Compara los precios de Sense - 不祥的预感: A Cyberpunk Ghost Story en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Suzaku. Publicado por Top Hat Studios, Inc.. Lanzado el 25/8/2020. Disponible en PC, Mac, Linux. Géneros: Adventure, Indie, RPG.

If the idea of Cantonese ghost folklore bleeding through the walls of a neon-soaked cyberpunk tenement sounds like something you'd lose sleep over, this small, handcrafted horror has a specific kind of dread waiting for you. The puzzle design will test your patience before the ghosts do.

I went into this one expecting a Flash-in-the-pan genre mashup, the kind that borrows two cool aesthetics and forgets to build anything underneath. What I found instead was something quieter and stranger: a 2.5D adventure horror from solo developer Suzaku that genuinely commits to mood over spectacle, even when its own mechanics work against it. The setup puts you in the cybernetic eyes of Mei-Lin Mak, a young woman in 2083 Neo Hong Kong who stumbles from a bar date into the condemned ruins of the Chong Sing Apartments. What unfolds across roughly six to seven hours is an exploration of fourteen lost souls, each tied to Cantonese and Daoist folklore that the game wears with real care. You cannot fight the ghosts. You appease them through shrines, offerings, and uncovering the specific grief that anchors each spirit to the building. That design choice alone separates Sense from the genre crowd. The horror is relational, not combative, and when the atmosphere locks in, it genuinely creeps. Save rooms are pitch-black spaces with old static-blaring televisions. Even safety feels wrong here. The 2.5D art holds up. Mei-Lin's flashlight sculpts shadows out of mundane corridors in ways that a bigger budget might have over-produced into sterility. Her cybernetic eye implants serve a dual narrative and mechanical function: she can zoom in on environmental details, and the game plays with whether what she sees is real or glitching augmentation. That ambiguity between technology and the supernatural is the most interesting thread Sense pulls on, and when the writing leans into it, the payoff justifies the slow build. Ghost encounters trigger tense QTE hide sequences that ratchet up the dread without leaning on cheap jump scares. There are also dozens of hidden ghost photographs scattered across the apartments, a collectible layer for completionists willing to scour every corner. Here is where honesty matters, though. The puzzle design is the game's genuine wound. Progress is gated behind trigger chains that prevent you from picking up items until a specific story beat registers, even when the logic for grabbing that item is already obvious to you. The result is a lot of backtracking through the same handful of rooms, waiting for the game to catch up to what you already understood. It is old-school in the least romantic sense of the phrase. The launch version was pulled from sale the day after release for emergency fixes, and while a patch added a quicksave function that reduces the pain considerably, the underlying loop still asks for patience that some players will run out of before the story pays its dues. Community reception landed in genuinely mixed territory, with some reviewers finding the atmosphere worth every frustration and others bouncing off the clunky item-gating entirely. For narrative horror fans who grew up with Clock Tower and Fatal Frame and who actively want something that uses Chinese folklore rather than generic Western ghost tropes, Sense earns its place. The soundtrack carries the cyberpunk-meets-spirit-world atmosphere with the same intentionality as the visuals. It is a small, handmade thing with specific ambitions, and the ambitions it hits, it hits with conviction. Go in expecting an adventure game in the old point-and-click tradition, not a polished modern horror experience, and the Chong Sing Apartments will stay with you longer than their square footage suggests. Kai, Scout Team

Sense - 不祥的预感: A Cyberpunk Ghost Story

Sense - 不祥的预感: A Cyberpunk Ghost Story

25 ago 2020SuzakuTop Hat Studios, Inc.
GamerScout opina

If the idea of Cantonese ghost folklore bleeding through the walls of a neon-soaked cyberpunk tenement sounds like something you'd lose sleep over, this small, handcrafted horror has a specific kind of dread waiting for you. The puzzle design will test your patience before the ghosts do.

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Acerca de Sense - 不祥的预感: A Cyberpunk Ghost Story

I went into this one expecting a Flash-in-the-pan genre mashup, the kind that borrows two cool aesthetics and forgets to build anything underneath. What I found instead was something quieter and stranger: a 2.5D adventure horror from solo developer Suzaku that genuinely commits to mood over spectacle, even when its own mechanics work against it. The setup puts you in the cybernetic eyes of Mei-Lin Mak, a young woman in 2083 Neo Hong Kong who stumbles from a bar date into the condemned ruins of the Chong Sing Apartments. What unfolds across roughly six to seven hours is an exploration of fourteen lost souls, each tied to Cantonese and Daoist folklore that the game wears with real care. You cannot fight the ghosts. You appease them through shrines, offerings, and uncovering the specific grief that anchors each spirit to the building. That design choice alone separates Sense from the genre crowd. The horror is relational, not combative, and when the atmosphere locks in, it genuinely creeps. Save rooms are pitch-black spaces with old static-blaring televisions. Even safety feels wrong here. The 2.5D art holds up. Mei-Lin's flashlight sculpts shadows out of mundane corridors in ways that a bigger budget might have over-produced into sterility. Her cybernetic eye implants serve a dual narrative and mechanical function: she can zoom in on environmental details, and the game plays with whether what she sees is real or glitching augmentation. That ambiguity between technology and the supernatural is the most interesting thread Sense pulls on, and when the writing leans into it, the payoff justifies the slow build. Ghost encounters trigger tense QTE hide sequences that ratchet up the dread without leaning on cheap jump scares. There are also dozens of hidden ghost photographs scattered across the apartments, a collectible layer for completionists willing to scour every corner. Here is where honesty matters, though. The puzzle design is the game's genuine wound. Progress is gated behind trigger chains that prevent you from picking up items until a specific story beat registers, even when the logic for grabbing that item is already obvious to you. The result is a lot of backtracking through the same handful of rooms, waiting for the game to catch up to what you already understood. It is old-school in the least romantic sense of the phrase. The launch version was pulled from sale the day after release for emergency fixes, and while a patch added a quicksave function that reduces the pain considerably, the underlying loop still asks for patience that some players will run out of before the story pays its dues. Community reception landed in genuinely mixed territory, with some reviewers finding the atmosphere worth every frustration and others bouncing off the clunky item-gating entirely. For narrative horror fans who grew up with Clock Tower and Fatal Frame and who actively want something that uses Chinese folklore rather than generic Western ghost tropes, Sense earns its place. The soundtrack carries the cyberpunk-meets-spirit-world atmosphere with the same intentionality as the visuals. It is a small, handmade thing with specific ambitions, and the ambitions it hits, it hits with conviction. Go in expecting an adventure game in the old point-and-click tradition, not a polished modern horror experience, and the Chong Sing Apartments will stay with you longer than their square footage suggests.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Survival HorrorPoint-and-ClickCantonese FolkloreGhost EncountersCyberpunk HorrorQTE StealthNew Game PlusHidden CollectiblesSlow Burn

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
5 GB available space
Graphics
GeForce 240 GT or Radeon HD 6570 – 1024 MB (1 GB+)
Processor
Intel Core 2 Duo E5200

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Información del juego

Desarrolladora
Suzaku
Distribuidora
Top Hat Studios, Inc.
Fecha de lanzamiento
25 ago 2020

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Sense - 不祥的预感: A Cyberpunk Ghost Story se lanzó el 25 de agosto de 2020.

¿Quién desarrolló Sense - 不祥的预感: A Cyberpunk Ghost Story?

Sense - 不祥的预感: A Cyberpunk Ghost Story fue desarrollado por Suzaku y publicado por Top Hat Studios, Inc..