Compara los precios de Random Heroes: Gold Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Woblyware. Publicado por Ratalaika Games S.L.. Lanzado el 10/4/2020. Disponible en PC. Géneros: Action, Adventure, Casual, Indie.

A mobile port that knows exactly what it is: 108 bite-sized alien-blasting levels, a roster of 28 unlockable heroes, and zero ambition beyond getting you through a slow afternoon without demanding anything from you.

My first impression of Random Heroes: Gold Edition was one of quiet recognition. This started life as a mobile game, and the PC version does nothing to hide that lineage. You get a one-sentence briefing, aliens are invading, go shoot them, and then you are dropped into a side-scrolling run-and-gun that runs on the simplest possible loop: jump, fire forward, collect coins, reach the door. There is no aim stick, no diagonal shooting, no cover system. The question worth asking is not whether that loop is deep, because it plainly is not, but whether it is pleasant enough to run for two or three hours while something else plays in the background. The structure across the game's nine chapters is consistent to a fault. Each chapter carries eleven regular levels followed by a boss encounter, and the boss fights, while not threatening, are the moments where you actually experiment with the arsenal. Coins dropped by enemies fill your wallet and let you purchase weapons from the shop between levels, starting with a sluggish pistol and working toward a shotgun and plasma variants that do genuinely feel more satisfying to fire. The three-star system in each level rewards killing every enemy, finding the secret coin cache, and clearing without taking damage, and those stars gate the roster of 28 unlockable heroes. Heroes range from mimes to dinosaurs to a secret agent who trades all his health for pure speed and damage, a genuinely interesting one-hit glass-cannon option that changes how you move through levels. The catch is that you cannot swap heroes mid-run. You exit, pick a new one from the menu, go back in. It is clunky and slightly baffling given how central the character variety is supposed to be. Honestly, the biggest structural problem is the early game. The first two or three worlds are dressed in grey-brown brick and repeat the same ambient loop until you quietly consider putting something else on. The visual palette opens up in later chapters and the enemy roster, which mixes chargers, shooters, and contact-explosion types, does introduce genuine pressure as chapters progress. But the level layouts do not evolve much to match. A player who has seen the first world has a pretty accurate picture of the full experience. Community reception on Steam landed at a mixed rating, roughly 69% positive from a modest pool of reviews, which feels accurate. Those who warmed to it appreciated the responsive jump, the forgiving air control, and the way a faster weapon suddenly makes the whole thing feel less sluggish. Those who bounced off it cited repetition and the barebones carry-over from the mobile original. For whom does this actually work? Achievement hunters will find a clean list completable in one to three hours with minimal difficulty. Players who want something undemanding between sessions of a longer, heavier game will find the bite-sized level lengths genuinely useful for that. Genre newcomers who find precision platformers intimidating have something here with reliable controls and no punishing fail state. If you are looking for a run-and-gun with mechanical depth, hero variety that meaningfully changes play, or level design that rewards exploration, this is not the game that will satisfy you. Kai, Scout Team

Random Heroes: Gold Edition

Random Heroes: Gold Edition

10 abr 2020WoblywareRatalaika Games S.L.
GamerScout opina

A mobile port that knows exactly what it is: 108 bite-sized alien-blasting levels, a roster of 28 unlockable heroes, and zero ambition beyond getting you through a slow afternoon without demanding anything from you.

PC
Steam Deck Verified
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.85

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.857 Jun 2026
Keyshops
€1.70€1.80€1.90€2.007 Jun12 Jun18 Jun23 Jun28 Jun
Tracking prices since 7 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Random Heroes: Gold Edition

My first impression of Random Heroes: Gold Edition was one of quiet recognition. This started life as a mobile game, and the PC version does nothing to hide that lineage. You get a one-sentence briefing, aliens are invading, go shoot them, and then you are dropped into a side-scrolling run-and-gun that runs on the simplest possible loop: jump, fire forward, collect coins, reach the door. There is no aim stick, no diagonal shooting, no cover system. The question worth asking is not whether that loop is deep, because it plainly is not, but whether it is pleasant enough to run for two or three hours while something else plays in the background. The structure across the game's nine chapters is consistent to a fault. Each chapter carries eleven regular levels followed by a boss encounter, and the boss fights, while not threatening, are the moments where you actually experiment with the arsenal. Coins dropped by enemies fill your wallet and let you purchase weapons from the shop between levels, starting with a sluggish pistol and working toward a shotgun and plasma variants that do genuinely feel more satisfying to fire. The three-star system in each level rewards killing every enemy, finding the secret coin cache, and clearing without taking damage, and those stars gate the roster of 28 unlockable heroes. Heroes range from mimes to dinosaurs to a secret agent who trades all his health for pure speed and damage, a genuinely interesting one-hit glass-cannon option that changes how you move through levels. The catch is that you cannot swap heroes mid-run. You exit, pick a new one from the menu, go back in. It is clunky and slightly baffling given how central the character variety is supposed to be. Honestly, the biggest structural problem is the early game. The first two or three worlds are dressed in grey-brown brick and repeat the same ambient loop until you quietly consider putting something else on. The visual palette opens up in later chapters and the enemy roster, which mixes chargers, shooters, and contact-explosion types, does introduce genuine pressure as chapters progress. But the level layouts do not evolve much to match. A player who has seen the first world has a pretty accurate picture of the full experience. Community reception on Steam landed at a mixed rating, roughly 69% positive from a modest pool of reviews, which feels accurate. Those who warmed to it appreciated the responsive jump, the forgiving air control, and the way a faster weapon suddenly makes the whole thing feel less sluggish. Those who bounced off it cited repetition and the barebones carry-over from the mobile original. For whom does this actually work? Achievement hunters will find a clean list completable in one to three hours with minimal difficulty. Players who want something undemanding between sessions of a longer, heavier game will find the bite-sized level lengths genuinely useful for that. Genre newcomers who find precision platformers intimidating have something here with reliable controls and no punishing fail state. If you are looking for a run-and-gun with mechanical depth, hero variety that meaningfully changes play, or level design that rewards exploration, this is not the game that will satisfy you.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Mobile PortAchievement-FriendlyRun-and-GunShort PlaythroughLevel-Based ProgressionCoin EconomyUnlockable RosterCasual Platformer

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
1024 MB RAM
Graphics
ANY
Processor
core2duo
Sound Card
ANY

Sigue explorando

Community Discussion

Be the first to comment on Random Heroes: Gold Edition.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Woblyware
Distribuidora
Ratalaika Games S.L.
Fecha de lanzamiento
10 abr 2020

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Woblyware

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Random Heroes: Gold Edition →

Preguntas frecuentes sobre Random Heroes: Gold Edition

¿Cuánto cuesta Random Heroes: Gold Edition?

El precio de Random Heroes: Gold Edition cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Random Heroes: Gold Edition más barato?

Compara los precios de Random Heroes: Gold Edition en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Random Heroes: Gold Edition?

Random Heroes: Gold Edition está disponible en PC.

¿Cuándo se lanzó Random Heroes: Gold Edition?

Random Heroes: Gold Edition se lanzó el 10 de abril de 2020.

¿Quién desarrolló Random Heroes: Gold Edition?

Random Heroes: Gold Edition fue desarrollado por Woblyware y publicado por Ratalaika Games S.L..