Compara los precios de Pompom en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por TOMO CAMP. Publicado por PID Games. Lanzado el 14/3/2022. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Indie.

Forget controlling the hero. Pompom hands you the world itself, and whether a small hamster lives or dies is entirely, wonderfully your fault. Six hours of the most charming puzzle-platforming you'll quietly recommend to everyone.

I was skeptical in the best way when I first loaded Pompom. The premise sounds like a gimmick: a hamster auto-runs through a SNES-soaked side-scroller while you, playing something closer to a benevolent deity with a mouse cursor, frantically place platforms, springs, cannons, and umbrellas to stop him from plummeting into oblivion. Thirty minutes in, that skepticism had fully dissolved. There is something quietly wonderful about surrendering character control and discovering that the puzzle design beneath is genuinely clever. The core loop is tighter than it first appears. Pompom marches forward with zero regard for your preparation level, jumping the moment he hits a platform's edge. Your job is to read the level, burn through your limited stock of tools, and make the geometry work before he reaches a gap you haven't filled. The game gives you a brief time-freeze to place objects, but the window is short, and in the mine-cart and rail-track sections the screen scrolls whether you are ready or not. That tension between thinking and reacting is exactly where Pompom lives, and it stays fresh across eight worlds because TOMO CAMP keeps layering in new verbs: sticky honey surfaces that slow momentum, ropes for whip-swinging, vines to prune, ghosts to illuminate, cannons to trajectory-plan. Each mechanic arrives previewed in the background of earlier stages so the teaching never feels like a wall of text. The level design, frankly, is better than a game this small has any obligation to be. The presentation earns its own paragraph. The pixel art is a sincere, hand-crafted love letter to mid-nineties console platformers, the kind that makes you check who made it and quietly respect that one person apparently cared this much. The soundtrack hums along with a lightness that other reviewers noted gets stuck in your head, and I agree completely. It suits a game that never once takes itself seriously. Pompom himself is an irresistibly overconfident hamster, barrel-chesting into every level as if he did not just die four times on the previous screen. The world design shifts from outer space to beaches of flying fish to jungle temples, and each setting gets its own visual and mechanical personality. There are friction points worth naming honestly. The boss encounters at the end of each world are the weakest part of the package. Because Pompom moves on his own, directing him onto a pirate cat's head requires a kind of indirect herding that occasionally feels less like a puzzle and more like a lottery. The camera-scroll issue during fast sections, where pausing to place an object stops the camera from advancing, can leave you reacting to threats you could not see coming. Neither problem is a dealbreaker, but players who expect precision in their boss fights may flinch. The full run clocks in around six hours, which is about right for the price point. It knows when to end, and that restraint is its own form of craft. If you grew up with Donkey Kong Country and have a soft spot for indie games that do one smart thing and execute it cleanly, Pompom is worth your afternoon. It is the kind of small, handmade game that the algorithm buries and word-of-mouth rescues. I am glad to be part of that chain. Kai, Scout Team

Pompom

Pompom

14 mar 2022TOMO CAMPPID Games
GamerScout opina

Forget controlling the hero. Pompom hands you the world itself, and whether a small hamster lives or dies is entirely, wonderfully your fault. Six hours of the most charming puzzle-platforming you'll quietly recommend to everyone.

PCMacLinux
Steam Deck Playable
Mejor precio disponible
1,48 €
en Kinguin
Mínimo registrado: 1,48 €
Sigue este precio

Veredicto de GamerScout

A clever, handcrafted puzzle-platformer that earns its six hours; best for players who enjoyed Donkey Kong Country and want something genuinely different.

Comparar precios(7 tiendas)

KinguinMejor precio
StandardGlobalSteam KeyClave
1,48 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,53 €-85%
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
1,56 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
2,14 €-18%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
2,44 €-84%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
8,69 €-42%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
8,99 €-40%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
9,47 €-5%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
1,48 €13 jul 2026
Mejor precio actual
1,48 €
El más bajo desde que lo seguimos
Tiendas de claves
1,40 €1,48 €1,56 €1,64 €6 Jun24 Jun11 Jul29 Jul15 Aug
6 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Pompom

I was skeptical in the best way when I first loaded Pompom. The premise sounds like a gimmick: a hamster auto-runs through a SNES-soaked side-scroller while you, playing something closer to a benevolent deity with a mouse cursor, frantically place platforms, springs, cannons, and umbrellas to stop him from plummeting into oblivion. Thirty minutes in, that skepticism had fully dissolved. There is something quietly wonderful about surrendering character control and discovering that the puzzle design beneath is genuinely clever. The core loop is tighter than it first appears. Pompom marches forward with zero regard for your preparation level, jumping the moment he hits a platform's edge. Your job is to read the level, burn through your limited stock of tools, and make the geometry work before he reaches a gap you haven't filled. The game gives you a brief time-freeze to place objects, but the window is short, and in the mine-cart and rail-track sections the screen scrolls whether you are ready or not. That tension between thinking and reacting is exactly where Pompom lives, and it stays fresh across eight worlds because TOMO CAMP keeps layering in new verbs: sticky honey surfaces that slow momentum, ropes for whip-swinging, vines to prune, ghosts to illuminate, cannons to trajectory-plan. Each mechanic arrives previewed in the background of earlier stages so the teaching never feels like a wall of text. The level design, frankly, is better than a game this small has any obligation to be. The presentation earns its own paragraph. The pixel art is a sincere, hand-crafted love letter to mid-nineties console platformers, the kind that makes you check who made it and quietly respect that one person apparently cared this much. The soundtrack hums along with a lightness that other reviewers noted gets stuck in your head, and I agree completely. It suits a game that never once takes itself seriously. Pompom himself is an irresistibly overconfident hamster, barrel-chesting into every level as if he did not just die four times on the previous screen. The world design shifts from outer space to beaches of flying fish to jungle temples, and each setting gets its own visual and mechanical personality. There are friction points worth naming honestly. The boss encounters at the end of each world are the weakest part of the package. Because Pompom moves on his own, directing him onto a pirate cat's head requires a kind of indirect herding that occasionally feels less like a puzzle and more like a lottery. The camera-scroll issue during fast sections, where pausing to place an object stops the camera from advancing, can leave you reacting to threats you could not see coming. Neither problem is a dealbreaker, but players who expect precision in their boss fights may flinch. The full run clocks in around six hours, which is about right for the price point. It knows when to end, and that restraint is its own form of craft. If you grew up with Donkey Kong Country and have a soft spot for indie games that do one smart thing and execute it cleanly, Pompom is worth your afternoon. It is the kind of small, handmade game that the algorithm buries and word-of-mouth rescues. I am glad to be part of that chain.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttier:sub-5Indirect ControlEnvironmental PuzzleAuto-Runner HybridBoss GauntletSNES TributeMouse-DrivenResource ManagementWorld-Building Mechanic

Requisitos del sistema

Mínimos

OS
Windows 7+
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
3216 MB available space
Graphics
videocard with 512Mo VRAM
Processor
1 GHz

Recomendados

Requires a 64-bit processor and operating system

Sigue explorando

Community Discussion

Be the first to comment on Pompom.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
TOMO CAMP
Distribuidora
PID Games
Fecha de lanzamiento
14 mar 2022

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio1,48 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Pompom →

Preguntas frecuentes sobre Pompom

¿Cuánto cuesta Pompom?

A 15 de agosto de 2026, la oferta más barata disponible de Pompom es €1.48 en Kinguin, de entre 9 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Pompom más barato?

El precio más bajo disponible que seguimos para Pompom es €1.48 en Kinguin (15 de agosto de 2026). Comparamos 9 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Pompom?

Pompom está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Pompom?

Pompom se lanzó el 14 de marzo de 2022.

¿Quién desarrolló Pompom?

Pompom fue desarrollado por TOMO CAMP y publicado por PID Games.