Compara los precios de One Day in London en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Owl Studio. Publicado por Owl Studio. Lanzado el 10/8/2016. Disponible en PC. Géneros: Adventure, Casual, Indie.

Victorian occult, branching storylines, and hand-crafted art that actually fits its world - if you've been burned by shallow VNs before, this one is worth the cautious look.

I have a soft spot for the small studios nobody writes about, and Owl Studio's One Day in London is exactly the kind of thing that slips past most recommendation lists. It puts you inside a five-chapter interactive novel set in a gaslit, demon-haunted London circa Queen Victoria's reign, following a young aristocrat named Jeremy Myers whose curiosity about the occult lands him somewhere far darker than a reading room. The premise sounds familiar until the atmosphere starts doing its work - and it does. The structure leans visual novel, but there's more interactive texture here than that label suggests. Ritual mini-games ask you to trace runes and follow symbolic sequences; side quests and hidden-object moments push you to actually look at the beautifully composed scenes rather than just click through dialogue. Crucially, these mechanics are woven into the story logic rather than pasted on top of it. Players who find VN mini-games intrusive can skip them, which is a sensible concession. The branching paths feel meaningful across multiple playthroughs, and the achievement system nudges you toward storylines you might have missed entirely on a first run. The art deserves its own paragraph. Victorian London settings live or die by whether the character sprites and backgrounds feel like they belong to the same world. Here they do, with a consistent illustrative style that draws from classic Gothic illustration rather than anime conventions. The soundtrack holds the same tone - understated, period-appropriate, more candlelight than synthesizer. It is the kind of soundscape I tend to hum fragments of later without meaning to. The honest caveats: the base game covers only the first two chapters, with chapters three through five sold as separate DLC. That episodic gating is worth knowing before you commit. Players hunting achievements on second and third playthroughs have noted that the text speed, even with the skip feature added in the final chapter update, can feel sluggish - it drags what should be a quick branch-check into a patience exercise. And one critic noted that the branching only partly lives up to its promise, with some choices creating more of an illusion of consequence than a structural fork. The writing quality compensates for that more often than not, but completionists chasing every ending should go in with realistic expectations about replay friction. For narrative-first players who want something with genuine European Gothic craft, a story about demons and secret societies told without anime shorthand, and a production that respects the atmosphere it builds - this is a quiet find worth your evening. Kai, Scout Team

One Day in London

One Day in London

10 ago 2016Owl Studio
GamerScout opina

Victorian occult, branching storylines, and hand-crafted art that actually fits its world - if you've been burned by shallow VNs before, this one is worth the cautious look.

PC
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Mínimo histórico: €1.91

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Acerca de One Day in London

I have a soft spot for the small studios nobody writes about, and Owl Studio's One Day in London is exactly the kind of thing that slips past most recommendation lists. It puts you inside a five-chapter interactive novel set in a gaslit, demon-haunted London circa Queen Victoria's reign, following a young aristocrat named Jeremy Myers whose curiosity about the occult lands him somewhere far darker than a reading room. The premise sounds familiar until the atmosphere starts doing its work - and it does. The structure leans visual novel, but there's more interactive texture here than that label suggests. Ritual mini-games ask you to trace runes and follow symbolic sequences; side quests and hidden-object moments push you to actually look at the beautifully composed scenes rather than just click through dialogue. Crucially, these mechanics are woven into the story logic rather than pasted on top of it. Players who find VN mini-games intrusive can skip them, which is a sensible concession. The branching paths feel meaningful across multiple playthroughs, and the achievement system nudges you toward storylines you might have missed entirely on a first run. The art deserves its own paragraph. Victorian London settings live or die by whether the character sprites and backgrounds feel like they belong to the same world. Here they do, with a consistent illustrative style that draws from classic Gothic illustration rather than anime conventions. The soundtrack holds the same tone - understated, period-appropriate, more candlelight than synthesizer. It is the kind of soundscape I tend to hum fragments of later without meaning to. The honest caveats: the base game covers only the first two chapters, with chapters three through five sold as separate DLC. That episodic gating is worth knowing before you commit. Players hunting achievements on second and third playthroughs have noted that the text speed, even with the skip feature added in the final chapter update, can feel sluggish - it drags what should be a quick branch-check into a patience exercise. And one critic noted that the branching only partly lives up to its promise, with some choices creating more of an illusion of consequence than a structural fork. The writing quality compensates for that more often than not, but completionists chasing every ending should go in with realistic expectations about replay friction. For narrative-first players who want something with genuine European Gothic craft, a story about demons and secret societies told without anime shorthand, and a production that respects the atmosphere it builds - this is a quiet find worth your evening.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Gothic HorrorVictorian SettingEpisodicRitual Mini-GamesBranch ConsequencePoint-and-Click ElementsAchievement HuntingWestern Visual Novel

Requisitos del sistema

Mínimos

OS
Windows Vista/Win 7
Memory
4 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
Intel HD Graphics
Processor
2.33 Ghz
Sound Card
DirectX 11 Compliant

Recomendados

OS
Windows Vista/Win 7/Win 8
Memory
8 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
Better than Intel HD Graphics
Processor
2.33+ Ghz
Sound Card
DirectX 11 Compliant

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Información del juego

Desarrolladora
Owl Studio
Distribuidora
Owl Studio
Fecha de lanzamiento
10 ago 2016

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¿En qué plataformas está disponible One Day in London?

One Day in London está disponible en PC.

¿Cuándo se lanzó One Day in London?

One Day in London se lanzó el 10 de agosto de 2016.

¿Quién desarrolló One Day in London?

One Day in London fue desarrollado por Owl Studio.