Compara los precios de Saving Harmony en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Daniel Mercier. Publicado por Mercier Games. Lanzado el 26/9/2016. Disponible en PC. Géneros: Action, Adventure, Indie.

A solo dev's micro-survival set in one of history's most overlooked atrocities, Siberia 1920 - admirably strange subject matter, but execution leaves a lot in the snow.

I have a soft spot for the games that no major outlet will ever cover, the 78-megabyte curiosities made by a single person who clearly cared enough to anchor their work in real history. Saving Harmony is exactly that kind of game, and yet my affection for the impulse behind it does not quite paper over what it actually delivers. The premise alone is worth pausing on. The setting is the Nikolayevsk incident of 1920 (known in Japan as the Niko Jiken), a brutal and genuinely obscure chapter of the Russian Civil War in which the Japanese expeditionary presence in Siberia was decimated during the chaos unfolding around the town of Nikolayevsk-on-Amur. You play as the last survivor of that force, cast out into the frozen Russian countryside, with a handful of interlocking survival problems to juggle at once. You have to cut down trees and start fires to avoid freezing to death. You hunt deer and cook the meat to recover health. You scavenge for radio parts to assemble a transmitter and call for rescue. And scattered throughout the area are soldiers described as having lost their minds in the aftermath of the fighting, plus hazards like meteorite fallout that you can bury with a shovel. The loop is small and rough around every edge, but the historical hook is genuinely unlike anything else on Steam. The craft level, to be honest, is entry-level. There are only five user reviews on Steam and no critical coverage to speak of, which should temper expectations before you go in. The game was built by one developer, Daniel Mercier, and feels like it. The interface is functional rather than inviting, the moment-to-moment combat against the varnish-maddened soldiers is perfunctory, and the survival systems - fire-making, cooking, cold management - are thin by the standards of even modest genre entries. The world is small, the runtime is short, and there is not a great deal of variety in what you are asked to do once the mechanics reveal themselves. For players who live in games like The Long Dark or Project Zomboid, this is not going to satisfy that itch. What Saving Harmony does have, in its quiet way, is conviction about its subject. Picking the Nikolayevsk incident as a backdrop is an act of curation. Most Western players will have no frame of reference for the Niko Jiken, and there is something genuinely unusual about a tiny indie game treating that gap in popular memory as an opportunity rather than an obstacle. The survival framing - cold, hunger, radio parts, hostile soldiers - maps reasonably onto the desperation of the historical moment. If the game were more polished, that coherence between setting and loop would land harder. This is a game for patient, curiosity-driven players who care more about where a game was willing to go than how smoothly it got there. If rough solo-dev work at a very low price point is something you will grant good faith to, and if obscure 20th-century history is a draw rather than a deterrent, there is a genuine sliver of something worth experiencing here. Everyone else can safely skip it. Kai, Scout Team

Saving Harmony

Saving Harmony

26 sept 2016Daniel MercierMercier Games
GamerScout opina

A solo dev's micro-survival set in one of history's most overlooked atrocities, Siberia 1920 - admirably strange subject matter, but execution leaves a lot in the snow.

PC
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Mínimo histórico: €0.42

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I have a soft spot for the games that no major outlet will ever cover, the 78-megabyte curiosities made by a single person who clearly cared enough to anchor their work in real history. Saving Harmony is exactly that kind of game, and yet my affection for the impulse behind it does not quite paper over what it actually delivers. The premise alone is worth pausing on. The setting is the Nikolayevsk incident of 1920 (known in Japan as the Niko Jiken), a brutal and genuinely obscure chapter of the Russian Civil War in which the Japanese expeditionary presence in Siberia was decimated during the chaos unfolding around the town of Nikolayevsk-on-Amur. You play as the last survivor of that force, cast out into the frozen Russian countryside, with a handful of interlocking survival problems to juggle at once. You have to cut down trees and start fires to avoid freezing to death. You hunt deer and cook the meat to recover health. You scavenge for radio parts to assemble a transmitter and call for rescue. And scattered throughout the area are soldiers described as having lost their minds in the aftermath of the fighting, plus hazards like meteorite fallout that you can bury with a shovel. The loop is small and rough around every edge, but the historical hook is genuinely unlike anything else on Steam. The craft level, to be honest, is entry-level. There are only five user reviews on Steam and no critical coverage to speak of, which should temper expectations before you go in. The game was built by one developer, Daniel Mercier, and feels like it. The interface is functional rather than inviting, the moment-to-moment combat against the varnish-maddened soldiers is perfunctory, and the survival systems - fire-making, cooking, cold management - are thin by the standards of even modest genre entries. The world is small, the runtime is short, and there is not a great deal of variety in what you are asked to do once the mechanics reveal themselves. For players who live in games like The Long Dark or Project Zomboid, this is not going to satisfy that itch. What Saving Harmony does have, in its quiet way, is conviction about its subject. Picking the Nikolayevsk incident as a backdrop is an act of curation. Most Western players will have no frame of reference for the Niko Jiken, and there is something genuinely unusual about a tiny indie game treating that gap in popular memory as an opportunity rather than an obstacle. The survival framing - cold, hunger, radio parts, hostile soldiers - maps reasonably onto the desperation of the historical moment. If the game were more polished, that coherence between setting and loop would land harder. This is a game for patient, curiosity-driven players who care more about where a game was willing to go than how smoothly it got there. If rough solo-dev work at a very low price point is something you will grant good faith to, and if obscure 20th-century history is a draw rather than a deterrent, there is a genuine sliver of something worth experiencing here. Everyone else can safely skip it.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Historical SettingSurvival CraftingSolo DeveloperFire ManagementScavengingRussian Civil WarShort PlaytimeLow-spec

Requisitos del sistema

Mínimos

OS
windows XP or higher
Memory
500 MB RAM
DirectX
Version 9.0
Storage
100 MB available space

Recomendados

OS
windows 7 or higher
Memory
4 GB RAM
DirectX
Version 9.0
Storage
200 MB available space

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Información del juego

Desarrolladora
Daniel Mercier
Distribuidora
Mercier Games
Fecha de lanzamiento
26 sept 2016

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¿En qué plataformas está disponible Saving Harmony?

Saving Harmony está disponible en PC.

¿Cuándo se lanzó Saving Harmony?

Saving Harmony se lanzó el 26 de septiembre de 2016.

¿Quién desarrolló Saving Harmony?

Saving Harmony fue desarrollado por Daniel Mercier y publicado por Mercier Games.