Compara los precios de Ready, Steady, Ship! en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Jollybits Games. Publicado por Untold Tales. Lanzado el 19/4/2024. Disponible en PC, Xbox. Géneros: Action, Adventure, Casual, Indie, Simulation.

Couch co-op puzzle logic wrapped in factory chaos: great game night pick for two, but a notably rougher ride for solo players and physics-allergy sufferers.

My strategy brain wanted to love this more than I actually did, and that tension is worth unpacking before you spend any money. Ready, Steady, Ship! puts you and a partner inside a series of factory levels where the core loop is part spatial puzzle, part logistics sim, and part physics farce. You lay conveyor belt segments, orient the arrows correctly, pull a lever, and watch boxes either flow smoothly to their colour-coded delivery trucks or avalanche hilariously off the edge. That first clean run when the whole line clicks together feels genuinely satisfying, and the early pacing is clever enough that each level introduces one new wrinkle without burying you. The mechanical variety holds up surprisingly well across the campaign. What starts as simple belt-routing expands into operating forklifts, swinging cranes, triggering springboard belts, deploying packing foam dispensers, and navigating environmental hazards like acid pools, space vacuums, and rooftop gaps. Jollybits Games does a solid job of treating each level as a self-contained puzzle rather than a pure reflex test, which puts this slightly closer to the logic end of the chaos-co-op spectrum than Overcooked ever was. If you have played that series and wanted something where pre-planning your layout matters as much as running fast, the conveyor-building angle scratches that itch. The star system is also worth noting: stars are tied primarily to how many boxes you ship correctly, not to a hard timer, so more casual players can breathe and still progress, though later stages do require minimum star thresholds to unlock. Here is where I have to be honest with you. Steam sits at a mixed rating around 67 percent positive from roughly 100 reviews, and the criticism is consistent across outlets. The physics engine can fling boxes off belts with what feels like arbitrary cruelty, and the context-sensitive pickup commands are notoriously finicky, sometimes requiring multiple attempts just to grab a box off the floor. The co-op and solo campaigns are also separate track sets rather than a shared drop-in pool, which is a structural choice that limits flexibility. There is no online multiplayer at all, local couch only (Steam Remote Play Together works on PC, which is a partial workaround). If you are planning to play this primarily solo, reviewers broadly agree the experience loses much of its charm: floaty controls and wonky physics stand out more when there is nobody else in the room to laugh about it with. For the right audience, none of that kills the deal. Two players sitting on a sofa, controller in hand, willing to blame each other loudly for a misaligned belt segment, is exactly the context this game was designed for. The level design keeps things fresh with new environments and tool types appearing before the previous mechanics wear thin, and the difficulty ramp is brisk without being punishing in the early going. Think of it as a lighter, more puzzle-forward take on the Overcooked formula rather than a competitor trying to dethrone it. If your co-op library already has Overcooked 2, Moving Out, and Plate Up fully exhausted, Ready, Steady, Ship! offers enough of its own conveyor-logic identity to justify a session or two. If you are still new to the genre, this is actually a fine entry point given the gentle learning curve and the emergency exit button that lets you bail on a room without restarting the whole level. Diego, Scout Team

Ready, Steady, Ship!

Ready, Steady, Ship!

19 abr 2024Jollybits GamesUntold Tales
GamerScout opina

Couch co-op puzzle logic wrapped in factory chaos: great game night pick for two, but a notably rougher ride for solo players and physics-allergy sufferers.

PCXbox
Steam Deck Verified
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.62

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.628 Jun 2026
Keyshops
€1.49€1.58€1.66€1.758 Jun13 Jun18 Jun23 Jun28 Jun
Tracking prices since 8 Jun 2026
Create alert

Capturas y multimedia

Acerca de Ready, Steady, Ship!

My strategy brain wanted to love this more than I actually did, and that tension is worth unpacking before you spend any money. Ready, Steady, Ship! puts you and a partner inside a series of factory levels where the core loop is part spatial puzzle, part logistics sim, and part physics farce. You lay conveyor belt segments, orient the arrows correctly, pull a lever, and watch boxes either flow smoothly to their colour-coded delivery trucks or avalanche hilariously off the edge. That first clean run when the whole line clicks together feels genuinely satisfying, and the early pacing is clever enough that each level introduces one new wrinkle without burying you. The mechanical variety holds up surprisingly well across the campaign. What starts as simple belt-routing expands into operating forklifts, swinging cranes, triggering springboard belts, deploying packing foam dispensers, and navigating environmental hazards like acid pools, space vacuums, and rooftop gaps. Jollybits Games does a solid job of treating each level as a self-contained puzzle rather than a pure reflex test, which puts this slightly closer to the logic end of the chaos-co-op spectrum than Overcooked ever was. If you have played that series and wanted something where pre-planning your layout matters as much as running fast, the conveyor-building angle scratches that itch. The star system is also worth noting: stars are tied primarily to how many boxes you ship correctly, not to a hard timer, so more casual players can breathe and still progress, though later stages do require minimum star thresholds to unlock. Here is where I have to be honest with you. Steam sits at a mixed rating around 67 percent positive from roughly 100 reviews, and the criticism is consistent across outlets. The physics engine can fling boxes off belts with what feels like arbitrary cruelty, and the context-sensitive pickup commands are notoriously finicky, sometimes requiring multiple attempts just to grab a box off the floor. The co-op and solo campaigns are also separate track sets rather than a shared drop-in pool, which is a structural choice that limits flexibility. There is no online multiplayer at all, local couch only (Steam Remote Play Together works on PC, which is a partial workaround). If you are planning to play this primarily solo, reviewers broadly agree the experience loses much of its charm: floaty controls and wonky physics stand out more when there is nobody else in the room to laugh about it with. For the right audience, none of that kills the deal. Two players sitting on a sofa, controller in hand, willing to blame each other loudly for a misaligned belt segment, is exactly the context this game was designed for. The level design keeps things fresh with new environments and tool types appearing before the previous mechanics wear thin, and the difficulty ramp is brisk without being punishing in the early going. Think of it as a lighter, more puzzle-forward take on the Overcooked formula rather than a competitor trying to dethrone it. If your co-op library already has Overcooked 2, Moving Out, and Plate Up fully exhausted, Ready, Steady, Ship! offers enough of its own conveyor-logic identity to justify a session or two. If you are still new to the genre, this is actually a fine entry point given the gentle learning curve and the emergency exit button that lets you bail on a room without restarting the whole level.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5Couch Co-op OnlyPhysics PuzzleConveyor LogisticsTime ManagementLevel-Based CampaignSeparate Solo CampaignForklift ChaosNo Online MultiplayerCasual Difficulty Curve

Requisitos del sistema

Mínimos

OS
WIN7-64 bit
Memory
4 GB RAM
DirectX
Version 11
Storage
7 GB available space
Graphics
Nvidia GeForce GTX 760/ Radeon R9 280
Processor
Dual Core 2.4Ghz
Sound Card
DirectX Compatible Sound Card

Recomendados

OS
Win7 -64 bit
Memory
8 GB RAM
DirectX
Version 11
Storage
7 GB available space
Graphics
Nvidia GeForce GTX 960/Radeon R9 380X
Processor
Intel i5-650
Sound Card
DirectX Compatible Sound Card

Sigue explorando

Community Discussion

Be the first to comment on Ready, Steady, Ship!.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Jollybits Games
Distribuidora
Untold Tales
Fecha de lanzamiento
19 abr 2024

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Ready, Steady, Ship! →

Preguntas frecuentes sobre Ready, Steady, Ship!

¿Cuánto cuesta Ready, Steady, Ship!?

El precio de Ready, Steady, Ship! cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Ready, Steady, Ship! más barato?

Compara los precios de Ready, Steady, Ship! en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Ready, Steady, Ship!?

Ready, Steady, Ship! está disponible en PC, Xbox.

¿Cuándo se lanzó Ready, Steady, Ship!?

Ready, Steady, Ship! se lanzó el 19 de abril de 2024.

¿Quién desarrolló Ready, Steady, Ship!?

Ready, Steady, Ship! fue desarrollado por Jollybits Games y publicado por Untold Tales.