Compara los precios de SAMUDRA en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Khayalan Arts. Publicado por Khayalan Arts. Lanzado el 28/9/2021. Disponible en PC. Géneros: Action, Adventure, Casual, Indie, Simulation.

Gorgeous hand-illustrated atmosphere wrapped around puzzle and stealth mechanics so gentle they barely register as challenge - worth picking up if the art direction and environmental message matter more to you than mechanical depth.

I'll be straight with you: I spent most of my time in SAMUDRA staring at the scenery rather than crunching decisions, and for a genre specialist wired to optimize, that says something real about how the artwork pulls you in. Indonesian developer Khayalan Arts built something that lands closer to an interactive picture book than a traditional puzzle-platformer, and whether that's a compliment or a caveat entirely depends on what you're after. The core loop puts you in control of a young child called Trip, dropped to the ocean floor in a dystopian future where industrial pollution has swallowed the deep sea whole. Your goal is to climb back toward the surface, working through chapters that each shift the visual mood from eerily whimsical to genuinely unsettling. The roster of characters you meet on the way - a rock-starfish, bioluminescent sea rabbits you can actually pet, a mysterious creature named Roro drawn from Indonesian mythology - gives the world personality that no amount of written dialogue could match. The whole game communicates entirely through pictorial thought bubbles and visual context, which makes it language-independent in a way very few games pull off cleanly. The input scheme is equally stripped back: directional movement plus one action button handles everything from switch puzzles to chase sequences to underwater vehicle sections. There is almost no learning curve here, full stop. The mechanical variety is broader than you might expect from that control scheme. SAMUDRA mixes environmental switch puzzles, simple stealth sections where you dodge robotic deep-sea workers, chase and escape sequences, and occasional arcade-style moments. The puzzles mostly involve reading the environment and finding the right order to interact with objects. Optional puffer-fish puzzles exist for achievement hunters and sit notably above the difficulty of everything else in the game. Collectibles - including hidden bioluminescent sea rabbits and trapped household objects floating in bubbles - reward explorers who slow down and scan each layer of the hand-drawn foreground and background. A focused playthrough runs roughly 3-4 hours; completionists can expect a couple of hours on top of that. Respawn points are generous throughout. Where the game struggles is exactly where its ambitions are highest. The dialogue-free storytelling raises genuinely interesting questions - who built the factory on the ocean floor, who is hunting Trip, what the ending choice actually means - and then declines to answer most of them. The emotional grip slips precisely because the silence asks the player to fill in too large a gap. Controls lack precision in timed sections, and a handful of on-screen prompts have windows so unclear that failure feels arbitrary rather than fair. Steam user reviews sit around the Mixed threshold, and the two Metacritic critic scores (a 65 from PC Invasion and a 50 from Adventure Gamers) reflect that honest split between praising the art and criticizing the mechanical thinness. For the audience reading this right now: if your gaming diet lately has been dense systems and hard decisions, SAMUDRA is a legitimate palate cleanser. The hand-drawn art direction is the real draw here, blending whimsy and dread in a way that genuinely sticks. The environmental message - backed by real-world profit sharing with Indonesian ocean conservation groups - gives it purpose beyond spectacle. Just go in knowing the gameplay is the vehicle, not the destination. Diego, Scout Team

SAMUDRA

SAMUDRA

28 sept 2021Khayalan Arts
GamerScout opina

Gorgeous hand-illustrated atmosphere wrapped around puzzle and stealth mechanics so gentle they barely register as challenge - worth picking up if the art direction and environmental message matter more to you than mechanical depth.

PC
Steam Deck Unsupported
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.68

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Acerca de SAMUDRA

I'll be straight with you: I spent most of my time in SAMUDRA staring at the scenery rather than crunching decisions, and for a genre specialist wired to optimize, that says something real about how the artwork pulls you in. Indonesian developer Khayalan Arts built something that lands closer to an interactive picture book than a traditional puzzle-platformer, and whether that's a compliment or a caveat entirely depends on what you're after. The core loop puts you in control of a young child called Trip, dropped to the ocean floor in a dystopian future where industrial pollution has swallowed the deep sea whole. Your goal is to climb back toward the surface, working through chapters that each shift the visual mood from eerily whimsical to genuinely unsettling. The roster of characters you meet on the way - a rock-starfish, bioluminescent sea rabbits you can actually pet, a mysterious creature named Roro drawn from Indonesian mythology - gives the world personality that no amount of written dialogue could match. The whole game communicates entirely through pictorial thought bubbles and visual context, which makes it language-independent in a way very few games pull off cleanly. The input scheme is equally stripped back: directional movement plus one action button handles everything from switch puzzles to chase sequences to underwater vehicle sections. There is almost no learning curve here, full stop. The mechanical variety is broader than you might expect from that control scheme. SAMUDRA mixes environmental switch puzzles, simple stealth sections where you dodge robotic deep-sea workers, chase and escape sequences, and occasional arcade-style moments. The puzzles mostly involve reading the environment and finding the right order to interact with objects. Optional puffer-fish puzzles exist for achievement hunters and sit notably above the difficulty of everything else in the game. Collectibles - including hidden bioluminescent sea rabbits and trapped household objects floating in bubbles - reward explorers who slow down and scan each layer of the hand-drawn foreground and background. A focused playthrough runs roughly 3-4 hours; completionists can expect a couple of hours on top of that. Respawn points are generous throughout. Where the game struggles is exactly where its ambitions are highest. The dialogue-free storytelling raises genuinely interesting questions - who built the factory on the ocean floor, who is hunting Trip, what the ending choice actually means - and then declines to answer most of them. The emotional grip slips precisely because the silence asks the player to fill in too large a gap. Controls lack precision in timed sections, and a handful of on-screen prompts have windows so unclear that failure feels arbitrary rather than fair. Steam user reviews sit around the Mixed threshold, and the two Metacritic critic scores (a 65 from PC Invasion and a 50 from Adventure Gamers) reflect that honest split between praising the art and criticizing the mechanical thinness. For the audience reading this right now: if your gaming diet lately has been dense systems and hard decisions, SAMUDRA is a legitimate palate cleanser. The hand-drawn art direction is the real draw here, blending whimsy and dread in a way that genuinely sticks. The environmental message - backed by real-world profit sharing with Indonesian ocean conservation groups - gives it purpose beyond spectacle. Just go in knowing the gameplay is the vehicle, not the destination.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Dialogue-Free NarrativeEnvironmental ActivismPuzzle-PlatformerStealth-LightCollectible HuntingShort PlaythroughMythology-InspiredController-FriendlyIndonesian Indie

Requisitos del sistema

Mínimos

OS
Windows 7 & Above
Memory
4 GB RAM
Storage
6 GB available space
Graphics
5 Years or younger. Very low budget cards may not work
Processor
3.2Ghz

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Información del juego

Desarrolladora
Khayalan Arts
Distribuidora
Khayalan Arts
Fecha de lanzamiento
28 sept 2021

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¿Cuánto cuesta SAMUDRA?

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¿En qué plataformas está disponible SAMUDRA?

SAMUDRA está disponible en PC.

¿Cuándo se lanzó SAMUDRA?

SAMUDRA se lanzó el 28 de septiembre de 2021.

¿Quién desarrolló SAMUDRA?

SAMUDRA fue desarrollado por Khayalan Arts.