Compara los precios de Session: Skate Sim en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por crea-ture Studios Inc.. Publicado por Nacon. Lanzado el 22/9/2022. Disponible en PC, Xbox. Géneros: Indie, Simulation, Sports, Strategy. Puntuación Metacritic: 73/100.

The most unforgiving skate sim on PC right now - dual-stick controls map each foot independently, and the first hour will break you. Push through and nothing else comes close.

I kept a spreadsheet of my failed kickflip attempts in Session: Skate Sim during my first two hours - not because I enjoy pain, but because that's the only way I could convince myself I was making progress. That is the Session experience in a nutshell: patience rewarded brutally slowly, but rewarded in a way no other skating game manages. This is not Tony Hawk. There is no combo meter, no score multiplier, no glowing rails pointing you toward the next objective. The dual-stick control scheme maps each analog stick to one of your feet, meaning even a basic ollie requires pulling one stick back and flicking the other forward with the right timing and pressure. It is punishing by design, and the game explicitly warns you about incoming frustration before you even hit the main menu. Once the controls start to click - and they do, eventually - the depth becomes genuinely impressive. Angle, speed, weight distribution, and timing all feed into a physics model that makes connecting a flip trick into a grind on a rail feel like an actual achievement rather than a button prompt reward. There are four difficulty settings plus a deep options menu that lets you tune individual parameters: rail magnetism, release timing, darkslide and casper slide behavior. Sim purists can crank everything to its harshest setting; players who want a more accessible entry point can soften the physics without killing the feel entirely. That flexibility is smart design. The world itself gives you New York City spots like Black Hubbas and the Brooklyn Banks, FDR Park in Philadelphia, and post-launch maps including Paris, all rendered in a deliberately grungy, fish-eye aesthetic that suits the 1990s street-skating vibe. Real pro skaters including Daewon Song and Samarria Brevard appear, and branded gear from companies like Fallen, GrindKing, and Zero is unlockable through play. The weaknesses are real and worth naming. Visually the game is unambitious - environments read as functional rather than lively, and some NPC behavior is rough. Bug reports, including character clipping and occasional respawn glitches, have been a recurring thread in community feedback since launch, though crea-ture Studios has been actively patching since release and the Steam player base sits at a Very Positive overall rating. The story framing is thin: NPCs hand out trick lists and you execute them to build street cred with sponsors. Anyone expecting a narrative arc will be disappointed. The in-game video editor, however, is a genuine highlight - a 1990s fisheye filter and full camera control let you build a skate clip from scratch inside the game, which scratches a specific creative itch that no other game in the genre touches. As a sim specialist, my honest read is this: Session rewards the same mindset as a deep strategy game. You read the terrain, you plan a line, you execute it poorly twenty times, then you refine the inputs until the sequence locks in. The satisfaction is proportional to the difficulty, and the difficulty is very real. Casual players who want instant gratification should look elsewhere. Skaters - real or lapsed - and anyone with genuine tolerance for a steep mastery curve will find something here that the EA Skate series never quite delivered. Diego, Scout Team

Session: Skate Sim

Session: Skate Sim

22 sept 2022crea-ture Studios Inc.Nacon
GamerScout opina

The most unforgiving skate sim on PC right now - dual-stick controls map each foot independently, and the first hour will break you. Push through and nothing else comes close.

PCXbox
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €1.45

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Acerca de Session: Skate Sim

I kept a spreadsheet of my failed kickflip attempts in Session: Skate Sim during my first two hours - not because I enjoy pain, but because that's the only way I could convince myself I was making progress. That is the Session experience in a nutshell: patience rewarded brutally slowly, but rewarded in a way no other skating game manages. This is not Tony Hawk. There is no combo meter, no score multiplier, no glowing rails pointing you toward the next objective. The dual-stick control scheme maps each analog stick to one of your feet, meaning even a basic ollie requires pulling one stick back and flicking the other forward with the right timing and pressure. It is punishing by design, and the game explicitly warns you about incoming frustration before you even hit the main menu. Once the controls start to click - and they do, eventually - the depth becomes genuinely impressive. Angle, speed, weight distribution, and timing all feed into a physics model that makes connecting a flip trick into a grind on a rail feel like an actual achievement rather than a button prompt reward. There are four difficulty settings plus a deep options menu that lets you tune individual parameters: rail magnetism, release timing, darkslide and casper slide behavior. Sim purists can crank everything to its harshest setting; players who want a more accessible entry point can soften the physics without killing the feel entirely. That flexibility is smart design. The world itself gives you New York City spots like Black Hubbas and the Brooklyn Banks, FDR Park in Philadelphia, and post-launch maps including Paris, all rendered in a deliberately grungy, fish-eye aesthetic that suits the 1990s street-skating vibe. Real pro skaters including Daewon Song and Samarria Brevard appear, and branded gear from companies like Fallen, GrindKing, and Zero is unlockable through play. The weaknesses are real and worth naming. Visually the game is unambitious - environments read as functional rather than lively, and some NPC behavior is rough. Bug reports, including character clipping and occasional respawn glitches, have been a recurring thread in community feedback since launch, though crea-ture Studios has been actively patching since release and the Steam player base sits at a Very Positive overall rating. The story framing is thin: NPCs hand out trick lists and you execute them to build street cred with sponsors. Anyone expecting a narrative arc will be disappointed. The in-game video editor, however, is a genuine highlight - a 1990s fisheye filter and full camera control let you build a skate clip from scratch inside the game, which scratches a specific creative itch that no other game in the genre touches. As a sim specialist, my honest read is this: Session rewards the same mindset as a deep strategy game. You read the terrain, you plan a line, you execute it poorly twenty times, then you refine the inputs until the sequence locks in. The satisfaction is proportional to the difficulty, and the difficulty is very real. Casual players who want instant gratification should look elsewhere. Skaters - real or lapsed - and anyone with genuine tolerance for a steep mastery curve will find something here that the EA Skate series never quite delivered.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportDual-Stick ControlsPhysics-BasedHigh Skill CeilingSkate CultureVideo EditorStreet SpotsPro Skater CameosMastery Curve

Requisitos del sistema

Mínimos

OS
Windows 7
Processor
Intel Core i7-2700K or AMD FX-8370
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 650 Ti or AMD Radeon R7 360
DirectX
Version 9.0
Storage
11 GB available space

Recomendados

OS
Windows 10
Processor
Intel Core i7-4790 or AMD Ryzen 5 2600
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 970, 4 GB or AMD Radeon RX 480, 4 GB
DirectX
Version 12
Storage
15 GB available space S…

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Reseñas y valoraciones

Metacritic
73

Información del juego

Desarrolladora
crea-ture Studios Inc.
Distribuidora
Nacon
Fecha de lanzamiento
22 sept 2022
Clasificación por edad
PEGI 12

Modos de juego

singleplayer

Idiomas

Subtítulos (12)
EnglishFrenchItalianGermanSpanish - SpainJapanese+6 más

Características

AchievementsController Support

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¿En qué plataformas está disponible Session: Skate Sim?

Session: Skate Sim está disponible en PC, Xbox.

¿Cuándo se lanzó Session: Skate Sim?

Session: Skate Sim se lanzó el 22 de septiembre de 2022.

¿Quién desarrolló Session: Skate Sim?

Session: Skate Sim fue desarrollado por crea-ture Studios Inc. y publicado por Nacon.

¿Merece la pena comprar Session: Skate Sim?

Session: Skate Sim tiene una puntuación Metacritic de 73/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.