Compara los precios de Rocket Riot en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Codeglue. Publicado por Codeglue. Lanzado el 19/10/2016. Disponible en PC. Géneros: Action, Casual, Indie.

A gleefully absurd jetpack shooter that flew under most people's radars for years, and still punches well above its price point for anyone who loves arcade chaos with a pixel-art soul.

I keep a soft spot for the games that existed on a platform almost nobody was watching. Rocket Riot originally launched on Xbox Live Arcade back in 2009, built by a small Dutch studio called Codeglue, and the Steam version that arrived in 2016 brought the whole expanded package with it. The premise is exactly as unhinged as it needs to be: a legless pirate named Blockbeard escapes prison and steals everyone's legs, so scientists bolt rockets to people's backsides as a workaround. That is the game's opening argument, and it commits to the bit completely. At its core, Rocket Riot is a twin-stick arena shooter where every single surface is destructible. You pilot your jetpack-propelled character around closed 2D arenas, firing rockets with the right stick. The aiming has a satisfying mechanical wrinkle: holding the stick longer charges the shot and sends rockets further, but gravity pulls them into arcing trajectories, so longer-range shots require real adjustment. Blasting through walls to create shortcuts, or burrowing into blocks to ambush enemies, is genuinely strategic rather than cosmetic. Destroyed terrain regenerates over time, which keeps arenas from turning into empty voids and means the map is constantly reshaping itself around the chaos. Twenty power-ups layer on top of all this, split between offensive boosts like bigger rockets and machine-gun fire, and deliberately punishing ones that hamper your movement or replace your rockets with a flag that reads "bang." That mean-spirited randomness is part of the charm. Nine campaigns spread across more than 200 missions give this enough content to justify several sessions. Objectives vary beyond simple deathmatch: some rounds have you hunting specific hidden characters buried in the blocks, others drop a football into the arena and ask you to drag it through a goal while enemies pursue you. Boss fights punctuate the campaigns with larger, more resilient targets that force you to actually think about your arc shots rather than spray and pray. The roster of unlockable characters, north of 300, is a parade of absurdist pixel-art creations: zombies, robots, flying tacos, pirates versus moose, banana lawyers. Codeglue clearly had fun with the character design, and finding and defeating a new one to add it to your collection is a small but consistent reward loop. The soundtrack, composed by Dutch studio SonicPicnic, fits the frantic pace exactly right, upbeat and slightly unhinged without ever becoming grating. The honest limitation is repetition. The mission structure, despite its variety in objectives, does settle into a rhythm that can feel thin if you play for long unbroken stretches. The Steam version on PC also dropped the multiplayer modes that made the original Xbox 360 release so lively, which is the single biggest complaint from the original player base and one worth knowing before you go in. This is a solo experience here. But session-to-session, in twenty-to-thirty minute bursts, Rocket Riot holds up as a tightly-made piece of arcade craft. The destructible environments feel genuinely reactive, the controller support is clean, and the visual clarity of the 8-bit style keeps the on-screen mayhem readable even when things get dense. For a game this overlooked and this cheap, the handcraft behind it quietly earns your attention. Kai, Scout Team

Rocket Riot

Rocket Riot

19 oct 2016Codeglue
GamerScout opina

A gleefully absurd jetpack shooter that flew under most people's radars for years, and still punches well above its price point for anyone who loves arcade chaos with a pixel-art soul.

PC
Mejor precio disponible
0,49 €
en Kinguin
Mínimo registrado: 0,49 €
Sigue este precio

Veredicto de GamerScout

Worth picking up for arcade shooter fans who want a quick-session game with genuine mechanical depth, as long as solo play is enough.

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0,67 €-93%
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7,89 €-21%
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Historial de precios

Mínimo registrado
0,49 €3 ago 2026
Mejor precio actual
0,49 €
El más bajo desde que lo seguimos
Tiendas de claves
0,42 €0,67 €0,92 €1,17 €7 Jun24 Jun12 Jul29 Jul15 Aug
7 jun — 15 ago
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Capturas y multimedia

Acerca de Rocket Riot

I keep a soft spot for the games that existed on a platform almost nobody was watching. Rocket Riot originally launched on Xbox Live Arcade back in 2009, built by a small Dutch studio called Codeglue, and the Steam version that arrived in 2016 brought the whole expanded package with it. The premise is exactly as unhinged as it needs to be: a legless pirate named Blockbeard escapes prison and steals everyone's legs, so scientists bolt rockets to people's backsides as a workaround. That is the game's opening argument, and it commits to the bit completely. At its core, Rocket Riot is a twin-stick arena shooter where every single surface is destructible. You pilot your jetpack-propelled character around closed 2D arenas, firing rockets with the right stick. The aiming has a satisfying mechanical wrinkle: holding the stick longer charges the shot and sends rockets further, but gravity pulls them into arcing trajectories, so longer-range shots require real adjustment. Blasting through walls to create shortcuts, or burrowing into blocks to ambush enemies, is genuinely strategic rather than cosmetic. Destroyed terrain regenerates over time, which keeps arenas from turning into empty voids and means the map is constantly reshaping itself around the chaos. Twenty power-ups layer on top of all this, split between offensive boosts like bigger rockets and machine-gun fire, and deliberately punishing ones that hamper your movement or replace your rockets with a flag that reads "bang." That mean-spirited randomness is part of the charm. Nine campaigns spread across more than 200 missions give this enough content to justify several sessions. Objectives vary beyond simple deathmatch: some rounds have you hunting specific hidden characters buried in the blocks, others drop a football into the arena and ask you to drag it through a goal while enemies pursue you. Boss fights punctuate the campaigns with larger, more resilient targets that force you to actually think about your arc shots rather than spray and pray. The roster of unlockable characters, north of 300, is a parade of absurdist pixel-art creations: zombies, robots, flying tacos, pirates versus moose, banana lawyers. Codeglue clearly had fun with the character design, and finding and defeating a new one to add it to your collection is a small but consistent reward loop. The soundtrack, composed by Dutch studio SonicPicnic, fits the frantic pace exactly right, upbeat and slightly unhinged without ever becoming grating. The honest limitation is repetition. The mission structure, despite its variety in objectives, does settle into a rhythm that can feel thin if you play for long unbroken stretches. The Steam version on PC also dropped the multiplayer modes that made the original Xbox 360 release so lively, which is the single biggest complaint from the original player base and one worth knowing before you go in. This is a solo experience here. But session-to-session, in twenty-to-thirty minute bursts, Rocket Riot holds up as a tightly-made piece of arcade craft. The destructible environments feel genuinely reactive, the controller support is clean, and the visual clarity of the 8-bit style keeps the on-screen mayhem readable even when things get dense. For a game this overlooked and this cheap, the handcraft behind it quietly earns your attention.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Twin-Stick ShooterDestructible EnvironmentArcade Burst SessionsJetpack CombatUnlockable RosterPower-Up Chaos8-Bit AestheticBoss Fights

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
Storage
400 MB available space
Graphics
NVIDIA GeForce 8400
Processor
Intel Core 2 Duo

Recomendados

OS
Windows 10
Memory
4 GB RAM
Storage
400 MB available space
Graphics
NVIDIA GeForce GT620
Processor
Intel i5

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Información del juego

Desarrolladora
Codeglue
Distribuidora
Codeglue
Fecha de lanzamiento
19 oct 2016

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Preguntas frecuentes sobre Rocket Riot

¿Cuánto cuesta Rocket Riot?

A 15 de agosto de 2026, la oferta más barata disponible de Rocket Riot es €0.49 en Kinguin, de entre 6 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Rocket Riot más barato?

El precio más bajo disponible que seguimos para Rocket Riot es €0.49 en Kinguin (15 de agosto de 2026). Comparamos 6 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Rocket Riot?

Rocket Riot está disponible en PC.

¿Cuándo se lanzó Rocket Riot?

Rocket Riot se lanzó el 19 de octubre de 2016.

¿Quién desarrolló Rocket Riot?

Rocket Riot fue desarrollado por Codeglue.