Compara los precios de Rayman Legends Retold en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ubisoft. Publicado por Ubisoft. Disponible en PC, Nintendo Switch, Xbox. Géneros: Action, Adventure, Casual.

The 2013 Legends platformer rebuilt from scratch on Snowdrop, with new 3D visuals, a sixth realm, dragon-riding levels, and four new musical stages. Worth your time if you haven't touched the original - or even if you have.

I'll be straight with you: I came into this one skeptical. Rayman Legends was already a tight, gorgeous game that didn't obviously need fixing. A full ground-up remake on a new engine - swapping the original's hand-drawn 2D art for 3D Snowdrop visuals - sounded like a move designed for marketing slides more than for players. Having spent time with preview builds, my skepticism softened considerably. The core side-scrolling platforming is still the engine under the hood. Ubisoft Montpellier kept the 2D collision bones intact, so leaping, hovering, wall-climbing, and punching enemies all land with the same snappy, responsive feel the 2013 version was praised for. The transition to 2.5D with three-dimensional characters and environments does not gum up the inputs - multiple preview sessions, some played over cloud streams, reported that precision held up even under those conditions. That is a meaningful data point. If the controls felt tight while streaming, local native PC play should be cleaner still. The big additions on top of the remake base are worth unpacking. A sixth realm is entirely new content. Dragon-riding levels function as on-rail shooter segments - think Star Fox-style, using the dragon like a vehicle, shooting fireballs at obstacles, and managing a cargo of Teensies on your back that drop off each time you take a hit. They add meaningful variety and break up the pace between standard levels in a way that feels considered rather than tacked on. Four new musical stages join the returning rhythm levels (yes, including the Black Betty stage), with the soundtrack expanded by Christophe Héral and Grant Kirkhope blending original compositions with new material. The Cave of Trials challenge stages reward completionists who want something punishing after the main run. Kung Foot, the game's Smash Bros.-meets-soccer competitive mode, returns with improved controls, power-ups, and customizable rules for local multiplayer sessions. The sharpest community debate is about the visual direction. The original Legends had a celebrated hand-painted 2D style, and some returning fans are openly not sold on the 3D replacement regardless of how technically accomplished it looks. That is a legitimate preference, not a complaint about quality. Preview writers generally agree the new Snowdrop rendering is impressive - cinematic lighting, expressive character redesigns for Rayman, Globox, Barbara, Grand Minimus, and the Teensies - while also acknowledging most of them still prefer the original art. New players coming in with no nostalgia attachment will likely find it looks like a polished 2026 platformer. Veteran fans should just know the art direction is genuinely different, not a remaster. For a PC couch co-op session with up to four players, or for someone who missed Legends the first time around, this looks like a well-built entry point into the best platforming Ubisoft has produced. The game releases October 1, 2026, and is headed to Steam, Epic Games Store, and Ubisoft Connect. No post-launch controversy to flag yet - it hasn't launched. What preview access shows is a team that understood what made the original work and was careful not to break it. Fred, Scout Team

Rayman Legends Retold

Rayman Legends Retold

Por anunciarUbisoft
GamerScout opina

The 2013 Legends platformer rebuilt from scratch on Snowdrop, with new 3D visuals, a sixth realm, dragon-riding levels, and four new musical stages. Worth your time if you haven't touched the original - or even if you have.

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Mínimo histórico: €5.44

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I'll be straight with you: I came into this one skeptical. Rayman Legends was already a tight, gorgeous game that didn't obviously need fixing. A full ground-up remake on a new engine - swapping the original's hand-drawn 2D art for 3D Snowdrop visuals - sounded like a move designed for marketing slides more than for players. Having spent time with preview builds, my skepticism softened considerably. The core side-scrolling platforming is still the engine under the hood. Ubisoft Montpellier kept the 2D collision bones intact, so leaping, hovering, wall-climbing, and punching enemies all land with the same snappy, responsive feel the 2013 version was praised for. The transition to 2.5D with three-dimensional characters and environments does not gum up the inputs - multiple preview sessions, some played over cloud streams, reported that precision held up even under those conditions. That is a meaningful data point. If the controls felt tight while streaming, local native PC play should be cleaner still. The big additions on top of the remake base are worth unpacking. A sixth realm is entirely new content. Dragon-riding levels function as on-rail shooter segments - think Star Fox-style, using the dragon like a vehicle, shooting fireballs at obstacles, and managing a cargo of Teensies on your back that drop off each time you take a hit. They add meaningful variety and break up the pace between standard levels in a way that feels considered rather than tacked on. Four new musical stages join the returning rhythm levels (yes, including the Black Betty stage), with the soundtrack expanded by Christophe Héral and Grant Kirkhope blending original compositions with new material. The Cave of Trials challenge stages reward completionists who want something punishing after the main run. Kung Foot, the game's Smash Bros.-meets-soccer competitive mode, returns with improved controls, power-ups, and customizable rules for local multiplayer sessions. The sharpest community debate is about the visual direction. The original Legends had a celebrated hand-painted 2D style, and some returning fans are openly not sold on the 3D replacement regardless of how technically accomplished it looks. That is a legitimate preference, not a complaint about quality. Preview writers generally agree the new Snowdrop rendering is impressive - cinematic lighting, expressive character redesigns for Rayman, Globox, Barbara, Grand Minimus, and the Teensies - while also acknowledging most of them still prefer the original art. New players coming in with no nostalgia attachment will likely find it looks like a polished 2026 platformer. Veteran fans should just know the art direction is genuinely different, not a remaster. For a PC couch co-op session with up to four players, or for someone who missed Legends the first time around, this looks like a well-built entry point into the best platforming Ubisoft has produced. The game releases October 1, 2026, and is headed to Steam, Epic Games Store, and Ubisoft Connect. No post-launch controversy to flag yet - it hasn't launched. What preview access shows is a team that understood what made the original work and was careful not to break it.

Fred
Fred · Scout Team

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Etiquetas

singleplayermultiplayerpvplocal-multiplayercooplocal-coopcross-platformachievementscontroller-supporttier:indie2.5D PlatformerCouch Co-opRhythm StagesCollectathonOn-Rail Shooter SegmentsSnowdrop EngineRemakeCave of Trials

Requisitos del sistema

Mínimos

OS
Windows 10 (64 bit only)
Memory
8 GB RAM
DirectX
Version 9.0
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 1650 4GB, AMD Radeon RX-5500 XT 4GB
Processor
Intel Core i3-7100 3.9 GHz, AMD Ryzen3 1200 3.1 GHz

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Desarrolladora
Ubisoft
Distribuidora
Ubisoft
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Por anunciar

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Rayman Legends Retold está disponible en PC, Nintendo Switch, Xbox.

¿Quién desarrolló Rayman Legends Retold?

Rayman Legends Retold fue desarrollado por Ubisoft.