Compara los precios de Retimed en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Team Maniax. Publicado por WhisperGames, Stray Fawn Studio. Lanzado el 5/12/2019. Disponible en PC. Géneros: Action, Casual, Indie.

Local arena shooter where near-death slows time around you, turning split-second panic into a tactical bubble of slow-motion chaos for 2-4 players.

Retimed is a local multiplayer arena shooter built around one genuinely clever mechanic: when a bullet or projectile gets close enough to kill you, time slows down in a bubble around that player. It sounds like a tutorial crutch at first, but Team Maniax has built an entire competitive experience on top of that single idea. The bubble is not mercy. It is the arena within the arena, a compressed pocket where everyone suddenly has to recalculate their aim, their dodge, their next shot, while the rest of the match continues at full speed around them. The result is a game that rewards both reflex and reading. For a small indie team releasing on PC, the execution is tighter than you might expect. Matches move fast, the controls feel immediate, and the time-bubble effect is visually legible even in the middle of a four-player scrum. That clarity matters enormously in local multiplayer, where screen-reading and split-second spatial awareness can collapse into visual noise if a developer is not careful. Retimed does not make that mistake. The aesthetic is clean, the color palette keeps players distinct, and the slow-motion moments read as drama rather than distraction. The audience for this is straightforward: you need people in the same room. Retimed is strictly local, 2-4 players, no online matchmaking. If your couch sees regular traffic from friends who still gather for controller-in-hand sessions, this fits neatly into that rotation alongside games like TowerFall or Nidhogg. If you are a solo player hoping to dip in, there is essentially nothing here for you. The game does not pretend otherwise, which is a kind of honesty worth noting. It knows what it is. What works beyond the core mechanic is the way matches build tension even at low player counts. Two players circling each other, both trying to force a bubble on the other while avoiding triggering one around themselves, creates a rhythm that feels almost like a duel in a spaghetti western. Add four players and that tension fractures into wonderful unpredictability. The time bubbles start overlapping, priorities shift, and someone always ends up caught in slow motion while everyone else piles in. Those moments generate the kind of laughter that keeps a couch game in rotation for months. The shortcomings are real but contextual. The content footprint is modest. There are not deep unlock trees, extensive mode variety, or a sprawling map roster. For players who need a constant drip of progression to stay engaged, Retimed will feel thin after a few sessions. The soundtrack and overall atmosphere are serviceable rather than distinctive, which is the one place where a game with this much mechanical personality could have done more. A stronger sonic identity would have sharpened the mood considerably. Still, 83 percent positive Steam reviews across several hundred players suggests that the people who found it were satisfied, and that tracks. Retimed is not trying to be a platform. It is trying to be a great party game, and within that ambition, it lands. Kai, Scout Team

Retimed

Retimed

5 dic 2019Team ManiaxWhisperGames, Stray Fawn Studio
GamerScout opina

Local arena shooter where near-death slows time around you, turning split-second panic into a tactical bubble of slow-motion chaos for 2-4 players.

PC
Steam Deck VerifiedProtonDB Platinum
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€0.00
en N/A
Mínimo histórico: €0.22

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Acerca de Retimed

Retimed is a local multiplayer arena shooter built around one genuinely clever mechanic: when a bullet or projectile gets close enough to kill you, time slows down in a bubble around that player. It sounds like a tutorial crutch at first, but Team Maniax has built an entire competitive experience on top of that single idea. The bubble is not mercy. It is the arena within the arena, a compressed pocket where everyone suddenly has to recalculate their aim, their dodge, their next shot, while the rest of the match continues at full speed around them. The result is a game that rewards both reflex and reading. For a small indie team releasing on PC, the execution is tighter than you might expect. Matches move fast, the controls feel immediate, and the time-bubble effect is visually legible even in the middle of a four-player scrum. That clarity matters enormously in local multiplayer, where screen-reading and split-second spatial awareness can collapse into visual noise if a developer is not careful. Retimed does not make that mistake. The aesthetic is clean, the color palette keeps players distinct, and the slow-motion moments read as drama rather than distraction. The audience for this is straightforward: you need people in the same room. Retimed is strictly local, 2-4 players, no online matchmaking. If your couch sees regular traffic from friends who still gather for controller-in-hand sessions, this fits neatly into that rotation alongside games like TowerFall or Nidhogg. If you are a solo player hoping to dip in, there is essentially nothing here for you. The game does not pretend otherwise, which is a kind of honesty worth noting. It knows what it is. What works beyond the core mechanic is the way matches build tension even at low player counts. Two players circling each other, both trying to force a bubble on the other while avoiding triggering one around themselves, creates a rhythm that feels almost like a duel in a spaghetti western. Add four players and that tension fractures into wonderful unpredictability. The time bubbles start overlapping, priorities shift, and someone always ends up caught in slow motion while everyone else piles in. Those moments generate the kind of laughter that keeps a couch game in rotation for months. The shortcomings are real but contextual. The content footprint is modest. There are not deep unlock trees, extensive mode variety, or a sprawling map roster. For players who need a constant drip of progression to stay engaged, Retimed will feel thin after a few sessions. The soundtrack and overall atmosphere are serviceable rather than distinctive, which is the one place where a game with this much mechanical personality could have done more. A stronger sonic identity would have sharpened the mood considerably. Still, 83 percent positive Steam reviews across several hundred players suggests that the people who found it were satisfied, and that tracks. Retimed is not trying to be a platform. It is trying to be a great party game, and within that ambition, it lands.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamLocal MultiplayerArena ShooterCouch Co-opTime MechanicsParty Game2D ArenaCompetitive LocalPick-up-and-Play

Requisitos del sistema

Mínimos

Processor
Dual Core 1.6Ghz
Memory
4 GB RAM
Graphics
GeForce 8800 GT / AMD HD 6850 / Intel HD Graphics 400 or above
DirectX
Version 11
Storage
500 MB available space

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Reseñas y valoraciones

Steam
83%(366)

Información del juego

Desarrolladora
Team Maniax
Distribuidora
WhisperGames, Stray Fawn Studio
Fecha de lanzamiento
5 dic 2019

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¿En qué plataformas está disponible Retimed?

Retimed está disponible en PC.

¿Cuándo se lanzó Retimed?

Retimed se lanzó el 5 de diciembre de 2019.

¿Quién desarrolló Retimed?

Retimed fue desarrollado por Team Maniax y publicado por WhisperGames, Stray Fawn Studio.