Compara los precios de Prison Architect - Gangs (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Introversion Software. Publicado por Paradox Interactive. Lanzado el 6/10/2015. Disponible en PC. Géneros: Indie, Simulation, Strategy. Puntuación Metacritic: 83/100.

Gang factions invade your prison in this DLC, forcing you to rethink every cell block, yard schedule, and security tier you thought you had figured out.

Prison Architect is already a systems-heavy sim where staffing ratios and contraband routes quietly determine whether your facility runs or riots. The Gangs DLC layers a persistent faction problem on top of all that, and it does not let you ignore it. Gang members arrive continuously, meaning the population pressure never plateaus. You are not solving a puzzle once and moving on. You are managing an evolving political ecosystem inside your walls, and the moment you relax your patrol coverage or let rival factions share a canteen window, things spiral. The core mechanic here is territorial. Gangs claim space, recruit neutral inmates, and push back against each other and against your authority. That changes how you think about cell block design in a meaningful way. Segregating by gang affiliation sounds simple until you realize it compresses your general population into shrinking zones, which creates its own pressure points. You end up building not just for capacity, but for influence containment. Yard time scheduling becomes a genuine decision tree rather than a checkbox. That is exactly the kind of second-order consequence that makes a sim worth the hours. What works well is the way the system scales with your prison size. A small facility with two rival gangs is a manageable tension. A sprawling complex with five factions, overlapping territories, and a contraband supply chain feeding gang leadership is something closer to a graduate-level problem. The DLC does not hand you a gang-suppression button. It gives you tools, including informants, targeted lockdowns, and reputation mechanics, and expects you to combine them intelligently. Players who enjoyed optimizing the base game's security tiers will find a lot of genuine depth here. The weaknesses are real, though. The AI governing gang behavior is competent but not unpredictable. Once you understand the faction logic, you can build prison layouts that essentially neuter the threat through geometry, which reduces the late-game tension if you are min-maxing. New players to the base game should also know this DLC is not a good entry point. The gang systems assume you already understand the fundamentals of needs management, staff deployment, and regime scheduling. Come in cold and the complexity will read as chaos rather than depth. Spend twenty or thirty hours with the base game first, get comfortable with your bureaucracy tree, then install this. For returning players or anyone who has already seen the base sandbox become routine, the Gangs DLC is a legitimate reason to start a fresh prison. The mod ecosystem around Prison Architect has also embraced gang content, so there are community-built extensions that push the faction systems even further if the vanilla implementation eventually feels solved. Solid expansion, real strategic weight, honest about what it demands from you. Diego, Scout Team

Prison Architect - Gangs (DLC)

Prison Architect - Gangs (DLC)

Complemento / DLC de Prison Architect — ver juego completo
6 oct 2015Introversion SoftwareParadox Interactive
GamerScout opina

Gang factions invade your prison in this DLC, forcing you to rethink every cell block, yard schedule, and security tier you thought you had figured out.

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Steam Deck PlayableProtonDB Gold
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Prison Architect is already a systems-heavy sim where staffing ratios and contraband routes quietly determine whether your facility runs or riots. The Gangs DLC layers a persistent faction problem on top of all that, and it does not let you ignore it. Gang members arrive continuously, meaning the population pressure never plateaus. You are not solving a puzzle once and moving on. You are managing an evolving political ecosystem inside your walls, and the moment you relax your patrol coverage or let rival factions share a canteen window, things spiral. The core mechanic here is territorial. Gangs claim space, recruit neutral inmates, and push back against each other and against your authority. That changes how you think about cell block design in a meaningful way. Segregating by gang affiliation sounds simple until you realize it compresses your general population into shrinking zones, which creates its own pressure points. You end up building not just for capacity, but for influence containment. Yard time scheduling becomes a genuine decision tree rather than a checkbox. That is exactly the kind of second-order consequence that makes a sim worth the hours. What works well is the way the system scales with your prison size. A small facility with two rival gangs is a manageable tension. A sprawling complex with five factions, overlapping territories, and a contraband supply chain feeding gang leadership is something closer to a graduate-level problem. The DLC does not hand you a gang-suppression button. It gives you tools, including informants, targeted lockdowns, and reputation mechanics, and expects you to combine them intelligently. Players who enjoyed optimizing the base game's security tiers will find a lot of genuine depth here. The weaknesses are real, though. The AI governing gang behavior is competent but not unpredictable. Once you understand the faction logic, you can build prison layouts that essentially neuter the threat through geometry, which reduces the late-game tension if you are min-maxing. New players to the base game should also know this DLC is not a good entry point. The gang systems assume you already understand the fundamentals of needs management, staff deployment, and regime scheduling. Come in cold and the complexity will read as chaos rather than depth. Spend twenty or thirty hours with the base game first, get comfortable with your bureaucracy tree, then install this. For returning players or anyone who has already seen the base sandbox become routine, the Gangs DLC is a legitimate reason to start a fresh prison. The mod ecosystem around Prison Architect has also embraced gang content, so there are community-built extensions that push the faction systems even further if the vanilla implementation eventually feels solved. Solid expansion, real strategic weight, honest about what it demands from you.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamGang ManagementFaction SystemsTerritory ControlLate-Game DepthPopulation ManagementSecurity StrategyReplayable SandboxDLC

Requisitos del sistema

Mínimos

OS
Windows® 10 Home 64 Bit
Processor
Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
Memory
6 GB RAM
Graphics
Nvidia 8600 / Radeon equivalent (2009 era) Hard Drive:400 MB HD space

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Reseñas y valoraciones

Metacritic
83
Steam
89%(73,338)

Información del juego

Desarrolladora
Introversion Software
Distribuidora
Paradox Interactive
Fecha de lanzamiento
6 oct 2015

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Prison Architect - Gangs (DLC) está disponible en PC.

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Prison Architect - Gangs (DLC) se lanzó el 6 de octubre de 2015.

¿Quién desarrolló Prison Architect - Gangs (DLC)?

Prison Architect - Gangs (DLC) fue desarrollado por Introversion Software y publicado por Paradox Interactive.

¿Merece la pena comprar Prison Architect - Gangs (DLC)?

Prison Architect - Gangs (DLC) tiene una puntuación Metacritic de 83/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.