Compara los precios de Rooten en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Amortiz Games. Publicado por Amortiz Games. Lanzado el 8/9/2021. Disponible en PC. Géneros: Adventure, Indie.

A micro-horror walking sim that gives you seven days in a cursed forest and zero instructions. Best for players who'd rather feel lost than be hand-held.

I spent two hours inside Rooten and came out feeling like the forest had been watching me the whole time, not the other way around. That sensation, quiet dread with no alarm bell to announce it, is exactly what Amortiz Games built this around. You play a researcher dropped at an abandoned station deep in the woods. The helicopter won't return for several days. Nobody tells you what to do next, because there is nothing compulsory to do. Days cycle independently of your pace. The world keeps breathing whether you're in it or not. The structure is genuinely unusual for a two-hour horror experience. Each in-game day gives you daylight hours to explore the maze-like forest, pick up environmental clues about what happened to the station staff, fiddle with light puzzles, or stumble into one of the scarce but tense creature encounters where you can fight back with a hatchet or just run. If something kills you, you wake up the next morning unharmed, which frames death as a time cost rather than a punishment. Your choices across all seven days do affect the ending, and there are multiple versions to find, so a second playthrough with different decisions has genuine value. The hand-drawn 2D-meets-3D visual style gives the trees and structures a flat, almost paper-theatre quality that suits the Lovecraftian strangeness underneath. The thing reviewers split on, and honestly the thing that makes Rooten worth discussing at all, is the pace. There is no sprint button, and the developer has explicitly stated there never will be. That choice is polarising in exactly the way you'd expect. Players arriving from twitchy horror games will chafe. The day-night cycle can feel stretched at its midpoint, and the absence of any guidance means you can burn a full in-game day wandering without surfacing a single meaningful beat. That directionlessness occasionally tips from meditative into aimless. But if you can tune into the frequency it's broadcasting on, the slow gait starts to feel correct. The forest isn't a level; it's a presence. Moving quickly through it would break the spell. The atmosphere is the real argument for playing this. Surreal, oppressive, and spare in a way that only very small solo projects manage. The creature lurking somewhere in those roots knows you've arrived, and the game makes you feel that without any scripted jumpscare delivering the message. For players who appreciate Darkwood's ambient menace or who found Annihilation's biological wrongness compelling, Rooten operates in that same frequency, scaled down, priced accordingly, and completed in a single sitting. Kai, Scout Team

Rooten

Rooten

8 sept 2021Amortiz Games
GamerScout opina

A micro-horror walking sim that gives you seven days in a cursed forest and zero instructions. Best for players who'd rather feel lost than be hand-held.

PC
Mejor precio disponible
10,65 €
en Eneba
Mínimo registrado: 9,89 €
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Veredicto de GamerScout

Worth it for atmospheric horror fans who can accept zero hand-holding and a protagonist who walks like they're reading a map underwater.

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Historial de precios

Mínimo registrado
9,89 €15 jul 2026
Mejor precio actual
10,65 €
Tiendas de claves
9,80 €10,11 €10,43 €10,74 €7 Jun24 Jun12 Jul29 Jul15 Aug
7 jun — 15 ago
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Acerca de Rooten

I spent two hours inside Rooten and came out feeling like the forest had been watching me the whole time, not the other way around. That sensation, quiet dread with no alarm bell to announce it, is exactly what Amortiz Games built this around. You play a researcher dropped at an abandoned station deep in the woods. The helicopter won't return for several days. Nobody tells you what to do next, because there is nothing compulsory to do. Days cycle independently of your pace. The world keeps breathing whether you're in it or not. The structure is genuinely unusual for a two-hour horror experience. Each in-game day gives you daylight hours to explore the maze-like forest, pick up environmental clues about what happened to the station staff, fiddle with light puzzles, or stumble into one of the scarce but tense creature encounters where you can fight back with a hatchet or just run. If something kills you, you wake up the next morning unharmed, which frames death as a time cost rather than a punishment. Your choices across all seven days do affect the ending, and there are multiple versions to find, so a second playthrough with different decisions has genuine value. The hand-drawn 2D-meets-3D visual style gives the trees and structures a flat, almost paper-theatre quality that suits the Lovecraftian strangeness underneath. The thing reviewers split on, and honestly the thing that makes Rooten worth discussing at all, is the pace. There is no sprint button, and the developer has explicitly stated there never will be. That choice is polarising in exactly the way you'd expect. Players arriving from twitchy horror games will chafe. The day-night cycle can feel stretched at its midpoint, and the absence of any guidance means you can burn a full in-game day wandering without surfacing a single meaningful beat. That directionlessness occasionally tips from meditative into aimless. But if you can tune into the frequency it's broadcasting on, the slow gait starts to feel correct. The forest isn't a level; it's a presence. Moving quickly through it would break the spell. The atmosphere is the real argument for playing this. Surreal, oppressive, and spare in a way that only very small solo projects manage. The creature lurking somewhere in those roots knows you've arrived, and the game makes you feel that without any scripted jumpscare delivering the message. For players who appreciate Darkwood's ambient menace or who found Annihilation's biological wrongness compelling, Rooten operates in that same frequency, scaled down, priced accordingly, and completed in a single sitting.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:indieSlow-Burn HorrorMultiple EndingsDay-Night CycleHand-Drawn ArtNo-Sprint DesignCreature EncountersEnvironmental StorytellingLovecraftian Horror

Requisitos del sistema

Recomendados

OS
windows 7
Memory
8 GB RAM
Storage
2 GB available space
Graphics
GTX 670
Processor
intel core i3

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Información del juego

Desarrolladora
Amortiz Games
Distribuidora
Amortiz Games
Fecha de lanzamiento
8 sept 2021

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Mejor precio10,65 €
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¿Cuánto cuesta Rooten?

A 4 de junio de 2026, la oferta más barata disponible de Rooten es €10.65 en Eneba, de entre 1 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Rooten más barato?

El precio más bajo disponible que seguimos para Rooten es €10.65 en Eneba (4 de junio de 2026). Comparamos 1 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Rooten?

Rooten está disponible en PC.

¿Cuándo se lanzó Rooten?

Rooten se lanzó el 8 de septiembre de 2021.

¿Quién desarrolló Rooten?

Rooten fue desarrollado por Amortiz Games.