Compara los precios de Sands of Aura en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Chashu Entertainment. Publicado por indie.io. Lanzado el 27/10/2023. Disponible en PC. Géneros: Action, Indie, RPG.

Sailing a sand-skiff through a gothic post-apocalyptic wasteland sounds dreamlike on paper. The execution is rougher than that dream, but patient explorers will find something genuinely worth remembering.

I came into Sands of Aura drawn by its mood pitch more than its combat promise, and that turned out to be the right lens for it. Chashu Entertainment spent years in Early Access before the full PC release landed in October 2023, and the fingerprints of that long development are everywhere: a world that feels painstakingly imagined and a combat system that still has sharp, unfinished corners. You play as a newly inducted Remnant Knight, last of a dying order, in the world of Talamhel, a place where a shattered hourglass turned every ocean into a desert of sand. The premise is quietly beautiful in a way only small studios tend to attempt. The real star here is traversal and atmosphere. Aboard your grainwake, a cobbled-together sand-sailing vessel, you move between scattered island-dungeons that jut out of the dunes like tombstones. Early hours aboard the ship feel genuinely mournful and expansive, and the fully symphonic score, built around instruments like the Viola Da Gamba and a Bulgarian choir, does heavy atmospheric lifting. The art direction leans into a storybook-gothic look, with exaggerated, almost Tim Burton-esque silhouettes and stark architectural ruins. It is a place that pulls you deeper in even when the systems try to push you out. Exploration rewards the curious: each island functions as a handcrafted dungeon with vertical layouts and distinct cultural remnants baked into the environmental design. There is also a Starspire hub village that grows with NPCs you rescue, and the choices you make around its residents nudge your story in small but satisfying ways. Combat is where opinions split hard and where I have to be honest with you. The core loop runs on light attacks, heavy attacks, a dodge, and a parry-block system, layered over a modular gear crafting framework involving weapon parts, armor runes, and spellblade elemental effects. The ambition of that crafting system is real: you can build around dual weapons, greatswords, or spellblade fire builds, and the Resonance Bell checkpoint system creates the familiar risk-and-reward rhythm. The trouble is execution. Parry timing is inconsistent enough that multiple reviewers flagged it independently. Blocking animations drag slightly past where they should, and weapon hit feedback lacks the satisfying weight a game asking this much patience from you really needs. Difficulty spikes feel more like untested enemy placement than deliberate design. Steam players have noted the first area practically demands you reach the surface before the tutorial tips about upgrading your armor actually become actionable, which is a small frustration that signals a broader onboarding problem. What keeps Sands of Aura from collapsing under those issues is that the world genuinely earns your curiosity. The enemy factions, the corrupted Ferrum soldiers and the insectoid hive-minded Hashara, have distinct visual identities and lore woven into the ruins they guard. Post-launch updates have added hard mode and expanded spellblade builds, showing Chashu is still invested. Steam players are sitting at a mostly positive consensus, and the small but committed community threads include people calling it one of the more underappreciated action RPGs of 2023. That framing feels accurate to me. This is an underdogof a game, flawed in execution but genuinely singular in vision. If you come in expecting a tight combat loop, you will likely be frustrated. If you come in for the lonesome hum of a dying world and a ship cutting through endless sand at dusk, with that choir swelling softly in the background, you might just stay. Kai, Scout Team

Sands of Aura

Sands of Aura

27 oct 2023Chashu Entertainmentindie.io
GamerScout opina

Sailing a sand-skiff through a gothic post-apocalyptic wasteland sounds dreamlike on paper. The execution is rougher than that dream, but patient explorers will find something genuinely worth remembering.

PC
Steam Deck VerifiedProtonDB Platinum
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€0.00
en N/A
Mínimo histórico: €1.08

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Acerca de Sands of Aura

I came into Sands of Aura drawn by its mood pitch more than its combat promise, and that turned out to be the right lens for it. Chashu Entertainment spent years in Early Access before the full PC release landed in October 2023, and the fingerprints of that long development are everywhere: a world that feels painstakingly imagined and a combat system that still has sharp, unfinished corners. You play as a newly inducted Remnant Knight, last of a dying order, in the world of Talamhel, a place where a shattered hourglass turned every ocean into a desert of sand. The premise is quietly beautiful in a way only small studios tend to attempt. The real star here is traversal and atmosphere. Aboard your grainwake, a cobbled-together sand-sailing vessel, you move between scattered island-dungeons that jut out of the dunes like tombstones. Early hours aboard the ship feel genuinely mournful and expansive, and the fully symphonic score, built around instruments like the Viola Da Gamba and a Bulgarian choir, does heavy atmospheric lifting. The art direction leans into a storybook-gothic look, with exaggerated, almost Tim Burton-esque silhouettes and stark architectural ruins. It is a place that pulls you deeper in even when the systems try to push you out. Exploration rewards the curious: each island functions as a handcrafted dungeon with vertical layouts and distinct cultural remnants baked into the environmental design. There is also a Starspire hub village that grows with NPCs you rescue, and the choices you make around its residents nudge your story in small but satisfying ways. Combat is where opinions split hard and where I have to be honest with you. The core loop runs on light attacks, heavy attacks, a dodge, and a parry-block system, layered over a modular gear crafting framework involving weapon parts, armor runes, and spellblade elemental effects. The ambition of that crafting system is real: you can build around dual weapons, greatswords, or spellblade fire builds, and the Resonance Bell checkpoint system creates the familiar risk-and-reward rhythm. The trouble is execution. Parry timing is inconsistent enough that multiple reviewers flagged it independently. Blocking animations drag slightly past where they should, and weapon hit feedback lacks the satisfying weight a game asking this much patience from you really needs. Difficulty spikes feel more like untested enemy placement than deliberate design. Steam players have noted the first area practically demands you reach the surface before the tutorial tips about upgrading your armor actually become actionable, which is a small frustration that signals a broader onboarding problem. What keeps Sands of Aura from collapsing under those issues is that the world genuinely earns your curiosity. The enemy factions, the corrupted Ferrum soldiers and the insectoid hive-minded Hashara, have distinct visual identities and lore woven into the ruins they guard. Post-launch updates have added hard mode and expanded spellblade builds, showing Chashu is still invested. Steam players are sitting at a mostly positive consensus, and the small but committed community threads include people calling it one of the more underappreciated action RPGs of 2023. That framing feels accurate to me. This is an underdogof a game, flawed in execution but genuinely singular in vision. If you come in expecting a tight combat loop, you will likely be frustrated. If you come in for the lonesome hum of a dying world and a ship cutting through endless sand at dusk, with that choir swelling softly in the background, you might just stay.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Grainwake TraversalModular Weapon CraftingSpellblade BuildsGothic Art StyleHub Village ProgressionResonance Bell CheckpointsSymphonic SoundtrackIsometric Open World

Requisitos del sistema

Mínimos

OS
Windows 10 (64 bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
22 GB available space
Graphics
Nvidia GTX 960 / AMD R9 285
Processor
Intel i5-4440 / AMD FX-8370
Sound Card
DirectX 11 sound device

Recomendados

OS
Windows 10 (64 bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
22 GB available space
Graphics
Nvidia GTX 1060 6GB / AMD RX 580
Processor
Intel i5-8400T / AMD Ryzen 5 2600
Sound Card
DirectX 11 sound device

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Información del juego

Desarrolladora
Chashu Entertainment
Distribuidora
indie.io
Fecha de lanzamiento
27 oct 2023

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¿En qué plataformas está disponible Sands of Aura?

Sands of Aura está disponible en PC.

¿Cuándo se lanzó Sands of Aura?

Sands of Aura se lanzó el 27 de octubre de 2023.

¿Quién desarrolló Sands of Aura?

Sands of Aura fue desarrollado por Chashu Entertainment y publicado por indie.io.