Compara los precios de Reus en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Abbey Games. Publicado por Abbey Games. Lanzado el 16/5/2013. Disponible en PC, Xbox. Géneros: Indie, Simulation, Strategy. Puntuación Metacritic: 75/100.

Control godlike giants to terraform a planet and grow human civilizations, but watch your own creations turn greedy. God-game meets resource puzzle.

Reus is a god-game simulation from Abbey Games where you direct four elemental giants across a 2D planet, sculpting terrain, planting resources, and seeding the conditions for human settlements to flourish. There are no direct city-builder controls here. You shape the world and the humans react, building villages, expanding ambitions, and eventually declaring war if you let them get too prosperous too fast. That tension between nurturing and restraint is the core loop, and it holds up better than the Mixed Steam rating suggests. The decision-making layer is more interesting than the art style implies. Each giant controls a different biome and resource type: oceans, forests, swamps, mountains. Resources are not just plopped down. They interact through an adjacency synergy system that rewards deliberate placement. A berry bush next to a mineral deposit next to a specific animal can trigger bonus multipliers that compound across a settlement's output. Getting those chains right feels closer to solving a constraint puzzle than watching numbers grow, which is exactly where this kind of game earns its hours. The structure runs on timed eras, typically 30 or 60 minutes depending on your chosen setting, after which the planet resets and you start a new run with unlocked content from the previous one. This roguelite progression layer is what kept me coming back through the first dozen sessions. Early runs feel limited by what abilities your giants have unlocked. Later runs open up more synergy combinations and challenge missions. The mid-game plateau, around the point where you have a solid grasp of adjacency bonuses but before the full unlock tree is accessible, is where some players drift away, and the Mixed review distribution reflects that accurately. The AI governing human settlement behavior is functional rather than impressive. Villagers follow predictable escalation patterns that you learn to manage, which is fine because the game is ultimately about your planetary decisions, not theirs. The tutorial is short and does the minimum to explain synergies, so newer players almost certainly need to spend time with the community wiki or Abbey Games' own documentation to understand why a run went wrong. There is no in-game mod ecosystem to speak of, and the base game has not received substantial updates since its original release window, so what you see is what you get. For a certain type of player, specifically someone who enjoys optimizing interlocking systems on a fixed timer and iterating through unlock trees, Reus punches well above its age and price bracket. It is not a grand-strategy commitment. A single era runs under an hour, which makes it unusually approachable for a simulation title. Bring a willingness to read the wiki after your first confused run, and the synergy puzzle underneath clicks into something genuinely satisfying. Diego, Scout Team

Reus

Reus

16 may 2013Abbey Games
GamerScout opina

Control godlike giants to terraform a planet and grow human civilizations, but watch your own creations turn greedy. God-game meets resource puzzle.

PCXbox
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
0,94 €-91%
en Eneba
Mínimo registrado: 0,92 €
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Veredicto de GamerScout

Best for systems-minded players who enjoy constraint puzzles and can tolerate an underexplained synergy chain or two.

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0,94 €-91%
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0,99 €-90%
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1,03 €
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1,98 €
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8,89 €-11%
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12,16 €-15%
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Historial de precios

Mínimo registrado
0,92 €15 ago 2026
Mejor precio actual
0,94 €
Tiendas de claves
0,66 €1,54 €2,43 €3,31 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de Reus

Reus is a god-game simulation from Abbey Games where you direct four elemental giants across a 2D planet, sculpting terrain, planting resources, and seeding the conditions for human settlements to flourish. There are no direct city-builder controls here. You shape the world and the humans react, building villages, expanding ambitions, and eventually declaring war if you let them get too prosperous too fast. That tension between nurturing and restraint is the core loop, and it holds up better than the Mixed Steam rating suggests. The decision-making layer is more interesting than the art style implies. Each giant controls a different biome and resource type: oceans, forests, swamps, mountains. Resources are not just plopped down. They interact through an adjacency synergy system that rewards deliberate placement. A berry bush next to a mineral deposit next to a specific animal can trigger bonus multipliers that compound across a settlement's output. Getting those chains right feels closer to solving a constraint puzzle than watching numbers grow, which is exactly where this kind of game earns its hours. The structure runs on timed eras, typically 30 or 60 minutes depending on your chosen setting, after which the planet resets and you start a new run with unlocked content from the previous one. This roguelite progression layer is what kept me coming back through the first dozen sessions. Early runs feel limited by what abilities your giants have unlocked. Later runs open up more synergy combinations and challenge missions. The mid-game plateau, around the point where you have a solid grasp of adjacency bonuses but before the full unlock tree is accessible, is where some players drift away, and the Mixed review distribution reflects that accurately. The AI governing human settlement behavior is functional rather than impressive. Villagers follow predictable escalation patterns that you learn to manage, which is fine because the game is ultimately about your planetary decisions, not theirs. The tutorial is short and does the minimum to explain synergies, so newer players almost certainly need to spend time with the community wiki or Abbey Games' own documentation to understand why a run went wrong. There is no in-game mod ecosystem to speak of, and the base game has not received substantial updates since its original release window, so what you see is what you get. For a certain type of player, specifically someone who enjoys optimizing interlocking systems on a fixed timer and iterating through unlock trees, Reus punches well above its age and price bracket. It is not a grand-strategy commitment. A single era runs under an hour, which makes it unusually approachable for a simulation title. Bring a willingness to read the wiki after your first confused run, and the synergy puzzle underneath clicks into something genuinely satisfying.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamGod GameAdjacency SynergiesTimed RunsUnlock ProgressionTerraformingResource PuzzlerRoguelite StructureSingle Session Friendly

Requisitos del sistema

Mínimos

Memory
2 GB RAM
Graphics
DirectX10(R) compatible card with 512MB of memory Hard Drive:500 MB HD space

Recomendados

Processor
Intel® Core i5 or AMD Phenom II
Memory
4 GB RAM
Graphics
DirectX10(R) compatible card with 1024MB of memory Hard Drive:500 MB HD space

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Reseñas y valoraciones

Metacritic
75
Steam
78%(5,903)

Información del juego

Desarrolladora
Abbey Games
Distribuidora
Abbey Games
Fecha de lanzamiento
16 may 2013

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Mejor precio0,94 €
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¿Cuánto cuesta Reus?

A 15 de agosto de 2026, la oferta más barata disponible de Reus es €0.94 en Eneba, de entre 11 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Reus más barato?

El precio más bajo disponible que seguimos para Reus es €0.94 en Eneba (15 de agosto de 2026). Comparamos 11 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Reus?

Reus está disponible en PC, Xbox.

¿Cuándo se lanzó Reus?

Reus se lanzó el 16 de mayo de 2013.

¿Quién desarrolló Reus?

Reus fue desarrollado por Abbey Games.

¿Merece la pena comprar Reus?

Reus tiene una puntuación Metacritic de 75/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.