Compara los precios de Vikings: Wolves of Midgard en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Games Farm. Publicado por Kalypso Media. Lanzado el 24/3/2017. Disponible en PC, Xbox. Géneros: Action, RPG. Puntuación Metacritic: 66/100.

A hack-and-slash RPG set in Norse mythology that borrows heavily from Diablo but struggles to match it. Competent loot loops, thin storytelling.

Vikings: Wolves of Midgard is an isometric action-RPG from Games Farm, released in 2017, that plants itself firmly in Diablo-adjacent territory. You pick a Viking warrior archetype, hack through waves of mythological creatures drawn from Norse legend, collect loot, upgrade skills, and push toward increasingly dangerous enemies. The core loop is familiar: kill things, get gear, get stronger, kill bigger things. If that loop sounds appealing wrapped in frost giants and Ragnarok imagery, there is something here for you, but the ceiling is lower than you might hope. The class selection gives you a few distinct playstyles. You can lean into melee bruiser builds, ranged combat with thrown weapons and bows, or a shaman-adjacent path that leans on elemental abilities. Skill trees exist and offer some real choices early on, though by the mid-game the optimal paths become fairly obvious and build variety starts to flatten out. The blood sacrifice mechanic, where you spend health at altars to earn blessings from Norse gods like Odin and Thor, is one of the more interesting design decisions. It adds a mild risk-reward tension to resource management that the base combat lacks on its own. Co-op play is available and is genuinely the strongest reason to pick this up, since the chaos of the combat reads better when you have a friend along. The worldbuilding is where things get softer. Norse mythology is rich material and the game gestures at it, but the writing rarely does the source justice. Quests are functional rather than interesting. Characters exist to hand you objectives. There are no meaningful choices, no branching consequences, no moments where the narrative earns a genuine reaction. For a genre that has shown, even in action-RPGs, that story can carry weight, Wolves of Midgard settles for atmosphere as a backdrop rather than a foundation. The environments look decent for their era and the monster designs pull recognizable creatures from the myths, but the world feels like a stage set rather than a place. Technically the game runs without major issues and the difficulty settings give you room to tune the challenge. Some players will find the roughly fifteen-to-twenty hour campaign a reasonable ride at the right price. The problem is that it is competing, consciously or not, against Diablo III, Path of Exile, and Torchlight II, all of which push further on every axis this game touches. At the mixed review average it currently holds on Steam, the honest assessment is that Wolves of Midgard is a serviceable action-RPG that rarely surprises you. It handles the fundamentals without embarrassing itself, but it does not have the writing, the build depth, or the endgame content to keep dedicated fans of the genre occupied past the credits. If you want Norse mythology done with genuine narrative weight, look elsewhere. If you want a weekend co-op hack-and-slash with a Norse skin and you have already exhausted the better options in the genre, this fits that narrow slot adequately. Monika, Scout Team

Vikings: Wolves of Midgard

Vikings: Wolves of Midgard

24 mar 2017Games FarmKalypso Media
GamerScout opina

A hack-and-slash RPG set in Norse mythology that borrows heavily from Diablo but struggles to match it. Competent loot loops, thin storytelling.

PCXbox
ProtonDB Platinum
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Mínimo histórico: €1.10

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Acerca de Vikings: Wolves of Midgard

Vikings: Wolves of Midgard is an isometric action-RPG from Games Farm, released in 2017, that plants itself firmly in Diablo-adjacent territory. You pick a Viking warrior archetype, hack through waves of mythological creatures drawn from Norse legend, collect loot, upgrade skills, and push toward increasingly dangerous enemies. The core loop is familiar: kill things, get gear, get stronger, kill bigger things. If that loop sounds appealing wrapped in frost giants and Ragnarok imagery, there is something here for you, but the ceiling is lower than you might hope. The class selection gives you a few distinct playstyles. You can lean into melee bruiser builds, ranged combat with thrown weapons and bows, or a shaman-adjacent path that leans on elemental abilities. Skill trees exist and offer some real choices early on, though by the mid-game the optimal paths become fairly obvious and build variety starts to flatten out. The blood sacrifice mechanic, where you spend health at altars to earn blessings from Norse gods like Odin and Thor, is one of the more interesting design decisions. It adds a mild risk-reward tension to resource management that the base combat lacks on its own. Co-op play is available and is genuinely the strongest reason to pick this up, since the chaos of the combat reads better when you have a friend along. The worldbuilding is where things get softer. Norse mythology is rich material and the game gestures at it, but the writing rarely does the source justice. Quests are functional rather than interesting. Characters exist to hand you objectives. There are no meaningful choices, no branching consequences, no moments where the narrative earns a genuine reaction. For a genre that has shown, even in action-RPGs, that story can carry weight, Wolves of Midgard settles for atmosphere as a backdrop rather than a foundation. The environments look decent for their era and the monster designs pull recognizable creatures from the myths, but the world feels like a stage set rather than a place. Technically the game runs without major issues and the difficulty settings give you room to tune the challenge. Some players will find the roughly fifteen-to-twenty hour campaign a reasonable ride at the right price. The problem is that it is competing, consciously or not, against Diablo III, Path of Exile, and Torchlight II, all of which push further on every axis this game touches. At the mixed review average it currently holds on Steam, the honest assessment is that Wolves of Midgard is a serviceable action-RPG that rarely surprises you. It handles the fundamentals without embarrassing itself, but it does not have the writing, the build depth, or the endgame content to keep dedicated fans of the genre occupied past the credits. If you want Norse mythology done with genuine narrative weight, look elsewhere. If you want a weekend co-op hack-and-slash with a Norse skin and you have already exhausted the better options in the genre, this fits that narrow slot adequately.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamCo-op Hack-and-SlashNorse MythologyIsometric Action-RPGLoot-DrivenGod Blessings SystemShort CampaignBlood Sacrifice Mechanic

Requisitos del sistema

Mínimos

Processor
3 Ghz Quad Core
Memory
8 GB RAM
Graphics
2GB ATI Radeon HD7970 or 2GB NVIDIA GeForce 770 or higher

Recomendados

Processor
Intel Core i7 or better
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 970 or better
DirectX
Version 11
Storage
10 GB available space

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Reseñas y valoraciones

Metacritic
66
Steam
59%(4,478)

Información del juego

Desarrolladora
Games Farm
Distribuidora
Kalypso Media
Fecha de lanzamiento
24 mar 2017

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¿En qué plataformas está disponible Vikings: Wolves of Midgard?

Vikings: Wolves of Midgard está disponible en PC, Xbox.

¿Cuándo se lanzó Vikings: Wolves of Midgard?

Vikings: Wolves of Midgard se lanzó el 24 de marzo de 2017.

¿Quién desarrolló Vikings: Wolves of Midgard?

Vikings: Wolves of Midgard fue desarrollado por Games Farm y publicado por Kalypso Media.

¿Merece la pena comprar Vikings: Wolves of Midgard?

Vikings: Wolves of Midgard tiene una puntuación Metacritic de 66/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.