Compara los precios de RimWorld - Biotech (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ludeon Studios. Publicado por Ludeon Studios. Lanzado el 17/10/2018. Disponible en PC. Géneros: Indie, Simulation, Strategy. Puntuación Metacritic: 87/100.

RimWorld's Biotech DLC adds mechanoids, xenohumans, and child colonists to an already sprawling colony sim. It's the expansion that makes the base game feel incomplete without it.

RimWorld is a colony survival sim where a procedural AI storyteller (Randy Random, Cassandra Classic, or Phoebe Chillax) scripts disasters, relationships, and windfalls to keep your settlement perpetually on the edge. Biotech is one of its major expansions, and it rewires a surprising number of the game's core systems rather than just bolting new content onto the side. If you have played the base game and wondered whether the DLC is worth the extra spend, the short answer is that Biotech changes how you think about long-term colony planning in a fundamental way. The headline additions are three interlocking systems. First, mechanoid control: you can now research, build, and command a workforce of combat and labor mechs, each with upkeep costs measured in wastepacks that your colony has to manage or dump on someone else's lawn. The logistics chain this creates is genuinely interesting from a resource-flow perspective. Second, xenohumans: you can now design or encounter colonists with custom gene stacks that grant traits like aggression suppression, deathless resurrection, or fire immunity, opening up dedicated bloodfarm or warrior-caste colony archetypes that did not exist before. Third, children and pregnancy, which adds a demographic layer and long-horizon planning that rewards players who think thirty in-game years ahead rather than just surviving the next raid. What works well is how tightly these three pillars interact. A mech-heavy colony needs a mech commander colonist with the right skills, and that commander might be a xenotype you bred specifically for the role two in-game decades ago. The depth of decision-making here is real, not illusory. AI behavior around the new xenotypes is competent: enemy factions field their own xenohumans with abilities you have to account for tactically, and the storyteller integrates all of this into its incident generation rather than treating it as bolted-on content. The mod ecosystem, already enormous for the base game, has wrapped around Biotech quickly, so custom xenotypes and mechanoid variants are plentiful on the Steam Workshop. The honest downsides: the tutorial does not adequately explain the wastepack pollution system, and new players who jump straight into a mech-heavy playthrough will spend a few hours confused about why their map is turning toxic. Children and pregnancy slow down early-game pacing in ways that can frustrate players who prefer high-tempo crisis management over generational storytelling. And if you are brand new to RimWorld, buying Biotech at the same time as the base game is technically fine, but you will spend your first twenty hours not touching most of what this DLC offers. The base game's systems alone take meaningful time to internalize. Biotech rewards the player who already knows why having three doctors is better than one. For returning players or anyone past their first full colony run, Biotech is where the game's late-game gets its second wind. The mechanoid endgame gives a concrete progression goal that the base game's somewhat open-ended structure occasionally lacks. Xenotype design is the closest RimWorld has come to a character-building system, and it clicks well with the relationship and psychology simulation the base game already does. If you are the kind of player who opens a second monitor to track colony statistics, Biotech hands you a third spreadsheet tab. Diego, Scout Team

RimWorld - Biotech (DLC)

RimWorld - Biotech (DLC)

Complemento / DLC de RimWorld — ver juego completo
17 oct 2018Ludeon Studios
GamerScout opina

RimWorld's Biotech DLC adds mechanoids, xenohumans, and child colonists to an already sprawling colony sim. It's the expansion that makes the base game feel incomplete without it.

PC
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
19,88 €-15%
en Eneba
Mínimo registrado: 16,96 €
Sigue este precio

Veredicto de GamerScout

Essential for any returning RimWorld player ready to add mechanoid logistics and xenotype breeding to an already deep colony sim.

Comparar precios(1 tiendas)

EnebaMejor precio
Biotech (DLC) (PC) Steam KeyGlobalSteam KeyClave
19,88 €-15%
La tienda fija el precio en EUR
Comprar
Biotech (DLC) (PC) Steam KeyEuropa (UE)Steam KeyClave
21,80 €-7%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
16,96 €5 jun 2026
Mejor precio actual
19,88 €
Tiendas de claves
16,28 €18,61 €20,95 €23,28 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de RimWorld - Biotech (DLC)

RimWorld is a colony survival sim where a procedural AI storyteller (Randy Random, Cassandra Classic, or Phoebe Chillax) scripts disasters, relationships, and windfalls to keep your settlement perpetually on the edge. Biotech is one of its major expansions, and it rewires a surprising number of the game's core systems rather than just bolting new content onto the side. If you have played the base game and wondered whether the DLC is worth the extra spend, the short answer is that Biotech changes how you think about long-term colony planning in a fundamental way. The headline additions are three interlocking systems. First, mechanoid control: you can now research, build, and command a workforce of combat and labor mechs, each with upkeep costs measured in wastepacks that your colony has to manage or dump on someone else's lawn. The logistics chain this creates is genuinely interesting from a resource-flow perspective. Second, xenohumans: you can now design or encounter colonists with custom gene stacks that grant traits like aggression suppression, deathless resurrection, or fire immunity, opening up dedicated bloodfarm or warrior-caste colony archetypes that did not exist before. Third, children and pregnancy, which adds a demographic layer and long-horizon planning that rewards players who think thirty in-game years ahead rather than just surviving the next raid. What works well is how tightly these three pillars interact. A mech-heavy colony needs a mech commander colonist with the right skills, and that commander might be a xenotype you bred specifically for the role two in-game decades ago. The depth of decision-making here is real, not illusory. AI behavior around the new xenotypes is competent: enemy factions field their own xenohumans with abilities you have to account for tactically, and the storyteller integrates all of this into its incident generation rather than treating it as bolted-on content. The mod ecosystem, already enormous for the base game, has wrapped around Biotech quickly, so custom xenotypes and mechanoid variants are plentiful on the Steam Workshop. The honest downsides: the tutorial does not adequately explain the wastepack pollution system, and new players who jump straight into a mech-heavy playthrough will spend a few hours confused about why their map is turning toxic. Children and pregnancy slow down early-game pacing in ways that can frustrate players who prefer high-tempo crisis management over generational storytelling. And if you are brand new to RimWorld, buying Biotech at the same time as the base game is technically fine, but you will spend your first twenty hours not touching most of what this DLC offers. The base game's systems alone take meaningful time to internalize. Biotech rewards the player who already knows why having three doctors is better than one. For returning players or anyone past their first full colony run, Biotech is where the game's late-game gets its second wind. The mechanoid endgame gives a concrete progression goal that the base game's somewhat open-ended structure occasionally lacks. Xenotype design is the closest RimWorld has come to a character-building system, and it clicks well with the relationship and psychology simulation the base game already does. If you are the kind of player who opens a second monitor to track colony statistics, Biotech hands you a third spreadsheet tab.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamColony ManagementGene EditingMechanoid CombatGenerational GameplayPollution MechanicsXenotype BuilderLate-Game DepthMod Support

Requisitos del sistema

Mínimos

Processor
Core 2 Duo
Memory
4 GB RAM
Graphics
Intel HD Graphics 4000 or other shader model 4.0
Storage
1 GB available space

Sigue explorando

Community Discussion

Be the first to comment on RimWorld - Biotech (DLC).

Reseñas y valoraciones

Metacritic
87
Steam
98%(239,393)

Información del juego

Desarrolladora
Ludeon Studios
Distribuidora
Ludeon Studios
Fecha de lanzamiento
17 oct 2018

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio19,88 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de Ludeon Studios

Compra mejor: guías útiles

Preguntas frecuentes sobre RimWorld - Biotech (DLC)

¿Cuánto cuesta RimWorld - Biotech (DLC)?

A 15 de agosto de 2026, la oferta más barata disponible de RimWorld - Biotech (DLC) es €19.88 en Eneba, de entre 2 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar RimWorld - Biotech (DLC) más barato?

El precio más bajo disponible que seguimos para RimWorld - Biotech (DLC) es €19.88 en Eneba (15 de agosto de 2026). Comparamos 2 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible RimWorld - Biotech (DLC)?

RimWorld - Biotech (DLC) está disponible en PC.

¿Cuándo se lanzó RimWorld - Biotech (DLC)?

RimWorld - Biotech (DLC) se lanzó el 17 de octubre de 2018.

¿Quién desarrolló RimWorld - Biotech (DLC)?

RimWorld - Biotech (DLC) fue desarrollado por Ludeon Studios.

¿Merece la pena comprar RimWorld - Biotech (DLC)?

RimWorld - Biotech (DLC) tiene una puntuación Metacritic de 87/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.