Compara los precios de Season's Beatings en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Code Avarice. Publicado por Code Avarice. Lanzado el 23/1/2018. Disponible en PC, Mac, Linux. Géneros: Violent, Gore, Action, Indie.

If Hotline Miami's overhead carnage ever made you wish you could feel the chaos at eye level, this Christmas-themed one-hit-kill FPS scratches that exact itch across 21 bruising levels.

I have a soft spot for small solo projects that commit completely to one idea and refuse to apologize for it. Season's Beatings is exactly that kind of game. Code Avarice built the whole thing around a single, merciless rule: one bullet in, one body down, no exceptions on either side. You die just as fast as the enemies do, and that symmetry is where everything interesting lives. The setup is deliberately ridiculous. You are trapped inside an office Christmas party run by militant holiday fanatics and the only exit is through 21 increasingly difficult levels of room-clearing violence. It sounds like a joke, and it is, but the joke is committed to with genuine craft. The level design asks you to read enemy positions, plan a route through a space, and execute before your nerve breaks. A stationary guard across a corridor is a puzzle. A patrolling pair near the stairwell is a much harder one. The game does not hold a hand or explain itself. You figure it out, you die, you restart, and eventually the choreography clicks. That rhythm will feel immediately familiar to anyone who lost hours to Hotline Miami's top-down equivalent. What separates this from a pure imitation is the first-person perspective and the weapon economy built around it. You start with whatever the level gives you, burn through ammo fast, and then improvise. Run dry on a tommy gun and you can hurl it at the nearest enemy's face, then close the distance and finish them with a baseball bat or a wrench before stealing the shotgun off their corpse. The weapon chain has a scrappy, improvisational feel that keeps the tension high even when the plan falls apart, which it will often. A dive move is also in the toolkit, letting you clear gaps, cut angles, and occasionally leap through windows when a room goes sideways. The Christmas-hard-rock soundtrack deserves a specific mention because it does real work here. The music is loud, propulsive, and genuinely funny in context, the kind of score that makes another failed attempt feel like an invitation rather than a punishment. Community players noted some optimization roughness at launch, and a sound bug tied to the hold-to-restart input has been flagged in player discussions. Neither issue ruins the experience but both are worth knowing about. The game is short, a focused burst of mayhem rather than a sprawling campaign, and it knows its length exactly. This is not a game for everyone. There is no story to follow, no gradual difficulty curve to ease you in, and no mode that softens the one-hit-kill premise. The player count on Steam is modest and the review sample is small, but the approval rating among those who played it sits extremely high. Sometimes a tiny game just does its one thing right. Kai, Scout Team

Season's Beatings
ViolentGoreActionIndie

Season's Beatings

23 ene 2018Code Avarice
GamerScout opina

If Hotline Miami's overhead carnage ever made you wish you could feel the chaos at eye level, this Christmas-themed one-hit-kill FPS scratches that exact itch across 21 bruising levels.

PCMacLinux
Steam Deck Playable
Mejor precio disponible
2,40 €
en Kinguin
Mínimo registrado: 2,39 €
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Veredicto de GamerScout

Best for fans of Hotline Miami who want that same punishing loop from a first-person perspective, wrapped in absurd holiday noise.

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Historial de precios

Mínimo registrado
2,39 €7 jun 2026
Mejor precio actual
2,40 €
Tiendas de claves
2,20 €2,33 €2,46 €2,59 €7 Jun24 Jun12 Jul29 Jul15 Aug
7 jun — 15 ago
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Acerca de Season's Beatings

I have a soft spot for small solo projects that commit completely to one idea and refuse to apologize for it. Season's Beatings is exactly that kind of game. Code Avarice built the whole thing around a single, merciless rule: one bullet in, one body down, no exceptions on either side. You die just as fast as the enemies do, and that symmetry is where everything interesting lives. The setup is deliberately ridiculous. You are trapped inside an office Christmas party run by militant holiday fanatics and the only exit is through 21 increasingly difficult levels of room-clearing violence. It sounds like a joke, and it is, but the joke is committed to with genuine craft. The level design asks you to read enemy positions, plan a route through a space, and execute before your nerve breaks. A stationary guard across a corridor is a puzzle. A patrolling pair near the stairwell is a much harder one. The game does not hold a hand or explain itself. You figure it out, you die, you restart, and eventually the choreography clicks. That rhythm will feel immediately familiar to anyone who lost hours to Hotline Miami's top-down equivalent. What separates this from a pure imitation is the first-person perspective and the weapon economy built around it. You start with whatever the level gives you, burn through ammo fast, and then improvise. Run dry on a tommy gun and you can hurl it at the nearest enemy's face, then close the distance and finish them with a baseball bat or a wrench before stealing the shotgun off their corpse. The weapon chain has a scrappy, improvisational feel that keeps the tension high even when the plan falls apart, which it will often. A dive move is also in the toolkit, letting you clear gaps, cut angles, and occasionally leap through windows when a room goes sideways. The Christmas-hard-rock soundtrack deserves a specific mention because it does real work here. The music is loud, propulsive, and genuinely funny in context, the kind of score that makes another failed attempt feel like an invitation rather than a punishment. Community players noted some optimization roughness at launch, and a sound bug tied to the hold-to-restart input has been flagged in player discussions. Neither issue ruins the experience but both are worth knowing about. The game is short, a focused burst of mayhem rather than a sprawling campaign, and it knows its length exactly. This is not a game for everyone. There is no story to follow, no gradual difficulty curve to ease you in, and no mode that softens the one-hit-kill premise. The player count on Steam is modest and the review sample is small, but the approval rating among those who played it sits extremely high. Sometimes a tiny game just does its one thing right.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscloud-savestier:sub-5One-Hit-KillHoliday ThemePattern MemorizationWeapon ChainingDive MechanicScore AttackHotline Miami-likeShort Campaign

Requisitos del sistema

Mínimos

OS
Windows XP or better
Memory
2 GB RAM
Storage
500 MB available space
Graphics
Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
Processor
Intel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)

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Información del juego

Desarrolladora
Code Avarice
Distribuidora
Code Avarice
Fecha de lanzamiento
23 ene 2018

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Mejor precio2,40 €
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Preguntas frecuentes sobre Season's Beatings

¿Cuánto cuesta Season's Beatings?

A 15 de agosto de 2026, la oferta más barata disponible de Season's Beatings es €2.40 en Kinguin, de entre 5 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Season's Beatings más barato?

El precio más bajo disponible que seguimos para Season's Beatings es €2.40 en Kinguin (15 de agosto de 2026). Comparamos 5 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Season's Beatings?

Season's Beatings está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Season's Beatings?

Season's Beatings se lanzó el 23 de enero de 2018.

¿Quién desarrolló Season's Beatings?

Season's Beatings fue desarrollado por Code Avarice.