Compara los precios de Shadows: Awakening - Necrophage's Curse (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Games Farm. Publicado por Kalypso Media Digital. Lanzado el 31/8/2018. Disponible en PC. Géneros: Action, RPG. Puntuación Metacritic: 77/100.

An isometric action-RPG where you play a demon eating souls to puppet multiple heroes, clever premise, uneven execution, but worth a look for CRPG fans hungry for something offbeat.

Shadows: Awakening puts you in control of the Devourer, a demon who consumes the souls of fallen heroes and then switches between those souls mid-combat to exploit their different abilities. It is a genuinely interesting mechanical hook. Rather than picking one class and committing, you are juggling a small roster of puppets, each with their own skill trees, gear slots, and tactical roles, while the Devourer itself operates on a shadow plane that overlaps the main world. Flipping between planes to solve puzzles or ambush enemies gives the game a rhythm that most isometric RPGs in this mold do not bother with. For players who like building synergistic rosters rather than a single protagonist, this is the core appeal, and it mostly delivers. The combat is real-time with enough going on that you will want to pause frequently on harder difficulties. Individual hero classes feel distinct enough that party composition actually matters, and soul-switching in the middle of a tough fight to cover a weakness is satisfying when it clicks. The Necrophage's Curse DLC, bundled into this listing, adds new content and storyline material that expands the base game rather than just tacking on arena fights, which is the right call. That said, the moment-to-moment combat loop does not evolve dramatically over a full playthrough. Enemy variety plateaus, and by the midgame you are largely solving new encounters with the same rotations you figured out in hour three. The writing is where things get complicated. The central premise, a demon learning what it means to carry the memories and personalities of its victims, has genuine potential. There are moments where the soul-swapping mechanic and the narrative actually talk to each other in interesting ways. But the quest design frequently undermines this. Filler objectives pad the runtime, and a lot of the dialogue is functional rather than memorable. Fans of the dense, reactive writing in something like Torment or Tyranny will feel the gap. Shadows: Awakening is closer to a mid-tier Diablo-adjacent RPG with a clever twist than it is to a CRPG that rewards close reading. The worldbuilding is atmospheric but not deep enough to pull you through the weaker stretches on story momentum alone. The 75% positive Steam rating and a 77 Metacritic score are both honest signals. This is a game that fans of the genre find adequate to good, not one that converts skeptics. It launched in 2018 and the production values show their age, though the art direction has enough personality to stay visually coherent. If you have already burned through Grim Dawn and Pillars of Eternity and you are looking for something that does something mechanically different with the isometric action-RPG format, Shadows: Awakening scratches that itch. If you need strong writing or build variety that holds up past hour 40, you will probably tap out before the credits. Monika, Scout Team

Shadows: Awakening - Necrophage's Curse (DLC)

Shadows: Awakening - Necrophage's Curse (DLC)

Complemento / DLC de Shadows: Awakening — ver juego completo
31 ago 2018Games FarmKalypso Media Digital
GamerScout opina

An isometric action-RPG where you play a demon eating souls to puppet multiple heroes, clever premise, uneven execution, but worth a look for CRPG fans hungry for something offbeat.

PC
Steam Deck PlayableProtonDB Gold
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Shadows: Awakening puts you in control of the Devourer, a demon who consumes the souls of fallen heroes and then switches between those souls mid-combat to exploit their different abilities. It is a genuinely interesting mechanical hook. Rather than picking one class and committing, you are juggling a small roster of puppets, each with their own skill trees, gear slots, and tactical roles, while the Devourer itself operates on a shadow plane that overlaps the main world. Flipping between planes to solve puzzles or ambush enemies gives the game a rhythm that most isometric RPGs in this mold do not bother with. For players who like building synergistic rosters rather than a single protagonist, this is the core appeal, and it mostly delivers. The combat is real-time with enough going on that you will want to pause frequently on harder difficulties. Individual hero classes feel distinct enough that party composition actually matters, and soul-switching in the middle of a tough fight to cover a weakness is satisfying when it clicks. The Necrophage's Curse DLC, bundled into this listing, adds new content and storyline material that expands the base game rather than just tacking on arena fights, which is the right call. That said, the moment-to-moment combat loop does not evolve dramatically over a full playthrough. Enemy variety plateaus, and by the midgame you are largely solving new encounters with the same rotations you figured out in hour three. The writing is where things get complicated. The central premise, a demon learning what it means to carry the memories and personalities of its victims, has genuine potential. There are moments where the soul-swapping mechanic and the narrative actually talk to each other in interesting ways. But the quest design frequently undermines this. Filler objectives pad the runtime, and a lot of the dialogue is functional rather than memorable. Fans of the dense, reactive writing in something like Torment or Tyranny will feel the gap. Shadows: Awakening is closer to a mid-tier Diablo-adjacent RPG with a clever twist than it is to a CRPG that rewards close reading. The worldbuilding is atmospheric but not deep enough to pull you through the weaker stretches on story momentum alone. The 75% positive Steam rating and a 77 Metacritic score are both honest signals. This is a game that fans of the genre find adequate to good, not one that converts skeptics. It launched in 2018 and the production values show their age, though the art direction has enough personality to stay visually coherent. If you have already burned through Grim Dawn and Pillars of Eternity and you are looking for something that does something mechanically different with the isometric action-RPG format, Shadows: Awakening scratches that itch. If you need strong writing or build variety that holds up past hour 40, you will probably tap out before the credits.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamSoul-Switching MechanicIsometric Action-RPGMulti-Character ManagementShadow Plane PuzzlesDemon ProtagonistParty SynergyReal-Time Pause CombatDark Fantasy

Requisitos del sistema

Mínimos

Processor
Intel Compatible 2.1 GHz Dual Core
Memory
4 GB RAM
Graphics
GTX460 2GB or compatible
Storage
13 GB availab…

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Processor
Intel Core i7 or better
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 970 or better
DirectX
Version 11…

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Reseñas y valoraciones

Metacritic
77
Steam
75%(2,466)

Información del juego

Desarrolladora
Games Farm
Distribuidora
Kalypso Media Digital
Fecha de lanzamiento
31 ago 2018

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¿En qué plataformas está disponible Shadows: Awakening - Necrophage's Curse (DLC)?

Shadows: Awakening - Necrophage's Curse (DLC) está disponible en PC.

¿Cuándo se lanzó Shadows: Awakening - Necrophage's Curse (DLC)?

Shadows: Awakening - Necrophage's Curse (DLC) se lanzó el 31 de agosto de 2018.

¿Quién desarrolló Shadows: Awakening - Necrophage's Curse (DLC)?

Shadows: Awakening - Necrophage's Curse (DLC) fue desarrollado por Games Farm y publicado por Kalypso Media Digital.

¿Merece la pena comprar Shadows: Awakening - Necrophage's Curse (DLC)?

Shadows: Awakening - Necrophage's Curse (DLC) tiene una puntuación Metacritic de 77/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.