Compara los precios de Project Motor Racing en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Straight4 Studios. Publicado por GIANTS Software. Lanzado el 25/11/2025. Disponible en PC, Xbox. Géneros: Racing, Simulation.

A rocky launch, a messy AI, and a version 2.0 that quietly reset the foundations. Whether PMR is worth your money right now depends entirely on how patient a sim racer you are.

My spreadsheet of sim-racing releases had Project Motor Racing flagged as a high-risk, high-ceiling bet from the moment Ian Bell's name appeared on the credits. The pedigree is real: Straight4 Studios is staffed by veterans from Slightly Mad Studios and SimBin, the teams responsible for Project CARS 2 and the GTR series, and they built the game on a proprietary physics engine called Hadron running alongside GIANTS Engine 10. That is a technically ambitious stack. The launch on 25 November 2025, however, was a disaster. Steam reviews landed at "very negative," critics flagged unfinished AI, broken force feedback on direct-drive wheels, performance stutters, and a penalty system that fired phantom shortcuts during the online licence test, blocking players from ranked races entirely. On paper, the content roster holds up. Seventy licensed cars spanning 13 classes cover a serious range: modern LMDh Hypercars, GT3 and GT4 grids, Group C icons, plus historic machines including the Mazda 787B and Porsche 962. Twenty-eight laser-scanned track layouts include Daytona, Mount Panorama, and the Nürburgring, and a True2Track dynamic weather system means tire grip shifts lap by lap as rubber builds on the racing line. The career mode structure has real strategic bones: you pick a budget tier (amateur, professional, or historic), manage sponsorships and team finances, and claw up 15 championships. That is the kind of progression loop that appeals to the planning side of motorsport, not just the driving side. The critical problems at launch were concentrated in two areas. First, the AI behaved like robots bolted to the racing line, punting the player car through gravel traps without mercy and ignoring obvious overtaking situations. Second, the handling feedback was inconsistent enough that reviewers disputed whether the game sat closer to iRacing-style hardcore sim or Forza Motorsport-style simcade. The honest answer seems to be: neither, convincingly. A gamepad player could slide a GTO through Sebring corners that should demand precision inputs; a wheel user got force feedback that barely registered. Those are not cosmetic complaints for a game selling on physics credentials. Here is where the situation gets complicated for a buyer in mid-2026. Straight4 shipped a version 2.0 update on 25 March 2026, treating it as a soft relaunch. The patch overhauled the tire model, revised UI, improved graphical fidelity across tracks, fixed stability issues, added a License Points system to ranked online, and restructured Career Mode progression. Recent Steam data shows 73% positive reviews in the last 30 days against a 39% lifetime score, which is a meaningful trend reversal. The studio also hired Aristotelis Vasilakos, a former physics developer at Kunos Simulazioni, as Chief Creative Officer in May 2026. That hire signals intent. Kunos built Assetto Corsa Competizione's physics model, and bringing that expertise in post-launch is the right call if the goal is long-term sim credibility. Modding support, inherited from GIANTS Software's Farming Simulator pipeline, is a genuine differentiator over competitors and gives the game a runway that iRacing and ACC lack. Where does that leave the purchase decision? PMR is not a finished product in the traditional sense. It launched as an incomplete sim, took a public beating, shed staff, and is rebuilding with community feedback driving each patch. If you are the kind of player who opened ACC on day one and logged 200 hours debugging your wheel settings, you will find something interesting here, especially in the GT3 and LMDh classes across the laser-scanned tracks. If you need a polished, AI-reliable single-player campaign from first boot, the career mode is still finding its shape. Wait for another patch cycle, watch whether the version 2.0 momentum holds, and check in again when the JGTC and Super GT DLC drops properly. Diego, Scout Team

Project Motor Racing

Project Motor Racing

25 nov 2025Straight4 StudiosGIANTS Software
GamerScout opina

A rocky launch, a messy AI, and a version 2.0 that quietly reset the foundations. Whether PMR is worth your money right now depends entirely on how patient a sim racer you are.

PCXbox
Steam Deck UnsupportedProtonDB Silver
Mejor precio disponible
7,04 €
en Gamivo
Mínimo registrado: 7,04 €
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Veredicto de GamerScout

Worth watching post-v2.0 if you are a sim-first GT3 or LMDh fan, but solo players should wait for another patch cycle before committing.

Comparar precios(9 tiendas)

GamivoMejor precio
StandardEuropa (UE)GiantsClave
7,04 €
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StandardGlobalGiantsClave
7,04 €
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StandardEuropa (UE)GiantsClave
7,94 €-16%
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StandardGlobalGiantsClave
7,94 €-16%
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StandardGlobalSteam KeyClave
16,38 €-59%
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StandardEuropa (UE)Steam KeyClave
16,74 €-58%
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StandardResto del mundoSteam KeyClave
18,81 €-53%
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StandardLatinoaméricaSteam KeyClave
19,22 €-52%
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Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

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Historial de precios

Mínimo registrado
7,04 €15 ago 2026
Mejor precio actual
7,04 €
El más bajo desde que lo seguimos
Tiendas de claves
6,17 €9,16 €12,16 €15,15 €8 Jun25 Jun12 Jul29 Jul15 Aug
8 jun — 15 ago
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Capturas y multimedia

Acerca de Project Motor Racing

My spreadsheet of sim-racing releases had Project Motor Racing flagged as a high-risk, high-ceiling bet from the moment Ian Bell's name appeared on the credits. The pedigree is real: Straight4 Studios is staffed by veterans from Slightly Mad Studios and SimBin, the teams responsible for Project CARS 2 and the GTR series, and they built the game on a proprietary physics engine called Hadron running alongside GIANTS Engine 10. That is a technically ambitious stack. The launch on 25 November 2025, however, was a disaster. Steam reviews landed at "very negative," critics flagged unfinished AI, broken force feedback on direct-drive wheels, performance stutters, and a penalty system that fired phantom shortcuts during the online licence test, blocking players from ranked races entirely. On paper, the content roster holds up. Seventy licensed cars spanning 13 classes cover a serious range: modern LMDh Hypercars, GT3 and GT4 grids, Group C icons, plus historic machines including the Mazda 787B and Porsche 962. Twenty-eight laser-scanned track layouts include Daytona, Mount Panorama, and the Nürburgring, and a True2Track dynamic weather system means tire grip shifts lap by lap as rubber builds on the racing line. The career mode structure has real strategic bones: you pick a budget tier (amateur, professional, or historic), manage sponsorships and team finances, and claw up 15 championships. That is the kind of progression loop that appeals to the planning side of motorsport, not just the driving side. The critical problems at launch were concentrated in two areas. First, the AI behaved like robots bolted to the racing line, punting the player car through gravel traps without mercy and ignoring obvious overtaking situations. Second, the handling feedback was inconsistent enough that reviewers disputed whether the game sat closer to iRacing-style hardcore sim or Forza Motorsport-style simcade. The honest answer seems to be: neither, convincingly. A gamepad player could slide a GTO through Sebring corners that should demand precision inputs; a wheel user got force feedback that barely registered. Those are not cosmetic complaints for a game selling on physics credentials. Here is where the situation gets complicated for a buyer in mid-2026. Straight4 shipped a version 2.0 update on 25 March 2026, treating it as a soft relaunch. The patch overhauled the tire model, revised UI, improved graphical fidelity across tracks, fixed stability issues, added a License Points system to ranked online, and restructured Career Mode progression. Recent Steam data shows 73% positive reviews in the last 30 days against a 39% lifetime score, which is a meaningful trend reversal. The studio also hired Aristotelis Vasilakos, a former physics developer at Kunos Simulazioni, as Chief Creative Officer in May 2026. That hire signals intent. Kunos built Assetto Corsa Competizione's physics model, and bringing that expertise in post-launch is the right call if the goal is long-term sim credibility. Modding support, inherited from GIANTS Software's Farming Simulator pipeline, is a genuine differentiator over competitors and gives the game a runway that iRacing and ACC lack. Where does that leave the purchase decision? PMR is not a finished product in the traditional sense. It launched as an incomplete sim, took a public beating, shed staff, and is rebuilding with community feedback driving each patch. If you are the kind of player who opened ACC on day one and logged 200 hours debugging your wheel settings, you will find something interesting here, especially in the GT3 and LMDh classes across the laser-scanned tracks. If you need a polished, AI-reliable single-player campaign from first boot, the career mode is still finding its shape. Wait for another patch cycle, watch whether the version 2.0 momentum holds, and check in again when the JGTC and Super GT DLC drops properly.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooponline-coopcross-platformachievementscontroller-supportcloud-savestier:aaaSim RacingTire Model DepthCareer ProgressionForce FeedbackDynamic WeatherMod SupportSurvival CareerPost-Launch RecoveryCross-Platform Online

Requisitos del sistema

Mínimos

OS
Windows 10 (x64)
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
50 GB available space
Graphics
NVIDIA RTX 2060 / AMD Radeon RX 580 (6 GB VRAM or more)
Processor
Intel Core i7-8700 / AMD Ryzen 5 (minimum 12 threads required)
Sound Card
Sound card

Recomendados

OS
Windows 11 (x64)
Memory
24 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
50 GB available space
Graphics
NVIDIA RTX 3070 / AMD Radeon RX 6800 (8 GB VRAM or more)
Processor
Intel Core i7-10700 or AMD Ryzen 7 (minimum 12 threads required)
Sound Card
Sound card

DLC y complementos de Project Motor Racing4

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Reseñas y valoraciones

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Información del juego

Desarrolladora
Straight4 Studios
Distribuidora
GIANTS Software
Fecha de lanzamiento
25 nov 2025

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Mejor precio7,04 €
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¿Cuánto cuesta Project Motor Racing?

A 15 de agosto de 2026, la oferta más barata disponible de Project Motor Racing es €7.04 en Gamivo, de entre 19 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Project Motor Racing más barato?

El precio más bajo disponible que seguimos para Project Motor Racing es €7.04 en Gamivo (15 de agosto de 2026). Comparamos 19 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Project Motor Racing?

Project Motor Racing está disponible en PC, Xbox.

¿Cuándo se lanzó Project Motor Racing?

Project Motor Racing se lanzó el 25 de noviembre de 2025.

¿Quién desarrolló Project Motor Racing?

Project Motor Racing fue desarrollado por Straight4 Studios y publicado por GIANTS Software.