Compara los precios de Russian Front en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Electric Rune. Publicado por Hunted Cow Games. Lanzado el 23/7/2015. Disponible en PC. Géneros: Strategy.

A mobile port wearing PC clothes, with a 108-turn Eastern Front campaign that the wargame press liked more than Steam players did. Approach with calibrated expectations.

My spreadsheet instincts said this one had potential: operational-level hex combat, dual-faction play, four historical operations spanning Barbarossa through Bagration, and a 108-turn full-war campaign covering Berlin to Stalingrad. On paper, that is a credible scope for a WWII Eastern Front wargame. In practice, Russian Front is a game that arrived on PC having been built, conceptually, for tablets, and that tension never fully resolves. The structure is genuinely interesting. You can play the full 108-turn campaign as either the Wehrmacht or the Red Army, or pick one of four shorter 16-turn operations, each isolated to a specific phase of the war: Operation Barbarossa, Case Blue, Citadel, and Operation Bagration. Switching sides changes the problem set meaningfully - Germans must push hard before winter grinds momentum to nothing, while Soviets play a survival-then-counterattack tempo. The seasonal cycle is a real mechanic, not a cosmetic one, and supply line interdiction adds a layer of positional thinking that keeps early turns from feeling like a pure slugfest. Unit types are clearly readable: infantry, mechanized Panzergrenadier half-tracks, and armored Panzer formations each behave differently on the hex grid, and the map terrain (open, marsh, mountain, city) applies genuine combat modifiers. The problems are real, though, and some of them are hard to overlook. There is no tutorial scenario, only a static page-turner manual accessible from the start screen - passable, but not the kind of guided onboarding that makes new players feel safe. The victory condition system uses shifting thresholds that the game does not explain clearly; you can play 40 turns believing you are winning and then discover the goalposts moved. The combat advisor presents numbers with no defined meaning in any accessible documentation. Historically, reviewers also flagged that executing large encirclements as the Germans - the defining operational move of Barbarossa - can actually work against you under the scoring system, which is a strange design choice for a game framed around authentic attacker-defender dynamics. The Steam community has been blunt: 21% positive across 23 reviews is a number that demands honesty. That does not mean the game is unplayable, but it does mean the rough edges were never fully sanded down after the 2015 PC launch. The wargame-specialist press, reviewing closer to launch, landed in a warmer place. Armchair General cited solid AI and good depth, and Grognard praised the interface for being clean enough to get past the learning curve quickly. Those assessments are fair for what the game is: a budget-tier, accessible operational wargame that does not pretend to be Gary Grigsby's War in the East. If you have never touched an Eastern Front wargame, the simplified unit roster and clean 3D map rotation actually make this less intimidating than hex-and-counter monsters with 400-page manuals. The dual-faction campaigns give you real asymmetric decision-making at a scale that feels tangible without demanding a 200-hour commitment upfront. If you already own anything from the Slitherine or Matrix stable of operational WW2 titles, Russian Front will feel thin. The AI, while competent at basic maneuver, does not pressure you with the kind of coordinated multi-axis attacks that test experienced players. There is no mod ecosystem to speak of, no community scenario editor, and no post-launch content that meaningfully expanded the game after 2015. For a genre that often sustains itself on fan-made content for decades, that absence matters. Diego, Scout Team

Russian Front

Russian Front

23 jul 2015Electric RuneHunted Cow Games
GamerScout opina

A mobile port wearing PC clothes, with a 108-turn Eastern Front campaign that the wargame press liked more than Steam players did. Approach with calibrated expectations.

PC
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.52

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.5225 Jun 2026
Keyshops
€0.48€0.51€0.54€0.5710 Jun15 Jun19 Jun24 Jun28 Jun
Tracking prices since 10 Jun 2026
Create alert

Capturas y multimedia

Acerca de Russian Front

My spreadsheet instincts said this one had potential: operational-level hex combat, dual-faction play, four historical operations spanning Barbarossa through Bagration, and a 108-turn full-war campaign covering Berlin to Stalingrad. On paper, that is a credible scope for a WWII Eastern Front wargame. In practice, Russian Front is a game that arrived on PC having been built, conceptually, for tablets, and that tension never fully resolves. The structure is genuinely interesting. You can play the full 108-turn campaign as either the Wehrmacht or the Red Army, or pick one of four shorter 16-turn operations, each isolated to a specific phase of the war: Operation Barbarossa, Case Blue, Citadel, and Operation Bagration. Switching sides changes the problem set meaningfully - Germans must push hard before winter grinds momentum to nothing, while Soviets play a survival-then-counterattack tempo. The seasonal cycle is a real mechanic, not a cosmetic one, and supply line interdiction adds a layer of positional thinking that keeps early turns from feeling like a pure slugfest. Unit types are clearly readable: infantry, mechanized Panzergrenadier half-tracks, and armored Panzer formations each behave differently on the hex grid, and the map terrain (open, marsh, mountain, city) applies genuine combat modifiers. The problems are real, though, and some of them are hard to overlook. There is no tutorial scenario, only a static page-turner manual accessible from the start screen - passable, but not the kind of guided onboarding that makes new players feel safe. The victory condition system uses shifting thresholds that the game does not explain clearly; you can play 40 turns believing you are winning and then discover the goalposts moved. The combat advisor presents numbers with no defined meaning in any accessible documentation. Historically, reviewers also flagged that executing large encirclements as the Germans - the defining operational move of Barbarossa - can actually work against you under the scoring system, which is a strange design choice for a game framed around authentic attacker-defender dynamics. The Steam community has been blunt: 21% positive across 23 reviews is a number that demands honesty. That does not mean the game is unplayable, but it does mean the rough edges were never fully sanded down after the 2015 PC launch. The wargame-specialist press, reviewing closer to launch, landed in a warmer place. Armchair General cited solid AI and good depth, and Grognard praised the interface for being clean enough to get past the learning curve quickly. Those assessments are fair for what the game is: a budget-tier, accessible operational wargame that does not pretend to be Gary Grigsby's War in the East. If you have never touched an Eastern Front wargame, the simplified unit roster and clean 3D map rotation actually make this less intimidating than hex-and-counter monsters with 400-page manuals. The dual-faction campaigns give you real asymmetric decision-making at a scale that feels tangible without demanding a 200-hour commitment upfront. If you already own anything from the Slitherine or Matrix stable of operational WW2 titles, Russian Front will feel thin. The AI, while competent at basic maneuver, does not pressure you with the kind of coordinated multi-axis attacks that test experienced players. There is no mod ecosystem to speak of, no community scenario editor, and no post-launch content that meaningfully expanded the game after 2015. For a genre that often sustains itself on fan-made content for decades, that absence matters.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:sub-5Operational WargameHex-Based CombatAsymmetric FactionsHistorical OperationsSeasonal MechanicsSupply LinesSingle Campaign FocusMobile Port

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
2 GB RAM
DirectX
Version 9.0
Storage
200 MB available space

Recomendados

Requires a 64-bit processor and operating system

Sigue explorando

Community Discussion

Be the first to comment on Russian Front.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Electric Rune
Distribuidora
Hunted Cow Games
Fecha de lanzamiento
23 jul 2015

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

Preguntas frecuentes sobre Russian Front

¿Cuánto cuesta Russian Front?

El precio de Russian Front cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Russian Front más barato?

Compara los precios de Russian Front en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Russian Front?

Russian Front está disponible en PC.

¿Cuándo se lanzó Russian Front?

Russian Front se lanzó el 23 de julio de 2015.

¿Quién desarrolló Russian Front?

Russian Front fue desarrollado por Electric Rune y publicado por Hunted Cow Games.