Compara los precios de Sentinel 4: Dark Star en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Origin8 Technologies Ltd. Publicado por Origin8 Technologies Ltd. Lanzado el 13/8/2015. Disponible en PC. Géneros: Indie, Strategy.

Deceptively deep tower defense with a dense web of persistent upgrades, Commander heroes, and Endless mode across 31 maps - built for players who treat wave management as a puzzle, not a pastime.

My first honest warning about Sentinel 4: Dark Star is this - do not let the mobile port origins fool you into thinking this is a passive, finger-tap time-killer. What Origin8 shipped to PC in 2015 is a surprisingly dense, systems-heavy tower defense game that will punish anyone who wanders in expecting a gentle sci-fi romp and reward anyone willing to sit with its upgrade trees for an hour or two. The mechanical foundation is fixed-path tower defense, but the layering on top of that baseline is where the game earns its reputation. Turrets are split into meaningful categories - standard turrets, splash-damage bomb towers, slowdown variants, and lane-blocking path units - and each tower earns experience from kills, leveling up independently before you even touch the persistent upgrade menu. That menu, sitting between missions, lets you permanently strengthen each tower type, each Commander skill set, wall structures, and your Stronghold with credits earned in-mission. The Stronghold itself can generate repair drones and attack drones autonomously, and the three Commander heroes (each with their own leveled skill trees and loadout slots) add a semi-mobile frontline presence that forces you to prioritize positioning across multi-screen maps. The Hyperion Commander, for example, can convert nearby enemy kills into Sentinel energy - a detail that completely reshapes how you position that unit versus a more defensive choice. Uber Towers, unlockable for specific map configurations, swing entire engagements if placed correctly. The difficulty curve is the game's most divisive trait, and it splits reception cleanly. The four settings - Easy, Medium, Hard, and Psycho - are each genuinely calibrated. Medium asks you to pay attention; Psycho is a full micro-management stress test where enemies actively attack, disable, and destroy your towers, meaning the salvage mechanic (recovering partial resources from a fallen tower) moves from a nice safety net to a core tactical tool. The tutorial is thin to the point of being unhelpful. The game largely expects you to read upgrade descriptions and experiment, and reviewers consistently flagged this across platforms: the function of units is not explained in-mission, it has to be discovered. For players like me who enjoy that kind of archaeology, it's fine. For a newcomer to the series, expect a confusing first few hours before the logic clicks. Visually, Dark Star is functional rather than impressive. The alien-world color palette has atmosphere, and the dynamic lighting on lava terrain holds up reasonably well, but enemy animation was already looking dated at launch and the terrain variety grows thin across the campaign's 31 maps. The Global Nexus - a global cooperative scoring system where all players contribute to a shared war effort threshold for collective rewards - is an interesting social hook, though its activity level years post-launch is anybody's guess. Steam reviews sit at 78% positive across a small sample, which reads as accurate: fans of the genre will find genuine depth, while players burned out on tower defense will find nothing here to reignite that spark. For strategy players who want something that respects their decision-making, Sentinel 4 holds up. Approach it as a systems puzzle with a sci-fi skin, grind through the learning curve, and the persistent upgrade loop across Endless mode and higher difficulties provides legitimate long-tail replay value. Just do not walk in expecting the game to explain itself to you. Diego, Scout Team

Sentinel 4: Dark Star

Sentinel 4: Dark Star

13 ago 2015Origin8 Technologies Ltd
GamerScout opina

Deceptively deep tower defense with a dense web of persistent upgrades, Commander heroes, and Endless mode across 31 maps - built for players who treat wave management as a puzzle, not a pastime.

PC
Mejor precio disponible
1,37 €-80%
en Eneba
Mínimo registrado: 1,37 €
Sigue este precio

Veredicto de GamerScout

Worth it for tower defense enthusiasts who want layered upgrade systems and difficulty that bites back - everyone else will bounce off the thin tutorial.

Comparar precios(3 tiendas)

EnebaMejor precio
StandardGlobalSteam KeyClave
1,37 €-80%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,46 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
3,93 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
4,06 €-19%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
1,37 €30 jul 2026
Mejor precio actual
1,37 €
El más bajo desde que lo seguimos
Tiendas de claves
1,06 €2,12 €3,18 €4,24 €10 Jun27 Jun13 Jul30 Jul15 Aug
10 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Sentinel 4: Dark Star

My first honest warning about Sentinel 4: Dark Star is this - do not let the mobile port origins fool you into thinking this is a passive, finger-tap time-killer. What Origin8 shipped to PC in 2015 is a surprisingly dense, systems-heavy tower defense game that will punish anyone who wanders in expecting a gentle sci-fi romp and reward anyone willing to sit with its upgrade trees for an hour or two. The mechanical foundation is fixed-path tower defense, but the layering on top of that baseline is where the game earns its reputation. Turrets are split into meaningful categories - standard turrets, splash-damage bomb towers, slowdown variants, and lane-blocking path units - and each tower earns experience from kills, leveling up independently before you even touch the persistent upgrade menu. That menu, sitting between missions, lets you permanently strengthen each tower type, each Commander skill set, wall structures, and your Stronghold with credits earned in-mission. The Stronghold itself can generate repair drones and attack drones autonomously, and the three Commander heroes (each with their own leveled skill trees and loadout slots) add a semi-mobile frontline presence that forces you to prioritize positioning across multi-screen maps. The Hyperion Commander, for example, can convert nearby enemy kills into Sentinel energy - a detail that completely reshapes how you position that unit versus a more defensive choice. Uber Towers, unlockable for specific map configurations, swing entire engagements if placed correctly. The difficulty curve is the game's most divisive trait, and it splits reception cleanly. The four settings - Easy, Medium, Hard, and Psycho - are each genuinely calibrated. Medium asks you to pay attention; Psycho is a full micro-management stress test where enemies actively attack, disable, and destroy your towers, meaning the salvage mechanic (recovering partial resources from a fallen tower) moves from a nice safety net to a core tactical tool. The tutorial is thin to the point of being unhelpful. The game largely expects you to read upgrade descriptions and experiment, and reviewers consistently flagged this across platforms: the function of units is not explained in-mission, it has to be discovered. For players like me who enjoy that kind of archaeology, it's fine. For a newcomer to the series, expect a confusing first few hours before the logic clicks. Visually, Dark Star is functional rather than impressive. The alien-world color palette has atmosphere, and the dynamic lighting on lava terrain holds up reasonably well, but enemy animation was already looking dated at launch and the terrain variety grows thin across the campaign's 31 maps. The Global Nexus - a global cooperative scoring system where all players contribute to a shared war effort threshold for collective rewards - is an interesting social hook, though its activity level years post-launch is anybody's guess. Steam reviews sit at 78% positive across a small sample, which reads as accurate: fans of the genre will find genuine depth, while players burned out on tower defense will find nothing here to reignite that spark. For strategy players who want something that respects their decision-making, Sentinel 4 holds up. Approach it as a systems puzzle with a sci-fi skin, grind through the learning curve, and the persistent upgrade loop across Endless mode and higher difficulties provides legitimate long-tail replay value. Just do not walk in expecting the game to explain itself to you.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Fixed-Path TDPersistent UpgradesCommander HeroEndless ModeDifficulty ScalingSci-Fi SettingMobile PortGlobal Leaderboard

Requisitos del sistema

Mínimos

OS
Windows Vista/XP
Memory
2 GB RAM
Storage
300 MB available space
Graphics
OpenGL 3.3 compatible. ATI, NVIDIA or Intel HD.
Processor
1.2GHZ+

Sigue explorando

Community Discussion

Be the first to comment on Sentinel 4: Dark Star.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Origin8 Technologies Ltd
Distribuidora
Origin8 Technologies Ltd
Fecha de lanzamiento
13 ago 2015

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio1,37 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Compra mejor: guías útiles

Preguntas frecuentes sobre Sentinel 4: Dark Star

¿Cuánto cuesta Sentinel 4: Dark Star?

A 15 de agosto de 2026, la oferta más barata disponible de Sentinel 4: Dark Star es €1.37 en Eneba, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Sentinel 4: Dark Star más barato?

El precio más bajo disponible que seguimos para Sentinel 4: Dark Star es €1.37 en Eneba (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Sentinel 4: Dark Star?

Sentinel 4: Dark Star está disponible en PC.

¿Cuándo se lanzó Sentinel 4: Dark Star?

Sentinel 4: Dark Star se lanzó el 13 de agosto de 2015.

¿Quién desarrolló Sentinel 4: Dark Star?

Sentinel 4: Dark Star fue desarrollado por Origin8 Technologies Ltd.