Compara los precios de Outshine en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Fishing Cactus. Publicado por Fishing Cactus. Lanzado el 3/11/2022. Disponible en PC. Géneros: Action, Indie.

Your keyboard is the weapon - Fishing Cactus strips out the narrative comfort of Epistory and hands you a neon arcade runner where typing speed is the only currency that matters.

I have a soft spot for studios that commit fully to a strange idea, and Outshine is Fishing Cactus committing hard. Where their earlier work, Epistory and Nanotale, wrapped typing inside slow-burn narrative adventures, this one swings the other direction entirely: pure arcade score-chasing, dressed in a Tron-inflected neon shell, built for people who want to feel their words per minute as a physical sensation. That pivot is both its greatest strength and the thing most likely to disappoint anyone expecting a second Epistory. You play as Hue, a glowing humanoid who breaks free from a test tube and runs forward indefinitely, locked into a lane-based track. Robots drift into your path carrying words above their heads - type the word, fire a light beam, they disintegrate. Shift left or right using the designated keys to dodge rolling mines and obstacles you cannot type away. A rechargeable shield buys you a second of breathing room when the screen becomes genuinely chaotic, and a limited salvo of screen-clearing missiles handles the moments where chaos tips into panic. Bosses close out each chapter with longer, stranger vocabulary and projectile patterns that demand you split attention between dodging lasers and spelling words like "Kidwellite" under fire. The multi-track system and simultaneous movement-plus-typing requirement is what separates this from a simple word destroyer - the cognitive load is real, and finding a flow state inside that load is where the game lives. The modifier system is generously designed. Before each level you can stack options that raise difficulty - limiting word visibility, activating sudden death on a single error, disabling abilities entirely - or dial things back with extra ability charges and invincibility for players who just want to see the story through. That story, by the way, arrives in typed bursts at each checkpoint: fragments of a civilization's history, typed out by your own hands, which is a quietly clever delivery method. It is not deep, and several critics noted the writing itself lacks the punch you might expect from a game so obsessed with language, but it provides just enough forward momentum for a first run. That first run will last roughly two to three hours, which is short but honest for what the game is. The visual style leans heavily on neon geometry - Rez and classic arcade aesthetics rather than anything hand-crafted or pixel-precise - and the screen does get genuinely cluttered during high-intensity sections, which is the game's most consistent criticism across reviewers. The electronic soundtrack, however, earns its place: synthesizer-driven and propulsive, it locks in with the typing rhythm in a way that lifts the moment-to-moment feel without ever demanding your conscious attention. Accessibility gets real consideration too, with colorblind mode, an OpenDyslexic font option, and support for Qwerty, Azerty, Qwertz, Dvorak, Colemak, BEPO, and more layouts, plus multiple language word sets. That is a level of care you do not always see in short-run arcade games. The ceiling on this one depends entirely on how competitively you want to engage. A single story run is brief and the narrative payoff is modest. The leaderboards and modifier combinations give score-chasers a genuine reason to replay, but the absence of an endless or procedurally escalating mode means the loop can feel finite once you have worked through the chapter set. If you are the kind of player who replays stages to squeeze out a higher WPM average and a better accuracy stat, there is real longevity here. If you need a reason beyond the score itself to keep returning, Outshine may feel like it ends just as it finds its stride. Kai, Scout Team

Outshine

Outshine

3 nov 2022Fishing Cactus
GamerScout opina

Your keyboard is the weapon - Fishing Cactus strips out the narrative comfort of Epistory and hands you a neon arcade runner where typing speed is the only currency that matters.

PC
Steam Deck Playable
Mejor precio disponible
0,36 €
en Kinguin
Mínimo registrado: 0,36 €
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Veredicto de GamerScout

Worth it for score-hungry fast typists who want an arcade rush; too thin on replayability for players who need narrative or endless-mode hooks.

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StandardGlobalSteam KeyClave
0,36 €
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StandardEuropa (UE)Steam KeyClave
0,67 €
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StandardGlobalSteam KeyClave
0,69 €-95%
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1,06 €-92%
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1,28 €
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1,94 €-85%
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2,16 €-18%
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StandardGlobalSteam KeyClave
2,72 €-79%
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Historial de precios

Mínimo registrado
0,36 €6 jun 2026
Mejor precio actual
0,36 €
El más bajo desde que lo seguimos
Tiendas de claves
0,33 €0,35 €0,37 €0,39 €6 Jun24 Jun11 Jul29 Jul15 Aug
6 jun — 15 ago
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Capturas y multimedia

Acerca de Outshine

I have a soft spot for studios that commit fully to a strange idea, and Outshine is Fishing Cactus committing hard. Where their earlier work, Epistory and Nanotale, wrapped typing inside slow-burn narrative adventures, this one swings the other direction entirely: pure arcade score-chasing, dressed in a Tron-inflected neon shell, built for people who want to feel their words per minute as a physical sensation. That pivot is both its greatest strength and the thing most likely to disappoint anyone expecting a second Epistory. You play as Hue, a glowing humanoid who breaks free from a test tube and runs forward indefinitely, locked into a lane-based track. Robots drift into your path carrying words above their heads - type the word, fire a light beam, they disintegrate. Shift left or right using the designated keys to dodge rolling mines and obstacles you cannot type away. A rechargeable shield buys you a second of breathing room when the screen becomes genuinely chaotic, and a limited salvo of screen-clearing missiles handles the moments where chaos tips into panic. Bosses close out each chapter with longer, stranger vocabulary and projectile patterns that demand you split attention between dodging lasers and spelling words like "Kidwellite" under fire. The multi-track system and simultaneous movement-plus-typing requirement is what separates this from a simple word destroyer - the cognitive load is real, and finding a flow state inside that load is where the game lives. The modifier system is generously designed. Before each level you can stack options that raise difficulty - limiting word visibility, activating sudden death on a single error, disabling abilities entirely - or dial things back with extra ability charges and invincibility for players who just want to see the story through. That story, by the way, arrives in typed bursts at each checkpoint: fragments of a civilization's history, typed out by your own hands, which is a quietly clever delivery method. It is not deep, and several critics noted the writing itself lacks the punch you might expect from a game so obsessed with language, but it provides just enough forward momentum for a first run. That first run will last roughly two to three hours, which is short but honest for what the game is. The visual style leans heavily on neon geometry - Rez and classic arcade aesthetics rather than anything hand-crafted or pixel-precise - and the screen does get genuinely cluttered during high-intensity sections, which is the game's most consistent criticism across reviewers. The electronic soundtrack, however, earns its place: synthesizer-driven and propulsive, it locks in with the typing rhythm in a way that lifts the moment-to-moment feel without ever demanding your conscious attention. Accessibility gets real consideration too, with colorblind mode, an OpenDyslexic font option, and support for Qwerty, Azerty, Qwertz, Dvorak, Colemak, BEPO, and more layouts, plus multiple language word sets. That is a level of care you do not always see in short-run arcade games. The ceiling on this one depends entirely on how competitively you want to engage. A single story run is brief and the narrative payoff is modest. The leaderboards and modifier combinations give score-chasers a genuine reason to replay, but the absence of an endless or procedurally escalating mode means the loop can feel finite once you have worked through the chapter set. If you are the kind of player who replays stages to squeeze out a higher WPM average and a better accuracy stat, there is real longevity here. If you need a reason beyond the score itself to keep returning, Outshine may feel like it ends just as it finds its stride.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Typing GameArcade RunnerScore AttackLeaderboard ChasingBullet Hell ElementsKeyboard MasteryModifier SystemAccessibility OptionsShort Playtime

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
Storage
4 GB available space
Graphics
Radeon HD6870 -OR- GeForce GTX 295
Processor
Intel Core i5 2400 -OR- AMD Phenom II X6 1100T

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Información del juego

Desarrolladora
Fishing Cactus
Distribuidora
Fishing Cactus
Fecha de lanzamiento
3 nov 2022

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Mejor precio0,36 €
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Preguntas frecuentes sobre Outshine

¿Cuánto cuesta Outshine?

A 15 de agosto de 2026, la oferta más barata disponible de Outshine es €0.36 en Kinguin, de entre 10 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Outshine más barato?

El precio más bajo disponible que seguimos para Outshine es €0.36 en Kinguin (15 de agosto de 2026). Comparamos 10 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Outshine?

Outshine está disponible en PC.

¿Cuándo se lanzó Outshine?

Outshine se lanzó el 3 de noviembre de 2022.

¿Quién desarrolló Outshine?

Outshine fue desarrollado por Fishing Cactus.