Compara los precios de Rise of the Funkys en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ideal Games. Publicado por Ideal Games. Lanzado el 3/7/2023. Disponible en PC. Géneros: Action, Indie.

A scrappy one-dev beat 'em up with four wildly different bounty hunters, random stage events, and a couch co-op hook that makes it worth a look if your sofa fits three friends.

I have a soft spot for the kind of game that arrives on Steam with no review count and a page held together by love rather than marketing budget. Rise of the Funkys is exactly that kind of project, and I think it deserves more eyeballs than the silence around it suggests. At its core this is a side-scrolling brawler built around a roster of four bounty hunters, each with meaningfully distinct combat mechanics. The signature trick is mid-combat character switching: you can cycle through the squad on the fly, which opens up small but satisfying combo chains and lets you cover different range profiles in a single wave of enemies. One character, Echinacea, can heal herself and nearby allies, which becomes genuinely important in the later stages and in local co-op where a knocked-out partner can be revived by a teammate nearby. That kind of intentional role differentiation in a micro-budget brawler is worth noting. The six stages run a linear left-to-right structure, which is the genre's honest contract with the player. What keeps it from feeling flat are the random events threaded through combat encounters, essentially surprise modifiers that break up the rhythm when you'd otherwise be on autopilot. There are four bosses across the run, including one secret boss, and the overall length sits comfortably in the two-to-three hour range for a solo playthrough - shorter with friends, longer if you're learning the character rotations properly. The game knows its scope and doesn't overstay it, which is a discipline a lot of bigger projects fail at. The place where Rise of the Funkys struggles most is visibility and context. There are no Steam user reviews to triangulate against, no Metacritic score, and almost no community content beyond a couple of developer livestreams. That silence makes it genuinely hard to assess long-term stability, whether the random events have enough variance to justify repeat runs, or how the four characters hold up in depth over time. The pixel art has a hand-assembled quality that suits the tone, and the soundtrack carries that low-key funky energy the title promises, though without broader community reaction it's difficult to say how it lands across different tastes. Controllers are required for the local multiplayer component, which is a sensible constraint for a four-player shared-screen experience but worth flagging if your setup is keyboard-only. Who is this for? Couch co-op fans who want something low-stakes to hand a controller to a friend for an evening. Solo players who like their brawlers compact, with a bit of random seasoning to keep things honest. Anyone who roots for the small Steam page that nobody covers - because occasionally those pages are hiding something worth finding. Kai, Scout Team

Rise of the Funkys

Rise of the Funkys

3 jul 2023Ideal Games
GamerScout opina

A scrappy one-dev beat 'em up with four wildly different bounty hunters, random stage events, and a couch co-op hook that makes it worth a look if your sofa fits three friends.

PC
Mejor precio disponible
0,89 €
en Kinguin
Mínimo registrado: 0,89 €
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Veredicto de GamerScout

Worth it for couch co-op nights and indie brawler fans who can forgive a thin community and limited replay depth.

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0,89 €
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1,02 €-66%
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1,05 €
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1,05 €-51%
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1,65 €-18%
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1,66 €-19%
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1,79 €
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2,84 €-5%
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Historial de precios

Mínimo registrado
0,89 €6 jun 2026
Mejor precio actual
0,89 €
El más bajo desde que lo seguimos
Tiendas de claves
0,82 €0,87 €0,91 €0,96 €6 Jun24 Jun11 Jul29 Jul15 Aug
6 jun — 15 ago
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Acerca de Rise of the Funkys

I have a soft spot for the kind of game that arrives on Steam with no review count and a page held together by love rather than marketing budget. Rise of the Funkys is exactly that kind of project, and I think it deserves more eyeballs than the silence around it suggests. At its core this is a side-scrolling brawler built around a roster of four bounty hunters, each with meaningfully distinct combat mechanics. The signature trick is mid-combat character switching: you can cycle through the squad on the fly, which opens up small but satisfying combo chains and lets you cover different range profiles in a single wave of enemies. One character, Echinacea, can heal herself and nearby allies, which becomes genuinely important in the later stages and in local co-op where a knocked-out partner can be revived by a teammate nearby. That kind of intentional role differentiation in a micro-budget brawler is worth noting. The six stages run a linear left-to-right structure, which is the genre's honest contract with the player. What keeps it from feeling flat are the random events threaded through combat encounters, essentially surprise modifiers that break up the rhythm when you'd otherwise be on autopilot. There are four bosses across the run, including one secret boss, and the overall length sits comfortably in the two-to-three hour range for a solo playthrough - shorter with friends, longer if you're learning the character rotations properly. The game knows its scope and doesn't overstay it, which is a discipline a lot of bigger projects fail at. The place where Rise of the Funkys struggles most is visibility and context. There are no Steam user reviews to triangulate against, no Metacritic score, and almost no community content beyond a couple of developer livestreams. That silence makes it genuinely hard to assess long-term stability, whether the random events have enough variance to justify repeat runs, or how the four characters hold up in depth over time. The pixel art has a hand-assembled quality that suits the tone, and the soundtrack carries that low-key funky energy the title promises, though without broader community reaction it's difficult to say how it lands across different tastes. Controllers are required for the local multiplayer component, which is a sensible constraint for a four-player shared-screen experience but worth flagging if your setup is keyboard-only. Who is this for? Couch co-op fans who want something low-stakes to hand a controller to a friend for an evening. Solo players who like their brawlers compact, with a bit of random seasoning to keep things honest. Anyone who roots for the small Steam page that nobody covers - because occasionally those pages are hiding something worth finding.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooplocal-coopachievementscloud-savestier:sub-5Character SwitchingRandom EventsCouch Co-op4-Player LocalShort-Run BrawlerBoss RushPixel BrawlerLow Barrier Entry

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
Storage
256 MB available space
Processor
1 GHz

Recomendados

Memory
4 GB RAM
Storage
150 MB available space

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Información del juego

Desarrolladora
Ideal Games
Distribuidora
Ideal Games
Fecha de lanzamiento
3 jul 2023

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Mejor precio0,89 €
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Preguntas frecuentes sobre Rise of the Funkys

¿Cuánto cuesta Rise of the Funkys?

A 15 de agosto de 2026, la oferta más barata disponible de Rise of the Funkys es €0.89 en Kinguin, de entre 9 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Rise of the Funkys más barato?

El precio más bajo disponible que seguimos para Rise of the Funkys es €0.89 en Kinguin (15 de agosto de 2026). Comparamos 9 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Rise of the Funkys?

Rise of the Funkys está disponible en PC.

¿Cuándo se lanzó Rise of the Funkys?

Rise of the Funkys se lanzó el 3 de julio de 2023.

¿Quién desarrolló Rise of the Funkys?

Rise of the Funkys fue desarrollado por Ideal Games.