Compara los precios de One Punch Man: A Hero Nobody Knows - Character Pass en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Spike Chunsoft Co. Ltd.. Publicado por BANDAI NAMCO Entertainment. Lanzado el 27/2/2020. Disponible en Xbox Series X, Xbox One, PC, Xbox. Géneros: Action.

Four DLC fighters for a base game the community already finds divisive, Garou, Watchdog Man, Lightning Max, and Suiryu each bring their own story missions, but the combat underneath them hasn't changed.

My honest reaction to the One Punch Man: A Hero Nobody Knows Character Pass is that it's impossible to evaluate without first being straight about what you're buying into. The base game is a 3-on-3 arena fighter where you create a custom hero, grind missions, climb the Hero Association ranks from Class C upward, and unlock Battle Styles and Killer Moves by bonding with canon characters. The pass adds four fighters to that roster: Suiryu, a martial arts champion who uses the Void Fist; Lightning Max, a Class A hero whose explosive shoe-mounted kicks define his whole moveset; Watchdog Man, the S-class enigma who fights on all fours and has barely been shown in the anime; and Garou, the self-styled Hero Hunter who serves as the standout pick and comes with his own original story. Each of the four packs includes a dedicated story chapter, which is a meaningful addition over a bare character drop. The problem is the foundation. The base game landed with mixed reception at launch and the criticisms have not aged away. Combat has been widely described as janky, with awkward input response and a tendency to reward whoever lands the first hit rather than who plays better. The Hero Arrival System, where Saitama enters late as a functionally invincible tag partner, is a clever design solution to a very real lore problem, but it also introduces random stage events like meteor showers that most players found more disruptive than fun. Add stun-lock issues and slow get-up animation to the pile, and you have a fighting system that feels unfinished regardless of which characters you queue up. More fighters do not patch that. Where the pass does earn some goodwill is in roster variety. Garou is the character most fans wanted, and his martial arts kit is meaningfully different from the standard punch-kick template. Watchdog Man's all-fours fighting style is at minimum a curiosity, and any character that had almost no screen time in the source material is a genuine question mark in terms of moveset, which makes him arguably the most interesting experimental pick. Suiryu's Void Fist gives the pass a clean tournament-fighter archetype that the base roster was missing. If the four additions were just reskins of existing fighters, this would be a hard pass. They are not quite that. One very important practical note: the online lobby functionality shut down in early 2022. You are buying these characters for offline play and local versus. The game was already criticized for thin online content before that shutdown; now that pillar is completely gone. Anyone who was planning to main these characters in competitive online play should know that ship has sailed. The pass still functions for the adventure mode, solo versus, and local head-to-head, so if offline is your lane, nothing is technically broken. The Character Pass only makes sense if you already own and genuinely enjoy the base game's loop despite its roughness, and you want more faces to throw into the roster. Garou alone justifies the curiosity for serious OPM fans. For anyone still on the fence about the base game, sort that question out first. This add-on will not fix what you might not like. Alex, Scout Team

One Punch Man: A Hero Nobody Knows - Character Pass

One Punch Man: A Hero Nobody Knows - Character Pass

27 feb 2020Spike Chunsoft Co. Ltd.BANDAI NAMCO Entertainment
GamerScout opina

Four DLC fighters for a base game the community already finds divisive, Garou, Watchdog Man, Lightning Max, and Suiryu each bring their own story missions, but the combat underneath them hasn't changed.

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My honest reaction to the One Punch Man: A Hero Nobody Knows Character Pass is that it's impossible to evaluate without first being straight about what you're buying into. The base game is a 3-on-3 arena fighter where you create a custom hero, grind missions, climb the Hero Association ranks from Class C upward, and unlock Battle Styles and Killer Moves by bonding with canon characters. The pass adds four fighters to that roster: Suiryu, a martial arts champion who uses the Void Fist; Lightning Max, a Class A hero whose explosive shoe-mounted kicks define his whole moveset; Watchdog Man, the S-class enigma who fights on all fours and has barely been shown in the anime; and Garou, the self-styled Hero Hunter who serves as the standout pick and comes with his own original story. Each of the four packs includes a dedicated story chapter, which is a meaningful addition over a bare character drop. The problem is the foundation. The base game landed with mixed reception at launch and the criticisms have not aged away. Combat has been widely described as janky, with awkward input response and a tendency to reward whoever lands the first hit rather than who plays better. The Hero Arrival System, where Saitama enters late as a functionally invincible tag partner, is a clever design solution to a very real lore problem, but it also introduces random stage events like meteor showers that most players found more disruptive than fun. Add stun-lock issues and slow get-up animation to the pile, and you have a fighting system that feels unfinished regardless of which characters you queue up. More fighters do not patch that. Where the pass does earn some goodwill is in roster variety. Garou is the character most fans wanted, and his martial arts kit is meaningfully different from the standard punch-kick template. Watchdog Man's all-fours fighting style is at minimum a curiosity, and any character that had almost no screen time in the source material is a genuine question mark in terms of moveset, which makes him arguably the most interesting experimental pick. Suiryu's Void Fist gives the pass a clean tournament-fighter archetype that the base roster was missing. If the four additions were just reskins of existing fighters, this would be a hard pass. They are not quite that. One very important practical note: the online lobby functionality shut down in early 2022. You are buying these characters for offline play and local versus. The game was already criticized for thin online content before that shutdown; now that pillar is completely gone. Anyone who was planning to main these characters in competitive online play should know that ship has sailed. The pass still functions for the adventure mode, solo versus, and local head-to-head, so if offline is your lane, nothing is technically broken. The Character Pass only makes sense if you already own and genuinely enjoy the base game's loop despite its roughness, and you want more faces to throw into the roster. Garou alone justifies the curiosity for serious OPM fans. For anyone still on the fence about the base game, sort that question out first. This add-on will not fix what you might not like.

Alex
Alex · Scout Team

Catch-all

Etiquetas

xboxAnime Arena FighterSeason Pass DLCStory DLC IncludedOffline OnlyHero CustomizationLicensed IP3v3 Tag Battles

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Graphics
GeForce GTX 570
Processor
Intel Core i5-2550

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OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Graphics
GeForce GTX 680
Processor
Intel Core i5-7400

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Información del juego

Desarrolladora
Spike Chunsoft Co. Ltd.
Distribuidora
BANDAI NAMCO Entertainment
Fecha de lanzamiento
27 feb 2020

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¿En qué plataformas está disponible One Punch Man: A Hero Nobody Knows - Character Pass?

One Punch Man: A Hero Nobody Knows - Character Pass está disponible en Xbox Series X, Xbox One, PC, Xbox.

¿Cuándo se lanzó One Punch Man: A Hero Nobody Knows - Character Pass?

One Punch Man: A Hero Nobody Knows - Character Pass se lanzó el 27 de febrero de 2020.

¿Quién desarrolló One Punch Man: A Hero Nobody Knows - Character Pass?

One Punch Man: A Hero Nobody Knows - Character Pass fue desarrollado por Spike Chunsoft Co. Ltd. y publicado por BANDAI NAMCO Entertainment.