Compara los precios de RESIDENT EVIL 3 All In-game Rewards Unlock (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CAPCOM Co., Ltd.. Publicado por CAPCOM Co., Ltd.. Lanzado el 5/8/2020. Disponible en PC, Xbox. Géneros: Action.

Skip the grind and jump straight into RE3's locked content: Nightmare and Inferno difficulties, infinite-ammo shop items, all models, and all concept art unlocked from the word go.

Let's be clear about what this DLC actually is. Resident Evil 3's base game locks Nightmare difficulty behind a full Hardcore clear, then locks Inferno behind a full Nightmare clear. The in-game shop, which hands out items like infinite-ammo weapons, Defense Coins, the STARS Combat Manual, and extra inventory pouches, only opens after your first campaign finish, and you fund it with points earned by grinding challenge Records. This DLC skips every single one of those gates and hands it all to you immediately. Now, whether that sounds useful or like cheating depends entirely on why you bought RE3. If you picked it up for the story, you probably already know the campaign runs about five to six hours and has zero branching paths. There is one ending, full stop. The replayability Capcom built in is the higher difficulty content: Nightmare and Inferno both rearrange enemy and item placement significantly, turn most single hits into near-death situations, and Inferno kills autosaves entirely while slashing the number of available Typewriters. That is a genuinely different run, not just a damage sponge modifier. If you want to jump into those difficulties without doing two prerequisite playthroughs first, this DLC is the direct route. The shop items matter more than they might look on paper. Defense Coins stack damage resistance to a point where Nightmare becomes manageable rather than punishing, and the infinite-ammo MUP Pistol takes pressure off resource management so you can actually learn the remixed enemy layouts instead of dying to ammo starvation at the Carlos hospital section. Nightmare and Inferno are also the modes you need for S-Rank runs and completion records, and doing those runs lean on shop gear in a way RE3 actively accommodates, unlike RE2 Remake which penalized you for using unlockables. So the shop items and the harder difficulties are designed to work together. This DLC bundles both unlock paths into one purchase. The honest caveat: none of this is content you cannot unlock yourself through normal play. If you enjoy the drip-feed of earning Records and spending points, you will get here organically across three or four playthroughs. This DLC is for the player who has already put in time, bounced off the grind, or is coming back to the game after a break and just wants Inferno open right now. It also applies if you duplicated shop items before buying, so check your inventory before purchasing since the Hip Pouch is the one item that does not stack. Bottom line: this is a time-skip, not a content pack. Nothing here is exclusive. But if the grind wall is the only thing standing between you and those difficulty modes, it does exactly what it says. Fred, Scout Team

RESIDENT EVIL 3 All In-game Rewards Unlock (DLC)

RESIDENT EVIL 3 All In-game Rewards Unlock (DLC)

Complemento / DLC de Resident Evil — ver juego completo
5 ago 2020CAPCOM Co., Ltd.
GamerScout opina

Skip the grind and jump straight into RE3's locked content: Nightmare and Inferno difficulties, infinite-ammo shop items, all models, and all concept art unlocked from the word go.

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Let's be clear about what this DLC actually is. Resident Evil 3's base game locks Nightmare difficulty behind a full Hardcore clear, then locks Inferno behind a full Nightmare clear. The in-game shop, which hands out items like infinite-ammo weapons, Defense Coins, the STARS Combat Manual, and extra inventory pouches, only opens after your first campaign finish, and you fund it with points earned by grinding challenge Records. This DLC skips every single one of those gates and hands it all to you immediately. Now, whether that sounds useful or like cheating depends entirely on why you bought RE3. If you picked it up for the story, you probably already know the campaign runs about five to six hours and has zero branching paths. There is one ending, full stop. The replayability Capcom built in is the higher difficulty content: Nightmare and Inferno both rearrange enemy and item placement significantly, turn most single hits into near-death situations, and Inferno kills autosaves entirely while slashing the number of available Typewriters. That is a genuinely different run, not just a damage sponge modifier. If you want to jump into those difficulties without doing two prerequisite playthroughs first, this DLC is the direct route. The shop items matter more than they might look on paper. Defense Coins stack damage resistance to a point where Nightmare becomes manageable rather than punishing, and the infinite-ammo MUP Pistol takes pressure off resource management so you can actually learn the remixed enemy layouts instead of dying to ammo starvation at the Carlos hospital section. Nightmare and Inferno are also the modes you need for S-Rank runs and completion records, and doing those runs lean on shop gear in a way RE3 actively accommodates, unlike RE2 Remake which penalized you for using unlockables. So the shop items and the harder difficulties are designed to work together. This DLC bundles both unlock paths into one purchase. The honest caveat: none of this is content you cannot unlock yourself through normal play. If you enjoy the drip-feed of earning Records and spending points, you will get here organically across three or four playthroughs. This DLC is for the player who has already put in time, bounced off the grind, or is coming back to the game after a break and just wants Inferno open right now. It also applies if you duplicated shop items before buying, so check your inventory before purchasing since the Hip Pouch is the one item that does not stack. Bottom line: this is a time-skip, not a content pack. Nothing here is exclusive. But if the grind wall is the only thing standing between you and those difficulty modes, it does exactly what it says.

Fred
Fred · Scout Team

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Etiquetas

Single-playerMulti-playerPvPOnline PvPDownloadable ContentFull controller supportSteam Trading CardsSteam CloudFamily SharingSkip-Unlock DLCNew Game Plus ContentDifficulty GatesArranged ModeInfinite AmmoCompletion ShortcutReplayability DLC

Requisitos del sistema

Mínimos

OS *
WINDOWS® 7, 8.1, 10 (64-BIT Required)
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
45 GB available space
Graphics
NVIDIA® GeForce® GTX 760 or AMD Radeon™ R7 260x with 2GB Video RAM
Processor
Intel® Core™ i5-4460 or AMD FX™-6300 or better

Recomendados

OS
WINDOWS® 10 (64-BIT Required)
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
45 GB available space
Graphics
NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 480 with 3GB VRAM
Processor
Intel® Core™ i7-3770 or AMD FX™-9590 or better

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Información del juego

Desarrolladora
CAPCOM Co., Ltd.
Distribuidora
CAPCOM Co., Ltd.
Fecha de lanzamiento
5 ago 2020

Características

Single-playerMultiplayerPvPOnline PvPDownloadable ContentFull controller supportSteam Trading CardsSteam Cloud+1 más

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¿En qué plataformas está disponible RESIDENT EVIL 3 All In-game Rewards Unlock (DLC)?

RESIDENT EVIL 3 All In-game Rewards Unlock (DLC) está disponible en PC, Xbox.

¿Cuándo se lanzó RESIDENT EVIL 3 All In-game Rewards Unlock (DLC)?

RESIDENT EVIL 3 All In-game Rewards Unlock (DLC) se lanzó el 5 de agosto de 2020.

¿Quién desarrolló RESIDENT EVIL 3 All In-game Rewards Unlock (DLC)?

RESIDENT EVIL 3 All In-game Rewards Unlock (DLC) fue desarrollado por CAPCOM Co., Ltd..