Compara los precios de Riven en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Cyan Worlds, Inc.. Publicado por Cyan Worlds, Inc.. Lanzado el 25/6/2024. Disponible en PC, Mac, Xbox. Géneros: Adventure, Casual, Indie. Puntuación Metacritic: 86/100.

Cyan's 1997 puzzle landmark returns fully rebuilt in 3D, and for patient, notebook-carrying explorers willing to learn two number systems and earn every solution, it is the best the series has ever looked or felt.

I spent the first hour of this remake just standing still, rotating the camera to look at things that used to be flat panels in a CD-ROM slideshow. That single act of turning around and examining the back of a lever, the grain on a wooden door, the way water catches light between islands, told me everything I needed to know about whether Cyan respected the source material here. They did, completely. For those coming in without history: this is the sequel to Myst, set on a dying archipelago called Riven where a self-styled god named Gehn rules over an indigenous people called the Rivenese while the world literally cracks apart beneath them. You arrive through a linking book, your only tool is immediately stolen, and you are given almost no direction. That is not a flaw. The game is structured around three or four enormous, deeply layered puzzles, each requiring you to gather scattered information across five distinct islands and connect it all in your head. Learning the D'ni base-five numeral system is not optional. Neither is a second numeral system added specifically for this remake. You will need a notebook, physical or digital, and you will use it. The Notebook item in your inventory helps store some clues, but the connective thinking is entirely yours to do. What the rebuild adds beyond visual fidelity is freedom of movement. The original locked you into a point-and-click slideshow; here you walk, turn, crouch, wade into shallows on Jungle Island, and ride the submarine routes between locations. That freedom deepens the puzzles rather than cheapening them, because Riven's design philosophy, now clearer than ever, is that the environment itself is the puzzle. Every device you encounter is something the Rivenese or Gehn would actually use in daily life. The infamous fire marble mechanic has been overhauled into a version that makes intuitive sense, and the notoriously punishing puzzle sequences from 1997 have been reshaped into challenges that are still demanding but no longer arbitrary. Even veterans who know every answer from 1997 will find the remake has quietly rearranged enough solutions to strand them pleasantly. Reviewers who replayed the original extensively still reported clocking over eleven hours before credits rolled. Two honest warnings. First, there is no hint system, no object highlighting, and no hand-holding of any kind. The game will not meet you halfway. If you are the type of player who needs feedback when a solution goes wrong, Riven will feel opaque and occasionally cruel. Second, the between-island backtracking can drag. Some puzzle chains require multiple round trips across the archipelago before all the pieces click, and the travel animations, while gorgeous, are not skippable in every instance. For everyone else, specifically for players who enjoy games that trust them to be curious, who find atmosphere and world-building as satisfying as mechanical progression, this is a rare thing: a remake that understands why the original mattered and does not sand off its edges to please a broader audience. The Unreal Engine visuals are quietly stunning in ways screenshots cannot capture, particularly the water, the fissures cutting across open sea, and the eerie calm of the Starry Expanse used for fast travel between islands. The CGI character performances, replacing the original FMV, are well-crafted and preserve original voice work including John Keston's Gehn. The soundscape carries the same unhurried, slightly alien quality that made the 1997 game feel like a place rather than a product. Kai, Scout Team

Riven

Riven

25 jun 2024Cyan Worlds, Inc.
GamerScout opina

Cyan's 1997 puzzle landmark returns fully rebuilt in 3D, and for patient, notebook-carrying explorers willing to learn two number systems and earn every solution, it is the best the series has ever looked or felt.

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Acerca de Riven

I spent the first hour of this remake just standing still, rotating the camera to look at things that used to be flat panels in a CD-ROM slideshow. That single act of turning around and examining the back of a lever, the grain on a wooden door, the way water catches light between islands, told me everything I needed to know about whether Cyan respected the source material here. They did, completely. For those coming in without history: this is the sequel to Myst, set on a dying archipelago called Riven where a self-styled god named Gehn rules over an indigenous people called the Rivenese while the world literally cracks apart beneath them. You arrive through a linking book, your only tool is immediately stolen, and you are given almost no direction. That is not a flaw. The game is structured around three or four enormous, deeply layered puzzles, each requiring you to gather scattered information across five distinct islands and connect it all in your head. Learning the D'ni base-five numeral system is not optional. Neither is a second numeral system added specifically for this remake. You will need a notebook, physical or digital, and you will use it. The Notebook item in your inventory helps store some clues, but the connective thinking is entirely yours to do. What the rebuild adds beyond visual fidelity is freedom of movement. The original locked you into a point-and-click slideshow; here you walk, turn, crouch, wade into shallows on Jungle Island, and ride the submarine routes between locations. That freedom deepens the puzzles rather than cheapening them, because Riven's design philosophy, now clearer than ever, is that the environment itself is the puzzle. Every device you encounter is something the Rivenese or Gehn would actually use in daily life. The infamous fire marble mechanic has been overhauled into a version that makes intuitive sense, and the notoriously punishing puzzle sequences from 1997 have been reshaped into challenges that are still demanding but no longer arbitrary. Even veterans who know every answer from 1997 will find the remake has quietly rearranged enough solutions to strand them pleasantly. Reviewers who replayed the original extensively still reported clocking over eleven hours before credits rolled. Two honest warnings. First, there is no hint system, no object highlighting, and no hand-holding of any kind. The game will not meet you halfway. If you are the type of player who needs feedback when a solution goes wrong, Riven will feel opaque and occasionally cruel. Second, the between-island backtracking can drag. Some puzzle chains require multiple round trips across the archipelago before all the pieces click, and the travel animations, while gorgeous, are not skippable in every instance. For everyone else, specifically for players who enjoy games that trust them to be curious, who find atmosphere and world-building as satisfying as mechanical progression, this is a rare thing: a remake that understands why the original mattered and does not sand off its edges to please a broader audience. The Unreal Engine visuals are quietly stunning in ways screenshots cannot capture, particularly the water, the fissures cutting across open sea, and the eerie calm of the Starry Expanse used for fast travel between islands. The CGI character performances, replacing the original FMV, are well-crafted and preserve original voice work including John Keston's Gehn. The soundscape carries the same unhurried, slightly alien quality that made the 1997 game feel like a place rather than a product.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:aaaEnvironmental PuzzlerNo Hint SystemNote-Taking RequiredMultiple EndingsVR SupportFree ExplorationLore-HeavySlow BurnWorld-Building Focus

Requisitos del sistema

Mínimos

OS
Windows 10 or 11
Memory
16 GB RAM
DirectX
Version 12
Storage
30 GB available space
Graphics
AMD Radeon RX 5700XT; NVIDIA GeForce GTX 1070 8GB; at least 6GB VRAM
Processor
AMD Ryzen 7 2700X Eight-Core Processor (16 CPUs), ~3.7GHz; Intel i5 7000 series
VR Support
Quest 2 over Airlink or Link cable, HTC Vive Pro, Valve Index

Recomendados

OS
Windows 10 or 11
Memory
32 GB RAM
DirectX
Version 12
Storage
30 GB available space
Graphics
AMD Radeon RX 6800XT; NVIDIA GeForce GTX 1080 Ti 11GB; at least 8GB VRAM
Processor
AMD Ryzen 7 3800X 8-Core Processor (16 CPUs), ~3.9GHz; Intel i5 11000 series
VR Support
Quest 3 over Airlink or Link cable, HTC Vive Pro, Valve Index

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Reseñas y valoraciones

Metacritic
86

Información del juego

Desarrolladora
Cyan Worlds, Inc.
Distribuidora
Cyan Worlds, Inc.
Fecha de lanzamiento
25 jun 2024

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¿En qué plataformas está disponible Riven?

Riven está disponible en PC, Mac, Xbox.

¿Cuándo se lanzó Riven?

Riven se lanzó el 25 de junio de 2024.

¿Quién desarrolló Riven?

Riven fue desarrollado por Cyan Worlds, Inc..

¿Merece la pena comprar Riven?

Riven tiene una puntuación Metacritic de 86/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.