Compara los precios de Project Lounge en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Aivaras Ivoškus. Publicado por SA Industry. Lanzado el 9/7/2021. Disponible en PC. Géneros: Casual, Indie.

A scrappy, one-dev social sandbox where you build a 3D hangout space and fill it with drawboards, vinyl players and arcade machines - charming in concept, but honest about the fact that its community has gone very quiet.

I want to be straight with you: Project Lounge is the kind of game that asks more of you than it gives, and I mean that as a specific warning, not a dismissal. The whole premise rests on a social loop. You open the Lounge Editor, shape terrain, set the time of day, drop in objects, and then invite people to share that space with you. Without those people, the loop barely exists. The game was conceived as a gathering place, and whether it functions as one today depends almost entirely on whether you have friends willing to join or whether you are willing to wrangle strangers from Discord servers and Steam community threads to make it work. The Lounge Editor itself is genuinely unpretentious in a way that I appreciate. There are no preset object grids, which means you place everything freehand in whatever angle and position feels right. Terrain shaping is simple but tactile. The interactable objects range from drawboards (collaborative freehand drawing) to vinyl record players to arcade cabinets running classics like Snake and Pong. There is directional 3D voice chat, which, when the room is full, adds a spatial warmth that reminds you what the developer was reaching for. A small Steam Workshop pipeline lets community members contribute 3D models and music, which in theory extends the object library beyond what ships in the base game. Steam Inventory ties into a drop system that rewards time spent, even inside the editor, giving you collectible items to furnish and personalise your space. None of these systems are deep, but each one has a lightness of intention that I find endearing. The honest trouble is population. Community data puts concurrent players at effectively zero most days, and Steam review volume is thin even accounting for the game's age and low price. That is not always fatal for a game like this. If you have a small, tight-knit group of friends who want a low-key virtual hangout with more character than a plain voice call, Project Lounge can genuinely serve that purpose for an evening or two. The low-poly aesthetic reads as intentional rather than undercooked, and the object descriptions scattered through the game have a dry, self-aware humour that suggests a developer who knew exactly what kind of odd little world he was building. The solo experience, though, is close to empty. You are essentially decorating a room in a library nobody visits. For the right kind of buyer, the sub-five-dollar price softens the risk considerably. If you can recruit two or three friends who enjoy sandbox tinkering and are curious about a 3D social space that predates the current wave of social VR titles, there is something quietly worth spending an afternoon with here. Go in with clear expectations: this is a venue, not a game with progression or goals, and the venue is sparsely attended. The Workshop content is modest but browsable, and the Lounge Editor has enough freedom to produce spaces that feel personal. Just do not expect the arcade machines to fill themselves with opponents. Kai, Scout Team

Project Lounge

Project Lounge

9 jul 2021Aivaras IvoškusSA Industry
GamerScout opina

A scrappy, one-dev social sandbox where you build a 3D hangout space and fill it with drawboards, vinyl players and arcade machines - charming in concept, but honest about the fact that its community has gone very quiet.

PC
Steam Deck Unsupported
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.46

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I want to be straight with you: Project Lounge is the kind of game that asks more of you than it gives, and I mean that as a specific warning, not a dismissal. The whole premise rests on a social loop. You open the Lounge Editor, shape terrain, set the time of day, drop in objects, and then invite people to share that space with you. Without those people, the loop barely exists. The game was conceived as a gathering place, and whether it functions as one today depends almost entirely on whether you have friends willing to join or whether you are willing to wrangle strangers from Discord servers and Steam community threads to make it work. The Lounge Editor itself is genuinely unpretentious in a way that I appreciate. There are no preset object grids, which means you place everything freehand in whatever angle and position feels right. Terrain shaping is simple but tactile. The interactable objects range from drawboards (collaborative freehand drawing) to vinyl record players to arcade cabinets running classics like Snake and Pong. There is directional 3D voice chat, which, when the room is full, adds a spatial warmth that reminds you what the developer was reaching for. A small Steam Workshop pipeline lets community members contribute 3D models and music, which in theory extends the object library beyond what ships in the base game. Steam Inventory ties into a drop system that rewards time spent, even inside the editor, giving you collectible items to furnish and personalise your space. None of these systems are deep, but each one has a lightness of intention that I find endearing. The honest trouble is population. Community data puts concurrent players at effectively zero most days, and Steam review volume is thin even accounting for the game's age and low price. That is not always fatal for a game like this. If you have a small, tight-knit group of friends who want a low-key virtual hangout with more character than a plain voice call, Project Lounge can genuinely serve that purpose for an evening or two. The low-poly aesthetic reads as intentional rather than undercooked, and the object descriptions scattered through the game have a dry, self-aware humour that suggests a developer who knew exactly what kind of odd little world he was building. The solo experience, though, is close to empty. You are essentially decorating a room in a library nobody visits. For the right kind of buyer, the sub-five-dollar price softens the risk considerably. If you can recruit two or three friends who enjoy sandbox tinkering and are curious about a 3D social space that predates the current wave of social VR titles, there is something quietly worth spending an afternoon with here. Go in with clear expectations: this is a venue, not a game with progression or goals, and the venue is sparsely attended. The Workshop content is modest but browsable, and the Lounge Editor has enough freedom to produce spaces that feel personal. Just do not expect the arcade machines to fill themselves with opponents.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayerachievementstrading-cardsworkshopcloud-savestier:sub-53D SocialLounge EditorTerrain SculptingDirectional Voice ChatSteam Inventory DropsWorkshop ContentLow-PolyVirtual HangoutFreehand Building

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
500 MB available space
Graphics
GTX 660/AMD Radeon HD 6870/Intel HD 5500
Processor
Intel i3 3*** series

Recomendados

OS
Windows 7 or newer
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
GTX 960/AMD Radeon R7 260
Processor
Intel i5 4*** series

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Información del juego

Desarrolladora
Aivaras Ivoškus
Distribuidora
SA Industry
Fecha de lanzamiento
9 jul 2021

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¿En qué plataformas está disponible Project Lounge?

Project Lounge está disponible en PC.

¿Cuándo se lanzó Project Lounge?

Project Lounge se lanzó el 9 de julio de 2021.

¿Quién desarrolló Project Lounge?

Project Lounge fue desarrollado por Aivaras Ivoškus y publicado por SA Industry.