Compara los precios de Russian Front en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Electric Rune. Publicado por Hunted Cow Games. Lanzado el 23/7/2015. Disponible en PC. Géneros: Strategy.

A mobile port wearing PC clothes, with a 108-turn Eastern Front campaign that the wargame press liked more than Steam players did. Approach with calibrated expectations.

My spreadsheet instincts said this one had potential: operational-level hex combat, dual-faction play, four historical operations spanning Barbarossa through Bagration, and a 108-turn full-war campaign covering Berlin to Stalingrad. On paper, that is a credible scope for a WWII Eastern Front wargame. In practice, Russian Front is a game that arrived on PC having been built, conceptually, for tablets, and that tension never fully resolves. The structure is genuinely interesting. You can play the full 108-turn campaign as either the Wehrmacht or the Red Army, or pick one of four shorter 16-turn operations, each isolated to a specific phase of the war: Operation Barbarossa, Case Blue, Citadel, and Operation Bagration. Switching sides changes the problem set meaningfully - Germans must push hard before winter grinds momentum to nothing, while Soviets play a survival-then-counterattack tempo. The seasonal cycle is a real mechanic, not a cosmetic one, and supply line interdiction adds a layer of positional thinking that keeps early turns from feeling like a pure slugfest. Unit types are clearly readable: infantry, mechanized Panzergrenadier half-tracks, and armored Panzer formations each behave differently on the hex grid, and the map terrain (open, marsh, mountain, city) applies genuine combat modifiers. The problems are real, though, and some of them are hard to overlook. There is no tutorial scenario, only a static page-turner manual accessible from the start screen - passable, but not the kind of guided onboarding that makes new players feel safe. The victory condition system uses shifting thresholds that the game does not explain clearly; you can play 40 turns believing you are winning and then discover the goalposts moved. The combat advisor presents numbers with no defined meaning in any accessible documentation. Historically, reviewers also flagged that executing large encirclements as the Germans - the defining operational move of Barbarossa - can actually work against you under the scoring system, which is a strange design choice for a game framed around authentic attacker-defender dynamics. The Steam community has been blunt: 21% positive across 23 reviews is a number that demands honesty. That does not mean the game is unplayable, but it does mean the rough edges were never fully sanded down after the 2015 PC launch. The wargame-specialist press, reviewing closer to launch, landed in a warmer place. Armchair General cited solid AI and good depth, and Grognard praised the interface for being clean enough to get past the learning curve quickly. Those assessments are fair for what the game is: a budget-tier, accessible operational wargame that does not pretend to be Gary Grigsby's War in the East. If you have never touched an Eastern Front wargame, the simplified unit roster and clean 3D map rotation actually make this less intimidating than hex-and-counter monsters with 400-page manuals. The dual-faction campaigns give you real asymmetric decision-making at a scale that feels tangible without demanding a 200-hour commitment upfront. If you already own anything from the Slitherine or Matrix stable of operational WW2 titles, Russian Front will feel thin. The AI, while competent at basic maneuver, does not pressure you with the kind of coordinated multi-axis attacks that test experienced players. There is no mod ecosystem to speak of, no community scenario editor, and no post-launch content that meaningfully expanded the game after 2015. For a genre that often sustains itself on fan-made content for decades, that absence matters. Diego, Scout Team

Russian Front

Russian Front

23 jul 2015Electric RuneHunted Cow Games
GamerScout opina

A mobile port wearing PC clothes, with a 108-turn Eastern Front campaign that the wargame press liked more than Steam players did. Approach with calibrated expectations.

PC
Mejor precio disponible
0,53 €
en Eneba
Mínimo registrado: 0,52 €
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Veredicto de GamerScout

Worth a look only for first-time Eastern Front wargamers; veterans will exhaust its depth within a few sessions.

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StandardEuropa (UE)Steam KeyClave
0,53 €
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StandardGlobalSteam KeyClave
4,49 €
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4,61 €-69%
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14,99 €
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18,25 €-12%
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Historial de precios

Mínimo registrado
0,52 €25 jun 2026
Mejor precio actual
0,53 €
Tiendas de claves
0,48 €0,51 €0,54 €0,57 €10 Jun27 Jun13 Jul30 Jul15 Aug
10 jun — 15 ago
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Acerca de Russian Front

My spreadsheet instincts said this one had potential: operational-level hex combat, dual-faction play, four historical operations spanning Barbarossa through Bagration, and a 108-turn full-war campaign covering Berlin to Stalingrad. On paper, that is a credible scope for a WWII Eastern Front wargame. In practice, Russian Front is a game that arrived on PC having been built, conceptually, for tablets, and that tension never fully resolves. The structure is genuinely interesting. You can play the full 108-turn campaign as either the Wehrmacht or the Red Army, or pick one of four shorter 16-turn operations, each isolated to a specific phase of the war: Operation Barbarossa, Case Blue, Citadel, and Operation Bagration. Switching sides changes the problem set meaningfully - Germans must push hard before winter grinds momentum to nothing, while Soviets play a survival-then-counterattack tempo. The seasonal cycle is a real mechanic, not a cosmetic one, and supply line interdiction adds a layer of positional thinking that keeps early turns from feeling like a pure slugfest. Unit types are clearly readable: infantry, mechanized Panzergrenadier half-tracks, and armored Panzer formations each behave differently on the hex grid, and the map terrain (open, marsh, mountain, city) applies genuine combat modifiers. The problems are real, though, and some of them are hard to overlook. There is no tutorial scenario, only a static page-turner manual accessible from the start screen - passable, but not the kind of guided onboarding that makes new players feel safe. The victory condition system uses shifting thresholds that the game does not explain clearly; you can play 40 turns believing you are winning and then discover the goalposts moved. The combat advisor presents numbers with no defined meaning in any accessible documentation. Historically, reviewers also flagged that executing large encirclements as the Germans - the defining operational move of Barbarossa - can actually work against you under the scoring system, which is a strange design choice for a game framed around authentic attacker-defender dynamics. The Steam community has been blunt: 21% positive across 23 reviews is a number that demands honesty. That does not mean the game is unplayable, but it does mean the rough edges were never fully sanded down after the 2015 PC launch. The wargame-specialist press, reviewing closer to launch, landed in a warmer place. Armchair General cited solid AI and good depth, and Grognard praised the interface for being clean enough to get past the learning curve quickly. Those assessments are fair for what the game is: a budget-tier, accessible operational wargame that does not pretend to be Gary Grigsby's War in the East. If you have never touched an Eastern Front wargame, the simplified unit roster and clean 3D map rotation actually make this less intimidating than hex-and-counter monsters with 400-page manuals. The dual-faction campaigns give you real asymmetric decision-making at a scale that feels tangible without demanding a 200-hour commitment upfront. If you already own anything from the Slitherine or Matrix stable of operational WW2 titles, Russian Front will feel thin. The AI, while competent at basic maneuver, does not pressure you with the kind of coordinated multi-axis attacks that test experienced players. There is no mod ecosystem to speak of, no community scenario editor, and no post-launch content that meaningfully expanded the game after 2015. For a genre that often sustains itself on fan-made content for decades, that absence matters.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:sub-5Operational WargameHex-Based CombatAsymmetric FactionsHistorical OperationsSeasonal MechanicsSupply LinesSingle Campaign FocusMobile Port

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
2 GB RAM
DirectX
Version 9.0
Storage
200 MB available space

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Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
Electric Rune
Distribuidora
Hunted Cow Games
Fecha de lanzamiento
23 jul 2015

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Mejor precio0,53 €
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Preguntas frecuentes sobre Russian Front

¿Cuánto cuesta Russian Front?

A 15 de agosto de 2026, la oferta más barata disponible de Russian Front es €0.53 en Eneba, de entre 5 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Russian Front más barato?

El precio más bajo disponible que seguimos para Russian Front es €0.53 en Eneba (15 de agosto de 2026). Comparamos 5 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Russian Front?

Russian Front está disponible en PC.

¿Cuándo se lanzó Russian Front?

Russian Front se lanzó el 23 de julio de 2015.

¿Quién desarrolló Russian Front?

Russian Front fue desarrollado por Electric Rune y publicado por Hunted Cow Games.