Compara los precios de Panzer Paladin en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tribute Games Inc.. Publicado por Tribute Games Inc.. Lanzado el 21/7/2020. Disponible en PC. Géneros: Action. Puntuación Metacritic: 76/100.

Pilot a giant mech through 17 globally-themed stages, grabbing enemy weapons mid-fight and snapping them in half to cast spells - it's the most fun you'll have recycling a demon's own lance against it.

My first few minutes with Panzer Paladin felt like cracking open a cartridge from a parallel timeline where the NES never died. Tribute Games set out to build a love letter to 8-bit action-platformers, drawing clear lines back to Mega Man's stage-select structure, Zelda II's high-low blocking system, and Blaster Master's dual-character tension between a mech and its pilot. The result lands somewhere between nostalgic comfort food and genuine mechanical novelty, and that balance is what makes it worth talking about. The core loop is the best thing here. You pilot Grit, a hulking suit of power armor, through country-themed stages ranging from Japan to Tanzania to Greece, and every enemy you defeat has a chance of dropping a melee weapon you can scoop up and immediately use. Over 100 weapon variants exist, from swords and spears to hammers and hockey sticks, and the combat mechanics layer on a rock-paper-scissors weapon triangle for damage bonuses, a durability system that pushes you to burn through your arsenal rather than hoard it, and the ability to deliberately shatter a weapon to trigger its stored spell - anything from a heal to a screen-clearing blast. That last mechanic is quietly clever: it turns your resource management into an active decision rather than a passive countdown. When you eject from Grit and play as Flame, the android pilot, the game shifts to a faster, frailer experience using a laser whip for attacks, gap-swinging, and recharging Grit's energy. The two modes complement each other well, and losing one character mid-stage genuinely changes how you have to play. Where the game earns its mixed Steam score is in the places that feel authentically, stubbornly old-school in ways that aren't charming. Checkpoints require depositing a weapon to activate, sparse placement is unforgiving, and the Spirit Burden mechanic - where carrying too many weapons raises the danger level and summons a miniboss - goes almost entirely unexplained until late in the story. First-time players will almost certainly tank their own run by hoarding gear without knowing the penalty. Bottomless pits hidden just offscreen, insta-death falls, and slightly floaty jump physics round out a difficulty spike that can feel punishing rather than fair, especially before you've memorized stage layouts. Easy mode softens things, but it doesn't fix the underlying design philosophy that if the original NES did it, it stays. Post-launch, a free Challenge Core update added 11 new challenge rooms, a speedrun leaderboard, an 8-bit soundtrack mode, and expanded Blacksmith storage. The Blacksmith itself - a sprite editor that lets you design and share custom weapons via Steam Workshop - is the kind of bonus feature that shouldn't be as fun as it is. Remix mode unlocks after finishing the story, essentially a harder New Game Plus with reshuffled enemy placement. Tournament mode throws every boss at you in sequence. For the runtime, there is genuine replay value here, especially for speedrunners. The visual presentation is consistently excellent: pixel art that sits somewhere between NES fidelity and Neo Geo boldness, with animations that actually sell the weight of the mech. The chiptune soundtrack rocks hard and suits the 80s mecha-anime tone throughout. Panzer Paladin knows exactly what it wants to be, and if you're someone who grew up memorizing Mega Man stages or grinding through Castlevania on a Saturday afternoon, that clarity of vision is its strongest selling point. Casual players who expect modern difficulty conventions will bounce off the checkpointing and hidden pits before the game's best parts - the mythological boss fights, the late-game stage layouts, the weapon-spell decisions - have a real chance to shine. Alex, Scout Team

Panzer Paladin

Panzer Paladin

21 jul 2020Tribute Games Inc.
GamerScout opina

Pilot a giant mech through 17 globally-themed stages, grabbing enemy weapons mid-fight and snapping them in half to cast spells - it's the most fun you'll have recycling a demon's own lance against it.

PC
Steam Deck VerifiedProtonDB Silver
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.64

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.645 Jun 2026
Keyshops
€0.62€0.68€0.74€0.805 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Panzer Paladin

My first few minutes with Panzer Paladin felt like cracking open a cartridge from a parallel timeline where the NES never died. Tribute Games set out to build a love letter to 8-bit action-platformers, drawing clear lines back to Mega Man's stage-select structure, Zelda II's high-low blocking system, and Blaster Master's dual-character tension between a mech and its pilot. The result lands somewhere between nostalgic comfort food and genuine mechanical novelty, and that balance is what makes it worth talking about. The core loop is the best thing here. You pilot Grit, a hulking suit of power armor, through country-themed stages ranging from Japan to Tanzania to Greece, and every enemy you defeat has a chance of dropping a melee weapon you can scoop up and immediately use. Over 100 weapon variants exist, from swords and spears to hammers and hockey sticks, and the combat mechanics layer on a rock-paper-scissors weapon triangle for damage bonuses, a durability system that pushes you to burn through your arsenal rather than hoard it, and the ability to deliberately shatter a weapon to trigger its stored spell - anything from a heal to a screen-clearing blast. That last mechanic is quietly clever: it turns your resource management into an active decision rather than a passive countdown. When you eject from Grit and play as Flame, the android pilot, the game shifts to a faster, frailer experience using a laser whip for attacks, gap-swinging, and recharging Grit's energy. The two modes complement each other well, and losing one character mid-stage genuinely changes how you have to play. Where the game earns its mixed Steam score is in the places that feel authentically, stubbornly old-school in ways that aren't charming. Checkpoints require depositing a weapon to activate, sparse placement is unforgiving, and the Spirit Burden mechanic - where carrying too many weapons raises the danger level and summons a miniboss - goes almost entirely unexplained until late in the story. First-time players will almost certainly tank their own run by hoarding gear without knowing the penalty. Bottomless pits hidden just offscreen, insta-death falls, and slightly floaty jump physics round out a difficulty spike that can feel punishing rather than fair, especially before you've memorized stage layouts. Easy mode softens things, but it doesn't fix the underlying design philosophy that if the original NES did it, it stays. Post-launch, a free Challenge Core update added 11 new challenge rooms, a speedrun leaderboard, an 8-bit soundtrack mode, and expanded Blacksmith storage. The Blacksmith itself - a sprite editor that lets you design and share custom weapons via Steam Workshop - is the kind of bonus feature that shouldn't be as fun as it is. Remix mode unlocks after finishing the story, essentially a harder New Game Plus with reshuffled enemy placement. Tournament mode throws every boss at you in sequence. For the runtime, there is genuine replay value here, especially for speedrunners. The visual presentation is consistently excellent: pixel art that sits somewhere between NES fidelity and Neo Geo boldness, with animations that actually sell the weight of the mech. The chiptune soundtrack rocks hard and suits the 80s mecha-anime tone throughout. Panzer Paladin knows exactly what it wants to be, and if you're someone who grew up memorizing Mega Man stages or grinding through Castlevania on a Saturday afternoon, that clarity of vision is its strongest selling point. Casual players who expect modern difficulty conventions will bounce off the checkpointing and hidden pits before the game's best parts - the mythological boss fights, the late-game stage layouts, the weapon-spell decisions - have a real chance to shine.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamMech CombatWeapon DurabilityRetro DifficultyBoss Rush ModeSprite CustomizationSpeedrun SupportDual PlaystyleMythology Bosses

Requisitos del sistema

Mínimos

Processor
Intel Core i3
Memory
1 GB RAM
Graphics
OpenGL 3.0 compliant video card
Storage
200 MB available space

Recomendados

Requires a 64-bit processor and operating system

Sigue explorando

Community Discussion

Be the first to comment on Panzer Paladin.

Reseñas y valoraciones

Metacritic
76
Steam
75%(665)

Información del juego

Desarrolladora
Tribute Games Inc.
Distribuidora
Tribute Games Inc.
Fecha de lanzamiento
21 jul 2020

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Tribute Games Inc.

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Panzer Paladin →

Preguntas frecuentes sobre Panzer Paladin

¿Cuánto cuesta Panzer Paladin?

El precio de Panzer Paladin cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Panzer Paladin más barato?

Compara los precios de Panzer Paladin en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Panzer Paladin?

Panzer Paladin está disponible en PC.

¿Cuándo se lanzó Panzer Paladin?

Panzer Paladin se lanzó el 21 de julio de 2020.

¿Quién desarrolló Panzer Paladin?

Panzer Paladin fue desarrollado por Tribute Games Inc..

¿Merece la pena comprar Panzer Paladin?

Panzer Paladin tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.