Compara los precios de PONCHO en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Delve Interactive. Publicado por Rising Star Games. Lanzado el 3/11/2015. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Casual, Indie. Puntuación Metacritic: 62/100.

Gorgeous pixel art, a chiptune soundtrack that lingers, and one genuinely clever mechanic - then the moving platforms arrive and test your patience as much as your reflexes. Worth it if you can forgive some rough edges.

I have a soft spot for small games that try one bold thing and commit to it completely. PONCHO's bold thing is its parallax platforming: you control a tiny robot through a post-apocalyptic open world and can shift freely between foreground, mid-ground, and background layers at the press of a shoulder button. What was once a purely decorative scrolling trick in 16-bit games becomes the entire grammar of movement and puzzle-solving here. When it clicks - hopping between planes to reach a platform that looked unreachable from your starting depth, or timing a layer shift around a block that slides in and out of your plane - it genuinely feels like a small revelation. Delve Interactive coined the term "parallax platforming" for this, and that confidence is earned. The world itself is one of the things that kept me going when the difficulty spiked. Humanity has been gone for centuries, and the robots left behind have built their own quiet societies among the overgrowth and ruins. You talk to them, revive dormant ones for a character you meet along the way, and collect gems to spend at robot merchants on color-coded keys that unlock new zones. The level design is open-ended rather than linear - several distinct zones connect via portals - and the environmental art shifts from lush reclaimed forests to crumbling urban shells. The music threads through all of it: a chiptune-inflected score that feels both nostalgic and genuinely melancholy, matched carefully to each area's mood. If you play with headphones, the atmosphere alone carries the first couple of hours. Here is where honesty is necessary, though. The game lands a Metacritic of 62 and mixed Steam reviews for real reasons. The layer-switching that feels elegant in the early zones becomes a liability when moving platforms enter the picture - platforms that shift between planes on their own schedule, demanding precise timing on top of the spatial reasoning already required. Sparse checkpointing compounds this: some vertical tower sequences send you all the way back to ground level on a single mistake, and that feels punitive rather than fair. Navigation between zones is almost never signposted, so backtracking in search of a missed key or a hidden path is a regular occurrence. Keyboard controls are genuinely rough - a controller is close to mandatory. There were also reports at launch of a respawn loop bug and occasional frame-rate drops in busier areas; patches have addressed some of these, but the game's polish ceiling was always modest. Who is this actually for? Pixel-art lovers and mood-seekers who are willing to absorb some friction. If your benchmark for a satisfying indie is Fez or VVVVVV - games built around a single spatial mechanic with patient, exploratory pacing - PONCHO belongs in the same conversation, even if it sits below both in execution. A full run clocks around five to six hours, and the game knows when to end, which I respect enormously. The story is minimal and a little elliptical, but its post-apocalyptic loneliness lands quietly rather than hammering you with lore. For a certain kind of player, that restraint is the whole appeal. Kai, Scout Team

PONCHO

PONCHO

3 nov 2015Delve InteractiveRising Star Games
GamerScout opina

Gorgeous pixel art, a chiptune soundtrack that lingers, and one genuinely clever mechanic - then the moving platforms arrive and test your patience as much as your reflexes. Worth it if you can forgive some rough edges.

PCMacLinux
ProtonDB Gold
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Mínimo histórico: €1.47

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Acerca de PONCHO

I have a soft spot for small games that try one bold thing and commit to it completely. PONCHO's bold thing is its parallax platforming: you control a tiny robot through a post-apocalyptic open world and can shift freely between foreground, mid-ground, and background layers at the press of a shoulder button. What was once a purely decorative scrolling trick in 16-bit games becomes the entire grammar of movement and puzzle-solving here. When it clicks - hopping between planes to reach a platform that looked unreachable from your starting depth, or timing a layer shift around a block that slides in and out of your plane - it genuinely feels like a small revelation. Delve Interactive coined the term "parallax platforming" for this, and that confidence is earned. The world itself is one of the things that kept me going when the difficulty spiked. Humanity has been gone for centuries, and the robots left behind have built their own quiet societies among the overgrowth and ruins. You talk to them, revive dormant ones for a character you meet along the way, and collect gems to spend at robot merchants on color-coded keys that unlock new zones. The level design is open-ended rather than linear - several distinct zones connect via portals - and the environmental art shifts from lush reclaimed forests to crumbling urban shells. The music threads through all of it: a chiptune-inflected score that feels both nostalgic and genuinely melancholy, matched carefully to each area's mood. If you play with headphones, the atmosphere alone carries the first couple of hours. Here is where honesty is necessary, though. The game lands a Metacritic of 62 and mixed Steam reviews for real reasons. The layer-switching that feels elegant in the early zones becomes a liability when moving platforms enter the picture - platforms that shift between planes on their own schedule, demanding precise timing on top of the spatial reasoning already required. Sparse checkpointing compounds this: some vertical tower sequences send you all the way back to ground level on a single mistake, and that feels punitive rather than fair. Navigation between zones is almost never signposted, so backtracking in search of a missed key or a hidden path is a regular occurrence. Keyboard controls are genuinely rough - a controller is close to mandatory. There were also reports at launch of a respawn loop bug and occasional frame-rate drops in busier areas; patches have addressed some of these, but the game's polish ceiling was always modest. Who is this actually for? Pixel-art lovers and mood-seekers who are willing to absorb some friction. If your benchmark for a satisfying indie is Fez or VVVVVV - games built around a single spatial mechanic with patient, exploratory pacing - PONCHO belongs in the same conversation, even if it sits below both in execution. A full run clocks around five to six hours, and the game knows when to end, which I respect enormously. The story is minimal and a little elliptical, but its post-apocalyptic loneliness lands quietly rather than hammering you with lore. For a certain kind of player, that restraint is the whole appeal.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Parallax PlatformingPost-Apocalyptic RobotsController RequiredPuzzle-PlatformerChiptune SoundtrackOpen-World ExplorationShort PlaytimeChallenging Checkpoints

Requisitos del sistema

Mínimos

OS
Windows Vista
Memory
2 GB RAM
Storage
500 MB available space
Graphics
AMD Radeon HD 6770M (Or similar with at least 512mb Vram)
Processor
2.0 GHz CPU
Sound Card
N/A

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Reseñas y valoraciones

Metacritic
62

Información del juego

Desarrolladora
Delve Interactive
Distribuidora
Rising Star Games
Fecha de lanzamiento
3 nov 2015

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¿En qué plataformas está disponible PONCHO?

PONCHO está disponible en PC, Mac, Linux.

¿Cuándo se lanzó PONCHO?

PONCHO se lanzó el 3 de noviembre de 2015.

¿Quién desarrolló PONCHO?

PONCHO fue desarrollado por Delve Interactive y publicado por Rising Star Games.

¿Merece la pena comprar PONCHO?

PONCHO tiene una puntuación Metacritic de 62/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.