Compara los precios de Red Faction: Armageddon en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Volition. Publicado por THQ Nordic. Lanzado el 6/6/2011. Disponible en PC, Xbox. Géneros: Action. Puntuación Metacritic: 75/100.

The magnet gun alone is worth the price of admission - but know going in that you're signing up for a focused, linear corridor shooter, not the open-world chaos of Guerrilla.

My first honest thought playing Red Faction: Armageddon was that Volition made a gutsy, probably wrong call here. Coming off Guerrilla's open-world sandbox mayhem, they stripped everything back to a corridor-crawling, alien-blasting third-person shooter set almost entirely in underground tunnels beneath Mars. That decision still divides people more than a decade later. But evaluated on its own terms, separate from what came before it, there is a genuinely fun action game buried in here - one with some of the most creative weapons in the genre. The real star is the Geo-Mod 2.5 engine, which lets you tear apart nearly every man-made structure in the game with tactile, physics-driven satisfaction. The magnet gun is the highlight: fire two magnetic anchors, and watch enemies, walls, and debris collide in spectacular and often absurd ways. Alongside it you get a charge launcher for remote-detonated explosives, a Nano Rifle that disintegrates matter at range, a plasma beam that cuts through walls and aliens alike, and even a weapon that fires miniature black holes. The arsenal is genuinely inventive, and most weapons feel powerful enough to make you want to experiment. There is also the Nano Forge repair device, which lets you reconstruct destroyed structures to clear paths - a mechanic that splits opinion but does add an extra layer to movement through the caves. Where the game loses ground is exactly where critics called it out at launch. The enemy variety is thin - you cycle through the same small-critter and larger-projectile alien types for the bulk of the campaign, and the mission structure leans heavily on "get to location, kill waves of enemies, move on." The story follows Darius Mason, grandson of Guerrilla's Alec Mason, dealing with an alien outbreak he accidentally triggered. It is functional B-movie sci-fi, self-serious in a way that keeps it from being charming, and the ending has been criticized from multiple directions. The campaign runs roughly 8 to 10 hours depending on difficulty and playstyle, which is short even by the standards of the era. Beyond the campaign, there are a few extra modes worth knowing about. Infestation is a four-player co-op survival mode with horde-style wave defense. Ruin mode strips everything back and challenges you to cause as much destruction as possible within a time limit for score - it is pure, dumb fun and arguably the purest expression of what the Geo-Mod engine can do. A New Game Plus option also unlocks after completing the campaign, letting you carry your weapons and upgrades into a second run at a higher difficulty. None of these additions dramatically extend the game's life, but they do give it a little more shape than a flat 8-hour playthrough. The PC version has a historical note worth flagging: at various points post-launch, players reported a crash-on-new-game bug that required workarounds involving downloaded save files. Reports suggest this has since been addressed, but it is worth checking current community threads before buying if technical stability is a concern for you. If you can get past that, and if you go in without expecting Guerrilla 2, Armageddon is a compact, weapon-focused action game that does one thing - blowing stuff up with ridiculous tools - better than almost anything else from its generation. Alex, Scout Team

Red Faction: Armageddon

Red Faction: Armageddon

6 jun 2011VolitionTHQ Nordic
GamerScout opina

The magnet gun alone is worth the price of admission - but know going in that you're signing up for a focused, linear corridor shooter, not the open-world chaos of Guerrilla.

PCXbox
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1,01 €
en Gamivo
Mínimo registrado: 1,01 €
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Veredicto de GamerScout

Worth picking up for the weapon sandbox alone, but Guerrilla fans should reset their expectations before launching the installer.

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1,01 €
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1,12 €
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1,37 €-93%
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1,57 €-92%
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1,65 €
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1,97 €-90%
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1,99 €
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21,01 €-12%
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Historial de precios

Mínimo registrado
1,01 €23 jun 2026
Mejor precio actual
1,01 €
El más bajo desde que lo seguimos
Tiendas de claves
0,94 €1,18 €1,42 €1,66 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de Red Faction: Armageddon

My first honest thought playing Red Faction: Armageddon was that Volition made a gutsy, probably wrong call here. Coming off Guerrilla's open-world sandbox mayhem, they stripped everything back to a corridor-crawling, alien-blasting third-person shooter set almost entirely in underground tunnels beneath Mars. That decision still divides people more than a decade later. But evaluated on its own terms, separate from what came before it, there is a genuinely fun action game buried in here - one with some of the most creative weapons in the genre. The real star is the Geo-Mod 2.5 engine, which lets you tear apart nearly every man-made structure in the game with tactile, physics-driven satisfaction. The magnet gun is the highlight: fire two magnetic anchors, and watch enemies, walls, and debris collide in spectacular and often absurd ways. Alongside it you get a charge launcher for remote-detonated explosives, a Nano Rifle that disintegrates matter at range, a plasma beam that cuts through walls and aliens alike, and even a weapon that fires miniature black holes. The arsenal is genuinely inventive, and most weapons feel powerful enough to make you want to experiment. There is also the Nano Forge repair device, which lets you reconstruct destroyed structures to clear paths - a mechanic that splits opinion but does add an extra layer to movement through the caves. Where the game loses ground is exactly where critics called it out at launch. The enemy variety is thin - you cycle through the same small-critter and larger-projectile alien types for the bulk of the campaign, and the mission structure leans heavily on "get to location, kill waves of enemies, move on." The story follows Darius Mason, grandson of Guerrilla's Alec Mason, dealing with an alien outbreak he accidentally triggered. It is functional B-movie sci-fi, self-serious in a way that keeps it from being charming, and the ending has been criticized from multiple directions. The campaign runs roughly 8 to 10 hours depending on difficulty and playstyle, which is short even by the standards of the era. Beyond the campaign, there are a few extra modes worth knowing about. Infestation is a four-player co-op survival mode with horde-style wave defense. Ruin mode strips everything back and challenges you to cause as much destruction as possible within a time limit for score - it is pure, dumb fun and arguably the purest expression of what the Geo-Mod engine can do. A New Game Plus option also unlocks after completing the campaign, letting you carry your weapons and upgrades into a second run at a higher difficulty. None of these additions dramatically extend the game's life, but they do give it a little more shape than a flat 8-hour playthrough. The PC version has a historical note worth flagging: at various points post-launch, players reported a crash-on-new-game bug that required workarounds involving downloaded save files. Reports suggest this has since been addressed, but it is worth checking current community threads before buying if technical stability is a concern for you. If you can get past that, and if you go in without expecting Guerrilla 2, Armageddon is a compact, weapon-focused action game that does one thing - blowing stuff up with ridiculous tools - better than almost anything else from its generation.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamThird-Person ShooterDestructible EnvironmentsSci-Fi Horror ToneHorde Co-op ModeNew Game PlusMagnet Gun MechanicsLinear CampaignB-Movie Sci-FiUnderground Setting

Requisitos del sistema

Mínimos

Processor
2GHz Dual Core Processor (Intel Core 2 Duo or AMD Athlon™ X2) or higher
Memory
2GB System RAM or more
Graphics
320MB Video RAM, GPU w/ Shader Model 3.0 support, NVIDIA® GeForce…

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Processor
Any Quad Core Processor(Intel® Core i5 or AMD Phenom™ II X4) or 3.0+ Dual Core CPU
Memory
4GB System RAM or more
Graphics
1GB Video RAM, GPU w/ Shader Model 4.0 s…

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Reseñas y valoraciones

Metacritic
75
Steam
73%(4,976)

Información del juego

Desarrolladora
Volition
Distribuidora
THQ Nordic
Fecha de lanzamiento
6 jun 2011

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Preguntas frecuentes sobre Red Faction: Armageddon

¿Cuánto cuesta Red Faction: Armageddon?

A 15 de agosto de 2026, la oferta más barata disponible de Red Faction: Armageddon es €1.01 en Gamivo, de entre 9 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Red Faction: Armageddon más barato?

El precio más bajo disponible que seguimos para Red Faction: Armageddon es €1.01 en Gamivo (15 de agosto de 2026). Comparamos 9 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Red Faction: Armageddon?

Red Faction: Armageddon está disponible en PC, Xbox.

¿Cuándo se lanzó Red Faction: Armageddon?

Red Faction: Armageddon se lanzó el 6 de junio de 2011.

¿Quién desarrolló Red Faction: Armageddon?

Red Faction: Armageddon fue desarrollado por Volition y publicado por THQ Nordic.

¿Merece la pena comprar Red Faction: Armageddon?

Red Faction: Armageddon tiene una puntuación Metacritic de 75/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.