Compara los precios de Ride 'em Low en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Red Dot Games. Publicado por Libredia. Lanzado el 4/11/2013. Disponible en PC. Géneros: Racing, Simulation.

Lowrider culture is nearly invisible in PC gaming, so credit where it's due - but thin mechanics, keyboard-only controls, and a 2013 budget that shows its age make this a curiosity rather than a recommendation.

My spreadsheet instincts tell me to look at the resource loop first, and Ride 'em Low's economy is pretty much the whole game: win street races, earn cash, reinvest in engine parts, gearboxes, tires, and suspension, then unlock the hydraulic system that opens up the lowrider competition side of things. On paper that loop has merit. In practice, community feedback is consistent that early spending decisions are disproportionately punishing - sink money into cosmetics before your engine is competitive and rivals will dust you immediately. The race winner is decided more by upgrade order than by driving skill, which is a defensible design choice in a sim-adjacent game, but only if the resource decisions feel meaningful. Here they mostly feel opaque, with part upgrades distinguished mainly by price rather than clearly communicated stat gains. The two main modes - street racing and lowrider competitions - are genuinely different in feel, and that split structure is the game's strongest argument for itself. Racing covers duels across a small number of locations, with betting on outcomes adding a minor stakes layer. Once you install hydraulics, the competition side opens into three sub-modes: jump, dance, and freestyle. The hydraulic jump and dance events are the game's most distinctive offering and the closest thing it has to a genuinely novel mechanic for the genre. The roster of 12 classic American cars goes by names like Gazelles and Walkers rather than licensed Impalas or El Caminos, which is fine, but the cars are rendered reasonably well while the track environments and UI do not hold up. Resolution scaling is a reported problem on modern monitors, with font rendering breaking at higher settings. The audio is repetitive and functional at best - most players who enjoy the atmosphere recommend running their own playlist over the in-game soundtrack. There is no mod support, no multiplayer, and no post-launch content to speak of. Red Dot Games have since moved on to more polished work, and this title shows very clearly that it was an early effort. The tutorial does not do much to ease newcomers into the upgrade priority system, which is the one area where a bit of structured guidance would have salvaged a lot of early-game frustration. Steam's aggregate sits at a mixed 62% positive across roughly 80 reviews, which is about right - it is not broken, just underdeveloped. Who is this for? Honestly, a narrow slice: players who have genuine interest in lowrider culture and want even a surface-level interactive version of it, and who can accept budget-tier production values without resentment. There is essentially nothing else on PC that combines street racing with hydraulic jump and dance competitions, so the niche angle gives it some value. Everyone else will find the depth of decision-making too shallow and the controls too stiff to justify the time. Diego, Scout Team

Ride 'em Low

Ride 'em Low

4 nov 2013Red Dot GamesLibredia
GamerScout opina

Lowrider culture is nearly invisible in PC gaming, so credit where it's due - but thin mechanics, keyboard-only controls, and a 2013 budget that shows its age make this a curiosity rather than a recommendation.

PC
Steam Deck UnsupportedProtonDB Bronze
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.25

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.2523 Jun 2026
Keyshops
€1.15€1.50€1.86€2.2110 Jun15 Jun19 Jun24 Jun28 Jun
Tracking prices since 10 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Ride 'em Low

My spreadsheet instincts tell me to look at the resource loop first, and Ride 'em Low's economy is pretty much the whole game: win street races, earn cash, reinvest in engine parts, gearboxes, tires, and suspension, then unlock the hydraulic system that opens up the lowrider competition side of things. On paper that loop has merit. In practice, community feedback is consistent that early spending decisions are disproportionately punishing - sink money into cosmetics before your engine is competitive and rivals will dust you immediately. The race winner is decided more by upgrade order than by driving skill, which is a defensible design choice in a sim-adjacent game, but only if the resource decisions feel meaningful. Here they mostly feel opaque, with part upgrades distinguished mainly by price rather than clearly communicated stat gains. The two main modes - street racing and lowrider competitions - are genuinely different in feel, and that split structure is the game's strongest argument for itself. Racing covers duels across a small number of locations, with betting on outcomes adding a minor stakes layer. Once you install hydraulics, the competition side opens into three sub-modes: jump, dance, and freestyle. The hydraulic jump and dance events are the game's most distinctive offering and the closest thing it has to a genuinely novel mechanic for the genre. The roster of 12 classic American cars goes by names like Gazelles and Walkers rather than licensed Impalas or El Caminos, which is fine, but the cars are rendered reasonably well while the track environments and UI do not hold up. Resolution scaling is a reported problem on modern monitors, with font rendering breaking at higher settings. The audio is repetitive and functional at best - most players who enjoy the atmosphere recommend running their own playlist over the in-game soundtrack. There is no mod support, no multiplayer, and no post-launch content to speak of. Red Dot Games have since moved on to more polished work, and this title shows very clearly that it was an early effort. The tutorial does not do much to ease newcomers into the upgrade priority system, which is the one area where a bit of structured guidance would have salvaged a lot of early-game frustration. Steam's aggregate sits at a mixed 62% positive across roughly 80 reviews, which is about right - it is not broken, just underdeveloped. Who is this for? Honestly, a narrow slice: players who have genuine interest in lowrider culture and want even a surface-level interactive version of it, and who can accept budget-tier production values without resentment. There is essentially nothing else on PC that combines street racing with hydraulic jump and dance competitions, so the niche angle gives it some value. Everyone else will find the depth of decision-making too shallow and the controls too stiff to justify the time.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayercloud-savestier:sub-5LowriderCar CustomizationUnderground RacingHydraulicsBudget SimUpgrade ProgressionKeyboard Controls

Requisitos del sistema

Mínimos

OS
XP SP3 or higher
Memory
1 GB RAM
DirectX
Version 9.0
Storage
550 MB available space
Graphics
128MB w/ Pixel Shader 3.0
Processor
Pentium 4 2.4 GHz

Sigue explorando

Community Discussion

Be the first to comment on Ride 'em Low.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Red Dot Games
Distribuidora
Libredia
Fecha de lanzamiento
4 nov 2013

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Red Dot Games

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Ride 'em Low →

Preguntas frecuentes sobre Ride 'em Low

¿Cuánto cuesta Ride 'em Low?

El precio de Ride 'em Low cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Ride 'em Low más barato?

Compara los precios de Ride 'em Low en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Ride 'em Low?

Ride 'em Low está disponible en PC.

¿Cuándo se lanzó Ride 'em Low?

Ride 'em Low se lanzó el 4 de noviembre de 2013.

¿Quién desarrolló Ride 'em Low?

Ride 'em Low fue desarrollado por Red Dot Games y publicado por Libredia.