Compara los precios de Pax Nova en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Grey Wolf Entertainment. Publicado por Iceberg Interactive. Lanzado el 28/4/2020. Disponible en PC. Géneros: Indie, Strategy.

Scratch the surface of a Civ-in-space concept and you find a mixed-review 4X with genuine ideas buried under AI problems and a tutorial that barely exists. Worth your time at the right price point.

My spreadsheet instinct says to open with the numbers, so here they are: a Mixed Steam rating sitting around 53-56%, no Metacritic score, and a concurrent player count that has flatlined years after launch. That summary sounds brutal. The real picture is a bit more complicated, and if you have any patience for rough-edged 4X games, it is worth understanding what Pax Nova actually is before writing it off. The core concept is a dual-layer sci-fi 4X where you start on the surface of a colonized planet and eventually earn your way into space. Landing on a new world, you build district-based cities that require careful tile placement, since pollution, citizen capacity, and proximity rules all interact in ways that genuinely reward thoughtful planning. The horizontal city-building system, where each district placement has a citizen cost and specific adjacency considerations, is actually one of the more interesting takes on city management in the budget 4X space. Unit customization adds another layer: rather than a static upgrade tree, you slot new weapons and armor unlocked through tech research onto your existing unit chassis. Kinetic, explosive, artillery, beam, and phaser weapon types each serve a different combat purpose on paper, and you can field anything from armored cavalry to, with enough research, customized mechs. Fifteen preset factions cover the usual archetypes, militarists get outpost bonuses, eco-oriented factions suppress pollution growth, and so on, with a custom faction creator available if none of them fit your preferred approach. Diplomacy and a light Edicts and Paths system add modest political texture. The ambition is there. The execution has real holes. The tutorial is effectively absent, which matters less for genre veterans than it does for newcomers who will genuinely struggle to understand why their city economy stopped growing or why their units are not firing at targets in range. Unit pathfinding is weak, and late-game planetary maps can become congested when your own ground forces block each other on hex tiles. The AI is the biggest strategic concern: while post-launch patches improved it meaningfully, some AI factions still stall out and fail to expand beyond their starting planet, which collapses mid-game tension. When that happens, military victory becomes a rote exercise in building more units than the AI can process, not an actual decision tree. The space layer, which should be the crowning arc of a run, ends up feeling thinner than the planetary layer it is supposed to transcend. Space travel is more transit hub than strategic depth, and large-scale fleet battles feel undercooked next to what you can do on the ground. Here is the reframe I would offer to someone sitting on the fence: Pax Nova is not a 200-hour Paradox campaign. It is closer to a 30-to-40 hour run that asks you to manage pollution budgets, research eras, and multi-planet logistics at a pace that feels accessible rather than overwhelming. The Edicts and Paths systems give you light ideological flavor without demanding mastery. If you come from Civ or lighter 4X territory and want a sci-fi setting with a genuine multi-planet scope, this fits that slot at a sub-five-dollar price point better than most alternatives. If you come in expecting Masters of Orion-level strategic depth or tight late-game AI competition, you will hit the ceiling fast. The Workshop support is present for those willing to look, though community mod output for this title has been modest. Replayability is limited by the faction asymmetry not being wide enough to meaningfully change how you approach each run. The honest assessment is that Pax Nova had more going for it at launch than its Steam score suggested, found a small dedicated audience, and then largely ran out of post-launch support momentum. What remains is a budget 4X with a handful of smart ideas, a city-building layer that actually works, and enough science-fiction atmosphere to make the first 20 turns feel genuinely engaging. Just go in knowing the late game is where the cracks show. Diego, Scout Team

Pax Nova

Pax Nova

28 abr 2020Grey Wolf EntertainmentIceberg Interactive
GamerScout opina

Scratch the surface of a Civ-in-space concept and you find a mixed-review 4X with genuine ideas buried under AI problems and a tutorial that barely exists. Worth your time at the right price point.

PC
ProtonDB Gold
Mejor precio disponible
2,38 €-90%
en Eneba
Mínimo registrado: 2,24 €
Sigue este precio

Veredicto de GamerScout

Solid budget pick for light 4X fans who can forgive absent tutorials and AI that folds under pressure in the late game.

Comparar precios(8 tiendas)

EnebaMejor precio
StandardGlobalSteam KeyClave
2,38 €-90%
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Comprar
StandardGlobalSteam KeyClave
2,51 €
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StandardGlobalSteam KeyClave
2,51 €
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StandardEuropa (UE)Steam KeyClave
2,61 €
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StandardGlobalSteam KeyClave
3,12 €-68%
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Comprar
StandardGlobalSteam KeyClave
3,38 €-18%
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Comprar
StandardGlobalSteam KeyClave
4,41 €-82%
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Comprar
StandardGlobalSteam KeyClave
21,99 €
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Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

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Historial de precios

Mínimo registrado
2,24 €21 jun 2026
Mejor precio actual
2,38 €
Tiendas de claves
2,20 €2,35 €2,50 €2,65 €10 Jun27 Jun13 Jul30 Jul15 Aug
10 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Pax Nova

My spreadsheet instinct says to open with the numbers, so here they are: a Mixed Steam rating sitting around 53-56%, no Metacritic score, and a concurrent player count that has flatlined years after launch. That summary sounds brutal. The real picture is a bit more complicated, and if you have any patience for rough-edged 4X games, it is worth understanding what Pax Nova actually is before writing it off. The core concept is a dual-layer sci-fi 4X where you start on the surface of a colonized planet and eventually earn your way into space. Landing on a new world, you build district-based cities that require careful tile placement, since pollution, citizen capacity, and proximity rules all interact in ways that genuinely reward thoughtful planning. The horizontal city-building system, where each district placement has a citizen cost and specific adjacency considerations, is actually one of the more interesting takes on city management in the budget 4X space. Unit customization adds another layer: rather than a static upgrade tree, you slot new weapons and armor unlocked through tech research onto your existing unit chassis. Kinetic, explosive, artillery, beam, and phaser weapon types each serve a different combat purpose on paper, and you can field anything from armored cavalry to, with enough research, customized mechs. Fifteen preset factions cover the usual archetypes, militarists get outpost bonuses, eco-oriented factions suppress pollution growth, and so on, with a custom faction creator available if none of them fit your preferred approach. Diplomacy and a light Edicts and Paths system add modest political texture. The ambition is there. The execution has real holes. The tutorial is effectively absent, which matters less for genre veterans than it does for newcomers who will genuinely struggle to understand why their city economy stopped growing or why their units are not firing at targets in range. Unit pathfinding is weak, and late-game planetary maps can become congested when your own ground forces block each other on hex tiles. The AI is the biggest strategic concern: while post-launch patches improved it meaningfully, some AI factions still stall out and fail to expand beyond their starting planet, which collapses mid-game tension. When that happens, military victory becomes a rote exercise in building more units than the AI can process, not an actual decision tree. The space layer, which should be the crowning arc of a run, ends up feeling thinner than the planetary layer it is supposed to transcend. Space travel is more transit hub than strategic depth, and large-scale fleet battles feel undercooked next to what you can do on the ground. Here is the reframe I would offer to someone sitting on the fence: Pax Nova is not a 200-hour Paradox campaign. It is closer to a 30-to-40 hour run that asks you to manage pollution budgets, research eras, and multi-planet logistics at a pace that feels accessible rather than overwhelming. The Edicts and Paths systems give you light ideological flavor without demanding mastery. If you come from Civ or lighter 4X territory and want a sci-fi setting with a genuine multi-planet scope, this fits that slot at a sub-five-dollar price point better than most alternatives. If you come in expecting Masters of Orion-level strategic depth or tight late-game AI competition, you will hit the ceiling fast. The Workshop support is present for those willing to look, though community mod output for this title has been modest. Replayability is limited by the faction asymmetry not being wide enough to meaningfully change how you approach each run. The honest assessment is that Pax Nova had more going for it at launch than its Steam score suggested, found a small dedicated audience, and then largely ran out of post-launch support momentum. What remains is a budget 4X with a handful of smart ideas, a city-building layer that actually works, and enough science-fiction atmosphere to make the first 20 turns feel genuinely engaging. Just go in knowing the late game is where the cracks show.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardsworkshoptier:sub-5Dual-Layer 4XUnit CustomizationDistrict-Based CitiesFaction CreatorWeak TutorialBudget 4XMulti-Planet ColonizationEdicts System

Requisitos del sistema

Mínimos

OS
Windows Vista, 7, 8 , 10 - 64 bit
Memory
6 GB RAM
DirectX
Version 9.0c
Graphics
1 GB NVIDIA GeForce GTX 460 or equivalent
Processor
3.0 Ghz Intel Core i3 or equivalent

Recomendados

OS
Windows Vista, 7, 8 , 10 - 64 bit
Memory
8 GB RAM
DirectX
Version 9.0c
Graphics
1 GB NVIDIA GeForce GTX 660 or equivalent
Processor
4.0 Ghz Intel Core i5 or equivalent

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Reseñas y valoraciones

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Información del juego

Desarrolladora
Grey Wolf Entertainment
Distribuidora
Iceberg Interactive
Fecha de lanzamiento
28 abr 2020

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Mejor precio2,38 €
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Preguntas frecuentes sobre Pax Nova

¿Cuánto cuesta Pax Nova?

A 15 de agosto de 2026, la oferta más barata disponible de Pax Nova es €2.38 en Eneba, de entre 9 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Pax Nova más barato?

El precio más bajo disponible que seguimos para Pax Nova es €2.38 en Eneba (15 de agosto de 2026). Comparamos 9 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Pax Nova?

Pax Nova está disponible en PC.

¿Cuándo se lanzó Pax Nova?

Pax Nova se lanzó el 28 de abril de 2020.

¿Quién desarrolló Pax Nova?

Pax Nova fue desarrollado por Grey Wolf Entertainment y publicado por Iceberg Interactive.