Compara los precios de Save Your Mother en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tuomo Laine. Publicado por Tuomo's games. Lanzado el 3/12/2015. Disponible en PC. Géneros: Action, Adventure, Casual, Indie, RPG.

A one-person RPG Maker passion project that won a contest before it was ever sold, rough around the edges but carrying a genuine emotional core worth a couple of hours of your time.

My relationship with RPG Maker games is complicated. For every polished gem, there are fifty that feel like homework. Save Your Mother lands somewhere in between, and I mean that with genuine affection rather than as a backhanded compliment. What makes it worth talking about is its origin: the game began as a one-month contest entry for the "Quest for Fun" competition, won first place, and was downloaded over 39,000 times before Tuomo Laine spent close to three years rebuilding it into a commercial release. That kind of dedication is visible in the seams, for better and worse. The core loop is an active turn-based RPG layered over puzzle-heavy dungeon exploration. What the community consistently flags as its standout design choice is that battles happen directly on the field map rather than snapping you into a separate combat screen, which keeps the pacing from ever fully stalling. You play as Alice Andersson, a scholar hunting the Elohim Cube, a legendary artifact rumored to cure her gravely ill mother. The premise is simple and the emotional stakes are clear from minute one, which is exactly the kind of focused setup a short RPG needs. There is no grinding required to finish the game, and a separate hardcore mode unlocks if you want stat pressure and tighter resource margins after your first run. The art direction is the most divisive element. Character portraits and cutscene illustrations were done in a hand-painted style with animated blinking and mouth movement, giving conversations more life than most RPG Maker titles bother to attempt. Whether the aesthetic lands will depend entirely on your personal taste, but the craft involved is real. The soundtrack is the piece that impressed me most quietly: it shifts between eerie and rousing with enough intention that you notice when it changes, and certain moments in the game earn that tonal whiplash. Pop culture references and a dry sense of humor are scattered throughout, lightening the mood when the story pushes into darker territory. Honesty compels me to note the limitations. This is a solo developer's commercial debut built on a game jam skeleton, and some players have found the storytelling conveyance uneven, the kind of thing where the game assumes you understand a mechanic before fully explaining it. Critical voices in the community describe it as amateurish in places, and that is fair. The linearity is tight to the point of feeling constrictive if you came expecting open-ended RPG structure. None of this is hidden; it is baked into what this game is. Tuomo Laine has grown as a developer with later releases, and Save Your Mother is the honest beginning of that arc, not the peak. For players who enjoy rooting for a small, earnest project, who can meet a hand-crafted artifact partway and accept its unpolished joints as evidence of effort rather than failure, there is a genuine little adventure here. It knows roughly how long it wants to be, it has a soundtrack with real personality, and the field-based combat system shows actual design thinking. That puts it ahead of a great deal of what floats through the RPG Maker section of Steam. Kai, Scout Team

Save Your Mother

Save Your Mother

3 dic 2015Tuomo LaineTuomo's games
GamerScout opina

A one-person RPG Maker passion project that won a contest before it was ever sold, rough around the edges but carrying a genuine emotional core worth a couple of hours of your time.

PC
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Mínimo histórico: €1.58

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Acerca de Save Your Mother

My relationship with RPG Maker games is complicated. For every polished gem, there are fifty that feel like homework. Save Your Mother lands somewhere in between, and I mean that with genuine affection rather than as a backhanded compliment. What makes it worth talking about is its origin: the game began as a one-month contest entry for the "Quest for Fun" competition, won first place, and was downloaded over 39,000 times before Tuomo Laine spent close to three years rebuilding it into a commercial release. That kind of dedication is visible in the seams, for better and worse. The core loop is an active turn-based RPG layered over puzzle-heavy dungeon exploration. What the community consistently flags as its standout design choice is that battles happen directly on the field map rather than snapping you into a separate combat screen, which keeps the pacing from ever fully stalling. You play as Alice Andersson, a scholar hunting the Elohim Cube, a legendary artifact rumored to cure her gravely ill mother. The premise is simple and the emotional stakes are clear from minute one, which is exactly the kind of focused setup a short RPG needs. There is no grinding required to finish the game, and a separate hardcore mode unlocks if you want stat pressure and tighter resource margins after your first run. The art direction is the most divisive element. Character portraits and cutscene illustrations were done in a hand-painted style with animated blinking and mouth movement, giving conversations more life than most RPG Maker titles bother to attempt. Whether the aesthetic lands will depend entirely on your personal taste, but the craft involved is real. The soundtrack is the piece that impressed me most quietly: it shifts between eerie and rousing with enough intention that you notice when it changes, and certain moments in the game earn that tonal whiplash. Pop culture references and a dry sense of humor are scattered throughout, lightening the mood when the story pushes into darker territory. Honesty compels me to note the limitations. This is a solo developer's commercial debut built on a game jam skeleton, and some players have found the storytelling conveyance uneven, the kind of thing where the game assumes you understand a mechanic before fully explaining it. Critical voices in the community describe it as amateurish in places, and that is fair. The linearity is tight to the point of feeling constrictive if you came expecting open-ended RPG structure. None of this is hidden; it is baked into what this game is. Tuomo Laine has grown as a developer with later releases, and Save Your Mother is the honest beginning of that arc, not the peak. For players who enjoy rooting for a small, earnest project, who can meet a hand-crafted artifact partway and accept its unpolished joints as evidence of effort rather than failure, there is a genuine little adventure here. It knows roughly how long it wants to be, it has a soundtrack with real personality, and the field-based combat system shows actual design thinking. That puts it ahead of a great deal of what floats through the RPG Maker section of Steam.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:sub-5RPGMakerField CombatNo GrindingShort CampaignContest WinnerHardcore ModeHand-Painted ArtEerie Soundtrack

Requisitos del sistema

Mínimos

OS
Windows XP / Vista / 7 / 8 / 8 .1 (32-bit/64-bit
Memory
512 MB RAM
Storage
330 MB available space
Graphics
640 x 480 pixels or higher desktop resolution
Processor
Intel® Pentium® 4 2.0 GHz equivalent or faster processor

Recomendados

OS
Windows XP / Vista / 7 / 8 / 8 .1 (32-bit/64-bit
Storage
350 MB available space
Processor
Intel® Pentium® 4 2.0 GHz equivalent or faster processor

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Información del juego

Desarrolladora
Tuomo Laine
Distribuidora
Tuomo's games
Fecha de lanzamiento
3 dic 2015

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¿En qué plataformas está disponible Save Your Mother?

Save Your Mother está disponible en PC.

¿Cuándo se lanzó Save Your Mother?

Save Your Mother se lanzó el 3 de diciembre de 2015.

¿Quién desarrolló Save Your Mother?

Save Your Mother fue desarrollado por Tuomo Laine y publicado por Tuomo's games.