Order of Battle: World War II es gratis para jugar — descarga y juega gratis, con ediciones de pago opcionales y DLC comparados en esta página. Desarrollado por The Artistocrats. Publicado por Slitherine Ltd.. Lanzado el 30/4/2015. Disponible en PC, Xbox. Géneros: Simulation, Strategy, Free To Play. Puntuación Metacritic: 81/100.

Free entry point, deep hex-grid wargaming, and a sprawling DLC catalogue covering every major WWII theatre - if you can tolerate the a la carte pricing model, the tactical reward is real.

I have a spreadsheet tracking every Panzer General successor released since 1994, and Order of Battle: World War II sits near the top of that list for one simple reason: it commits to being a playable wargame before it commits to being a simulation. The hex-grid, turn-based fundamentals are tight, the UI is cleaner than most genre rivals, and the supply and front-line systems add genuine strategic texture without burying newcomers in documentation. Units need to stay in supply to fight at full efficiency, meaning encirclements and logistics management matter - not as flavour, but as the actual path to winning scenarios. Commanders (Generals, Pilots, Captains) attach to specific units and provide range-based bonuses, and a specialisation system lets you steer each campaign toward a distinct playstyle. The result sits closer to Advance Wars than Hearts of Iron, which is exactly the right lane for a free-to-play entry point. The free base game includes the Boot Camp tutorial and a first scenario sampler from every DLC campaign - which is a legitimately generous on-ramp. Boot Camp is three sizable training missions that cover the basics, and I would argue newcomers to the genre should stop worrying about the genre's reputation for opacity and just play them. Buying a single DLC also unlocks the scenario editor and full multiplayer (Hotseat or PBEM++ up to four players), so the barrier to getting the full feature set is low. Where things get complicated is the DLC catalogue itself. The game has expanded into over fifteen campaigns spanning the Pacific, Eastern Front, North Africa, Kriegsmarine operations, Finland's Winter War, Japan's invasion of China via Morning Sun, and the Allied trilogy culminating with the Normandy landings. That breadth is impressive, and the a la carte structure means you only pay for the theatres you actually want. Quality across those campaigns is uneven, and that is the honest caveat. The original Pacific campaigns - U.S. Pacific and Rising Sun - are the standouts: large, branching affairs where performing ahead of schedule or completing bonus objectives opens ahistorical paths, including a Japanese invasion of Australia. Later DLC packs feel more constrained by comparison, with smaller maps and fewer opportunities to deviate from the historical script. The Eastern Front via Panzerkrieg covers Sevastopol, Stalingrad, and Kursk, but some players find the unit count too limited to convey the scale those battles deserve. Morning Sun, covering Japan's 1937 invasion of China, is a rarity in the genre and interesting for that reason alone, even if it is not the most mechanically adventurous pack. Campaign-to-campaign unit carryover adds some continuity - Morning Sun exports into Rising Sun, Blitzkrieg chains into Panzerkrieg - which rewards players who plan their DLC purchases as a linked progression rather than isolated purchases. The AI is competent on standard difficulties and will pressure supply lines and use terrain intelligently on the higher settings. On console it can stutter noticeably during the AI processing turn on larger maps, which is a real annoyance. On PC that problem largely disappears. The scenario editor and Moddable tag are genuine value multipliers; the community has produced scenarios that plug gaps the official DLC hasn't covered yet. Visual presentation is functional rather than impressive - 3D animated units on a 2D grid - but the sound design and historical briefings do solid work grounding each scenario in its context. For someone completely new to this subgenre, the free base game plus one DLC (U.S. Pacific is the recommended starting point from the community) is a low-risk introduction to a style of wargaming that has produced some of the most replayable PC strategy titles ever made. For veterans of Panzer Corps or Unity of Command, this sits comfortably in that company, with the caveat that fully exploring the catalogue requires meaningful ongoing investment. Budget accordingly, prioritise the theatres you care about historically, and you will find a well-maintained game with over a decade of post-launch content behind it. Diego, Scout Team

Order of Battle: World War II
SimulationStrategyFree To Play

Order of Battle: World War II

Gratis para jugar
30 abr 2015The ArtistocratsSlitherine Ltd.
GamerScout opina

Free entry point, deep hex-grid wargaming, and a sprawling DLC catalogue covering every major WWII theatre - if you can tolerate the a la carte pricing model, the tactical reward is real.

PCXbox
Steam Deck PlayableProtonDB Platinum
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Acerca de Order of Battle: World War II

I have a spreadsheet tracking every Panzer General successor released since 1994, and Order of Battle: World War II sits near the top of that list for one simple reason: it commits to being a playable wargame before it commits to being a simulation. The hex-grid, turn-based fundamentals are tight, the UI is cleaner than most genre rivals, and the supply and front-line systems add genuine strategic texture without burying newcomers in documentation. Units need to stay in supply to fight at full efficiency, meaning encirclements and logistics management matter - not as flavour, but as the actual path to winning scenarios. Commanders (Generals, Pilots, Captains) attach to specific units and provide range-based bonuses, and a specialisation system lets you steer each campaign toward a distinct playstyle. The result sits closer to Advance Wars than Hearts of Iron, which is exactly the right lane for a free-to-play entry point. The free base game includes the Boot Camp tutorial and a first scenario sampler from every DLC campaign - which is a legitimately generous on-ramp. Boot Camp is three sizable training missions that cover the basics, and I would argue newcomers to the genre should stop worrying about the genre's reputation for opacity and just play them. Buying a single DLC also unlocks the scenario editor and full multiplayer (Hotseat or PBEM++ up to four players), so the barrier to getting the full feature set is low. Where things get complicated is the DLC catalogue itself. The game has expanded into over fifteen campaigns spanning the Pacific, Eastern Front, North Africa, Kriegsmarine operations, Finland's Winter War, Japan's invasion of China via Morning Sun, and the Allied trilogy culminating with the Normandy landings. That breadth is impressive, and the a la carte structure means you only pay for the theatres you actually want. Quality across those campaigns is uneven, and that is the honest caveat. The original Pacific campaigns - U.S. Pacific and Rising Sun - are the standouts: large, branching affairs where performing ahead of schedule or completing bonus objectives opens ahistorical paths, including a Japanese invasion of Australia. Later DLC packs feel more constrained by comparison, with smaller maps and fewer opportunities to deviate from the historical script. The Eastern Front via Panzerkrieg covers Sevastopol, Stalingrad, and Kursk, but some players find the unit count too limited to convey the scale those battles deserve. Morning Sun, covering Japan's 1937 invasion of China, is a rarity in the genre and interesting for that reason alone, even if it is not the most mechanically adventurous pack. Campaign-to-campaign unit carryover adds some continuity - Morning Sun exports into Rising Sun, Blitzkrieg chains into Panzerkrieg - which rewards players who plan their DLC purchases as a linked progression rather than isolated purchases. The AI is competent on standard difficulties and will pressure supply lines and use terrain intelligently on the higher settings. On console it can stutter noticeably during the AI processing turn on larger maps, which is a real annoyance. On PC that problem largely disappears. The scenario editor and Moddable tag are genuine value multipliers; the community has produced scenarios that plug gaps the official DLC hasn't covered yet. Visual presentation is functional rather than impressive - 3D animated units on a 2D grid - but the sound design and historical briefings do solid work grounding each scenario in its context. For someone completely new to this subgenre, the free base game plus one DLC (U.S. Pacific is the recommended starting point from the community) is a low-risk introduction to a style of wargaming that has produced some of the most replayable PC strategy titles ever made. For veterans of Panzer Corps or Unity of Command, this sits comfortably in that company, with the caveat that fully exploring the catalogue requires meaningful ongoing investment. Budget accordingly, prioritise the theatres you care about historically, and you will find a well-maintained game with over a decade of post-launch content behind it.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerachievementstrading-cardscloud-savestier:aaaPanzer-General-SuccessorSupply-LinesUnit-CarryoverPBEM-MultiplayerWhat-If-ScenariosScenario-EditorMulti-TheatreCampaign-ChainingAhistorical-Branching

Requisitos del sistema

Mínimos

OS
8 / 10 (the game runs on Windows 7 but no support will be provided)
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
512 Mb DirectX 11 video card with shader model 2.0
Processor
Pentium 4 or equivalent
Sound Card
DirectX compatible sound card

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Reseñas y valoraciones

Metacritic
81

Información del juego

Desarrolladora
The Artistocrats
Distribuidora
Slitherine Ltd.
Fecha de lanzamiento
30 abr 2015

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Order of Battle: World War II es gratis para jugar — descargarlo y jugarlo no cuesta nada en PC, Xbox. Cualquier edición, DLC o complemento dentro del juego opcional aparece en la tabla de precios de esta página.

¿Order of Battle: World War II tiene compras dentro del juego?

Order of Battle: World War II es gratis para descargar y jugar, y se monetiza mediante compras opcionales dentro del juego como cosméticos, ediciones o DLC en lugar de un precio inicial. Cualquier edición o complemento de pago disponible aparece en la tabla de precios de esta página.

¿En qué plataformas está disponible Order of Battle: World War II?

Order of Battle: World War II está disponible en PC, Xbox.

¿Cuándo se lanzó Order of Battle: World War II?

Order of Battle: World War II se lanzó el 30 de abril de 2015.

¿Quién desarrolló Order of Battle: World War II?

Order of Battle: World War II fue desarrollado por The Artistocrats y publicado por Slitherine Ltd..

¿Merece la pena comprar Order of Battle: World War II?

Order of Battle: World War II tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.