Compara los precios de Plateman en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por 柠檬弓工作室. Publicado por East2West Games. Lanzado el 18/7/2024. Disponible en PC. Géneros: Action, Adventure, Indie, RPG.

Steampunk Metroidvania from a small Chinese indie studio that mixes Shaman mythology with gear-and-piston aesthetics - an odd combination that mostly works if you give it room to breathe.

I gravitate toward the small, weird ones that nobody puts on a list, and Plateman is exactly that kind of game. It comes from a one-team Chinese studio, published by East2West Games, and it wears its influences and cultural roots openly: steampunk industrial design rubbing shoulders with Shaman mythology, gears and lightning existing in the same visual sentence. That friction is the whole pitch, and it lands more often than you'd expect from a game this modest in scope. The setup drops you into the skin of a high school student who stumbles into a civilization ruled by difference engines - enormous mechanical computers powered by steam - and wakes up as an amnesiac Steam Shaman with lightning running through his hands. It is a classic found-in-another-world frame, but the amnesia here is not a lazy excuse to skip exposition; it is the actual emotional spine of the journey. The soul tree, which gates your unlockable abilities, gives that quest for self-discovery a mechanical shape that you feel progressing room by room. Combat is built around the Shaman Drum weapon system. Rather than swapping conventional swords or guns, you chain drum-based skills together, layering Shaman spells on top of steam-machine upgrades through a skill tree that grows in genuine, satisfying increments. Lightning power adds a second dimension: it factors into both fights and environmental problem-solving, so the same ability that staggers a gear-monster can also interact with a steam contraption blocking your path. The nonlinear map structure leans Metroidvania - areas open up as your toolkit grows, and backtracking reveals corridors that were locked on your first pass. The community has flagged the map as large and complex, with hidden rooms that reward patient exploration over speed-running. The industrial aesthetic is the game's quietest strength. Every screen is built from cogs, pistons, glass tubes, and pressurized chambers, and the coherence of that visual language gives even routine corridors a sense of place. The clash between cold mechanical imagery and the organic, ritual weight of Shaman culture creates an atmosphere that feels genuinely original rather than genre-familiar. It is not a polished AAA steampunk skin - the seams of a small team show in places, and English localization has a few rough patches - but the handcraft is real, and for narrative-minded platformer fans, that counts for something. Where Plateman asks for patience is in pacing. The opening hours are deliberately slow, and the game trusts you to sit with its world before it opens up mechanically. Players who want immediate action will bounce off it. Players willing to follow a quiet, strange story about memory and decaying civilizations will find a game that knows exactly what it wants to be. The soul tree, the Shaman Drum combos, and the nonlinear structure all point toward the same idea: discovery over conquest. For that audience, this is a rewarding, underseen corner of the 2D platformer space. Kai, Scout Team

Plateman

Plateman

18 jul 2024柠檬弓工作室East2West Games
GamerScout opina

Steampunk Metroidvania from a small Chinese indie studio that mixes Shaman mythology with gear-and-piston aesthetics - an odd combination that mostly works if you give it room to breathe.

PC
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I gravitate toward the small, weird ones that nobody puts on a list, and Plateman is exactly that kind of game. It comes from a one-team Chinese studio, published by East2West Games, and it wears its influences and cultural roots openly: steampunk industrial design rubbing shoulders with Shaman mythology, gears and lightning existing in the same visual sentence. That friction is the whole pitch, and it lands more often than you'd expect from a game this modest in scope. The setup drops you into the skin of a high school student who stumbles into a civilization ruled by difference engines - enormous mechanical computers powered by steam - and wakes up as an amnesiac Steam Shaman with lightning running through his hands. It is a classic found-in-another-world frame, but the amnesia here is not a lazy excuse to skip exposition; it is the actual emotional spine of the journey. The soul tree, which gates your unlockable abilities, gives that quest for self-discovery a mechanical shape that you feel progressing room by room. Combat is built around the Shaman Drum weapon system. Rather than swapping conventional swords or guns, you chain drum-based skills together, layering Shaman spells on top of steam-machine upgrades through a skill tree that grows in genuine, satisfying increments. Lightning power adds a second dimension: it factors into both fights and environmental problem-solving, so the same ability that staggers a gear-monster can also interact with a steam contraption blocking your path. The nonlinear map structure leans Metroidvania - areas open up as your toolkit grows, and backtracking reveals corridors that were locked on your first pass. The community has flagged the map as large and complex, with hidden rooms that reward patient exploration over speed-running. The industrial aesthetic is the game's quietest strength. Every screen is built from cogs, pistons, glass tubes, and pressurized chambers, and the coherence of that visual language gives even routine corridors a sense of place. The clash between cold mechanical imagery and the organic, ritual weight of Shaman culture creates an atmosphere that feels genuinely original rather than genre-familiar. It is not a polished AAA steampunk skin - the seams of a small team show in places, and English localization has a few rough patches - but the handcraft is real, and for narrative-minded platformer fans, that counts for something. Where Plateman asks for patience is in pacing. The opening hours are deliberately slow, and the game trusts you to sit with its world before it opens up mechanically. Players who want immediate action will bounce off it. Players willing to follow a quiet, strange story about memory and decaying civilizations will find a game that knows exactly what it wants to be. The soul tree, the Shaman Drum combos, and the nonlinear structure all point toward the same idea: discovery over conquest. For that audience, this is a rewarding, underseen corner of the 2D platformer space.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttier:sub-5Shaman MythologySoul Tree ProgressionLightning CombatDifference Engine LoreAmnesia NarrativeIndustrial AestheticsChinese Indie

Requisitos del sistema

Mínimos

Memory
6 GB RAM
Storage
10 GB available space
Graphics
AMD Radeon R9 260X / Geforece GTX 760
Processor
AMD FX-4350 / Intel Core i5-4460

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Memory
8 GB RAM
Storage
10 GB available space
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AMD Radeon R9 290 / GeForce GTX 1050 Ti
Processor
AMD FX-6300 / Intel Core i5-4590

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Información del juego

Desarrolladora
柠檬弓工作室
Distribuidora
East2West Games
Fecha de lanzamiento
18 jul 2024

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¿En qué plataformas está disponible Plateman?

Plateman está disponible en PC.

¿Cuándo se lanzó Plateman?

Plateman se lanzó el 18 de julio de 2024.

¿Quién desarrolló Plateman?

Plateman fue desarrollado por 柠檬弓工作室 y publicado por East2West Games.