of its age. Watson's dialogue gets a few genuinely amusing moments, and the voice work is competent without being a selling point. The music, fair warning, is enthusiastic to the point of overstatement. The weaknesses are real, though. The story hijacks the source material almost immediately, leaning into supernatural elements and a time-travel mechanic - activated by placing crystal eyes into wolf-head sculptures - that lets Holmes witness past murders in ghostly tableau. Doyle purists will find this maddening; Holmes himself keeps insisting there must be a rational explanation right up until the game stops pretending there will be one. The save system has a documented quirk where restarting requires wiping your profile, taking achievements with it. Puzzle pieces occasionally spawn into scenes on repeat visits without warning, which makes the hint system less useful than it should be. At three to five hours depending on difficulty and skips, the runtime is short enough that none of these rough edges derail the experience, but they are worth knowing about. The audience here is clear: hidden-object regulars who want a polished genre entry with a distinctive setting and just enough puzzle variety to stay interesting. If you have never played a HOG before, this is not the ideal introduction - the genre conventions are assumed rather than eased into. If you came hoping for the deductive rigour of Sherlock Holmes Chapter One or Crimes and Punishments, wrong shelf. But taken on its own terms - a short, well-dressed, mildly creepy hidden-object adventure with a wild spin on a classic story - it delivers what it sets out to do. Alex, Scout Team

Sherlock Holmes and The Hound of The Baskervilles

Sherlock Holmes and The Hound of The Baskervilles

23 abr 2012Waterlily GamesFrogwares
GamerScout opina

Pick this up if you want a breezy, atmospheric hidden-object adventure with moody Victorian visuals - just don't expect Conan Doyle's rational detective to show up intact.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
0,38 €
en Eneba
Mínimo registrado: 0,38 €
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Veredicto de GamerScout

Best for hidden-object regulars who want a moody Victorian setting and don't mind a story that ditches Doyle after the first five minutes.

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Historial de precios

Mínimo registrado
0,38 €6 jul 2026
Mejor precio actual
0,38 €
El más bajo desde que lo seguimos
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0,35 €0,37 €0,39 €0,41 €6 Jul16 Jul26 Jul5 Aug15 Aug
6 jul — 15 ago
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Acerca de Sherlock Holmes and The Hound of The Baskervilles

I went in expecting a casual Holmes romp and got something stranger and more divisive than the title suggests. This is not Frogwares' mainline Sherlock series - it was handled by sub-studio Waterlily Games, and that distinction matters. Where the parent studio builds investigation-heavy adventures around deduction and dialogue, this one sits firmly in hidden-object puzzle territory, closer in feel to Artifex Mundi than to Crimes and Punishments. Think of it as a themed escape room wearing a deerstalker. The core loop is straightforward: move between static locations inside Baskerville Hall and the surrounding moorland, scour scenes for listed items, collect coat-of-arms fragments from seven Baskerville family members, and slot them into portraits in the gallery. Each completed portrait rewards you with a jewel that powers one of five special abilities - Strength, Perception, Materialization, Speed, and Telekinesis - which Holmes then uses to clear obstacles in subsequent rooms. It is a light RPG-adjacent progression system that gives the otherwise routine item-hunting a mild sense of momentum. A fast-travel map highlights locations with pending tasks, which cuts down on the aimless backtracking that plagues the genre. The two difficulty modes adjust hint recharge speed, object highlighting, and puzzle complexity, with hard mode ranging from tile-swap puzzles up to code-deciphering sequences that actually ask something of you. Where the game earns real credit is atmosphere. The art direction leans into rich, deep colour palettes across detailed Victorian rooms - a hidden Frankensteinian laboratory, a druidic ritual site on the moor, insect-filled chambers belonging to an entomologist Baskerville - and the eerie tone holds up surprisingly well for a release of its age. Watson's dialogue gets a few genuinely amusing moments, and the voice work is competent without being a selling point. The music, fair warning, is enthusiastic to the point of overstatement. The weaknesses are real, though. The story hijacks the source material almost immediately, leaning into supernatural elements and a time-travel mechanic - activated by placing crystal eyes into wolf-head sculptures - that lets Holmes witness past murders in ghostly tableau. Doyle purists will find this maddening; Holmes himself keeps insisting there must be a rational explanation right up until the game stops pretending there will be one. The save system has a documented quirk where restarting requires wiping your profile, taking achievements with it. Puzzle pieces occasionally spawn into scenes on repeat visits without warning, which makes the hint system less useful than it should be. At three to five hours depending on difficulty and skips, the runtime is short enough that none of these rough edges derail the experience, but they are worth knowing about. The audience here is clear: hidden-object regulars who want a polished genre entry with a distinctive setting and just enough puzzle variety to stay interesting. If you have never played a HOG before, this is not the ideal introduction - the genre conventions are assumed rather than eased into. If you came hoping for the deductive rigour of Sherlock Holmes Chapter One or Crimes and Punishments, wrong shelf. But taken on its own terms - a short, well-dressed, mildly creepy hidden-object adventure with a wild spin on a classic story - it delivers what it sets out to do.

Alex
Alex · Scout Team

Catch-all

Etiquetas

singleplayertier:sub-5Hidden ObjectPoint-and-ClickInventory PuzzlesUnlockable AbilitiesFast-Travel MapVictorian SettingSupernatural StoryShort PlaythroughTwo Difficulty Modes

Requisitos del sistema

Mínimos

OS
XP / Vista / 7
Sound
DirectX 9 compatible
Memory
512 MB RAM
DirectX®
9.0c
Processor
1.0 GHz
Hard Drive
500 MB HD space

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Información del juego

Desarrolladora
Waterlily Games
Distribuidora
Frogwares
Fecha de lanzamiento
23 abr 2012

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¿Cuánto cuesta Sherlock Holmes and The Hound of The Baskervilles?

A 15 de agosto de 2026, la oferta más barata disponible de Sherlock Holmes and The Hound of The Baskervilles es €0.38 en Eneba, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Sherlock Holmes and The Hound of The Baskervilles más barato?

El precio más bajo disponible que seguimos para Sherlock Holmes and The Hound of The Baskervilles es €0.38 en Eneba (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Sherlock Holmes and The Hound of The Baskervilles?

Sherlock Holmes and The Hound of The Baskervilles está disponible en PC.

¿Cuándo se lanzó Sherlock Holmes and The Hound of The Baskervilles?

Sherlock Holmes and The Hound of The Baskervilles se lanzó el 23 de abril de 2012.

¿Quién desarrolló Sherlock Holmes and The Hound of The Baskervilles?

Sherlock Holmes and The Hound of The Baskervilles fue desarrollado por Waterlily Games y publicado por Frogwares.