Compara los precios de Session : Supporter Edition (PC) Steam Key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Crea-ture Studios. Publicado por Nacon. Lanzado el 22/9/2022. Disponible en PC. Géneros: Sport, Simulation, Indie, Strategy.

A brutally honest physics-driven skateboarding sim where each analog stick maps to one foot. Forget score multipliers - this is about landing a single clean boardslide after 40 tries.

Session: Skate Sim sits at the extreme simulation end of the skating genre spectrum, further from Tony Hawk than EA's Skate was, and then some. The core gimmick is also its defining mechanic: each analog stick represents one foot on the board. Pull the left stick back to weight your heel, flick the right stick up to pop, and you have an ollie. In theory, intuitive. In practice, expect a solid hour of eating concrete before that first clean manual starts to feel reproducible. The control scheme models weight distribution, board length, wheel size, grip, and terrain friction as genuine physics variables - not animation triggers. That is either thrilling or maddening depending on your tolerance for systems-driven difficulty, and the community has split almost evenly on that question. For players willing to commit, the depth is real. The session spawn mechanic lets you drop a marker anywhere in the open-world maps - fictionalized recreations of New York and Philadelphia skate spots - and teleport back instantly on a bail. That single quality-of-life decision transforms what could be a frustrating loop into something closer to a practice session. You reset, you iterate, you dial in the timing, and when a shuv-it into a tailslide finally clicks, the replay mode is right there to let you frame it like a 90s skate video, fisheye lens and all. The object-placement system adds another layer: complete missions from your crew, earn cash, then drop your own rails and ramps into the environment to manufacture the exact line you want to skate. That is where Session starts to feel less like a game and more like a personal skatepark editor. The Supporter Edition bundles the base game with the Peitruss skatepark in Luxembourg, a dedicated Hangar training area, an exclusive prisoner outfit, and two exclusive grip tapes. The Hangar in particular is worth calling out - having a contained, low-noise practice space where you can drill tricks without the open-world distractions is genuinely useful for newcomers still building muscle memory on the control scheme. The cosmetic extras are minor but the additional locations add measurable replay value on top of the base content. Where Session earns legitimate criticism is in its presentation and onboarding consistency. Character models are wooden, textures read as last-generation, and the tutorial is uneven - some mechanics are explained in detail, others get a vague description and a shrug. Less than 10% of players reportedly completed the tutorial at launch, which tells you something about the gap between what the game expects and what it communicates. The good news is that the settings menu is one of the most granular in any sports sim: you can tune board assist levels, friction, rotation rates, and even wheel bite, which means the game is far more accessible than its reputation suggests if you spend 15 minutes in those options before your first session. A Legacy control mode that approximates the Skate franchise's input style is also present, giving pure newcomers a less steep on-ramp. For the strategy-minded player who enjoys iterating on a system until it yields results, Session rewards exactly that mindset. This is not a game about high scores or spectacle - it is about the incremental, almost obsessive process of internalizing a physical skill set through repetition. The sim settings menu is your build-order screen, the spawn markers are your save states, and the replay editor is your replay analysis tool. Approach it that way and the 2.2 million players across all platforms who have already found their rhythm here make complete sense. Diego, Scout Team

Session : Supporter Edition (PC) Steam Key

Session : Supporter Edition (PC) Steam Key

22 sept 2022Crea-ture StudiosNacon
GamerScout opina

A brutally honest physics-driven skateboarding sim where each analog stick maps to one foot. Forget score multipliers - this is about landing a single clean boardslide after 40 tries.

PC
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Mínimo histórico: €7.87

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Session: Skate Sim sits at the extreme simulation end of the skating genre spectrum, further from Tony Hawk than EA's Skate was, and then some. The core gimmick is also its defining mechanic: each analog stick represents one foot on the board. Pull the left stick back to weight your heel, flick the right stick up to pop, and you have an ollie. In theory, intuitive. In practice, expect a solid hour of eating concrete before that first clean manual starts to feel reproducible. The control scheme models weight distribution, board length, wheel size, grip, and terrain friction as genuine physics variables - not animation triggers. That is either thrilling or maddening depending on your tolerance for systems-driven difficulty, and the community has split almost evenly on that question. For players willing to commit, the depth is real. The session spawn mechanic lets you drop a marker anywhere in the open-world maps - fictionalized recreations of New York and Philadelphia skate spots - and teleport back instantly on a bail. That single quality-of-life decision transforms what could be a frustrating loop into something closer to a practice session. You reset, you iterate, you dial in the timing, and when a shuv-it into a tailslide finally clicks, the replay mode is right there to let you frame it like a 90s skate video, fisheye lens and all. The object-placement system adds another layer: complete missions from your crew, earn cash, then drop your own rails and ramps into the environment to manufacture the exact line you want to skate. That is where Session starts to feel less like a game and more like a personal skatepark editor. The Supporter Edition bundles the base game with the Peitruss skatepark in Luxembourg, a dedicated Hangar training area, an exclusive prisoner outfit, and two exclusive grip tapes. The Hangar in particular is worth calling out - having a contained, low-noise practice space where you can drill tricks without the open-world distractions is genuinely useful for newcomers still building muscle memory on the control scheme. The cosmetic extras are minor but the additional locations add measurable replay value on top of the base content. Where Session earns legitimate criticism is in its presentation and onboarding consistency. Character models are wooden, textures read as last-generation, and the tutorial is uneven - some mechanics are explained in detail, others get a vague description and a shrug. Less than 10% of players reportedly completed the tutorial at launch, which tells you something about the gap between what the game expects and what it communicates. The good news is that the settings menu is one of the most granular in any sports sim: you can tune board assist levels, friction, rotation rates, and even wheel bite, which means the game is far more accessible than its reputation suggests if you spend 15 minutes in those options before your first session. A Legacy control mode that approximates the Skate franchise's input style is also present, giving pure newcomers a less steep on-ramp. For the strategy-minded player who enjoys iterating on a system until it yields results, Session rewards exactly that mindset. This is not a game about high scores or spectacle - it is about the incremental, almost obsessive process of internalizing a physical skill set through repetition. The sim settings menu is your build-order screen, the spawn markers are your save states, and the replay editor is your replay analysis tool. Approach it that way and the 2.2 million players across all platforms who have already found their rhythm here make complete sense.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamTwin-Stick PhysicsSpawn Marker SystemSkatepark EditorReplay Film ModeSimulation DepthObject PlacementSupporter Exclusive ContentLegacy Controls Option

Requisitos del sistema

Mínimos

Memory
4 GB RAM
DirectX
9.0
Storage
11 GB
Graphics
NVIDIA GeForce GTX 480 or AMD Radeon HD 6970
Processor
Intel Core 2 Quad Q6600 or AMD Phenom II X4 940
System requirements
Windows 7

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Información del juego

Desarrolladora
Crea-ture Studios
Distribuidora
Nacon
Fecha de lanzamiento
22 sept 2022

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¿En qué plataformas está disponible Session : Supporter Edition (PC) Steam Key?

Session : Supporter Edition (PC) Steam Key está disponible en PC.

¿Cuándo se lanzó Session : Supporter Edition (PC) Steam Key?

Session : Supporter Edition (PC) Steam Key se lanzó el 22 de septiembre de 2022.

¿Quién desarrolló Session : Supporter Edition (PC) Steam Key?

Session : Supporter Edition (PC) Steam Key fue desarrollado por Crea-ture Studios y publicado por Nacon.