Compara los precios de Ominous Tales: The Forsaken Isle en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Urchin Games. Publicado por HH-Games. Lanzado el 19/6/2017. Disponible en PC, Xbox. Géneros: Adventure, Casual, Indie.

Haunted island, star-crossed ghosts, and hidden objects that are just blurry enough to frustrate you. A budget HOG with a surprisingly coherent story, but rougher edges than the genre average.

I picked this one up expecting another forgettable shovelware hidden-object game, and I got something stranger: a title that genuinely tries to tell a story, stumbles mechanically, and still manages to hold your attention through a complete playthrough. The Forsaken Isle is a casual hidden-object adventure built around a gothic English island overrun by a vengeful warlock named Vincent, a pack of spectral wolves, and the ghost of Lady Annabel, a woman condemned to haunt the isle because she loved the wrong brother. The narrative backbone is surprisingly solid for something this modestly priced. You piece together a tragedy of jealousy and supernatural revenge through journal entries, character backstories, and a ghost who functions as your reluctant guide. For a genre that often treats story as an afterthought, this one actually earns its ending. The moment-to-moment gameplay follows the classic casual formula without deviation: hidden object scenes where you hunt a text list of items (many of them interactive, so you combine matches with a candle to collect a flame, place gems onto bands to assemble a ring), inventory puzzles spread across a handful of connected screens, and a map and hint system to keep you moving. The hint system is present and functional, and a difficulty setting at the start lets you toggle a skip timer on the hidden object scenes if you want to treat them as pure mini-games. That flexibility is appreciated. What is less appreciated is the cursor speed, which creeps at about half the pace you'd want with no option to adjust it, and a map that shows you where you are but refuses to highlight where you need to go next. These are not small annoyances after the third or fourth time you've walked every screen wondering what you missed. The puzzles themselves fall into two recurring patterns. The first involves interconnected levers or switches where changing one element shifts a neighbor, turning logical deduction into exhausting trial-and-error. The second involves sliding or shuffling pieces on a board under restrictive movement rules. Neither type is broken, but the repetition becomes obvious quickly, and if you don't crack the underlying logic early, brute-force is your only way through. The visuals carry a soft, slightly smudged quality that works against the hidden object scenes specifically. Scenes lack the crisp painterly clarity that the Artifex Mundi titles have made standard in the genre, and the occasional misclick from visual ambiguity is a real cost. What saves the whole thing is atmosphere and story economy. The island feels genuinely forsaken. The supernatural dread is low-key and consistent, relying on mood and the slow revelation of what happened to Annabel and Marcus rather than jump scares or melodrama. Collectors get eight unlockable character backstories woven into the main narrative, which is a thoughtful touch. The bonus content - concept art, wallpapers, music tracks - suggests a developer that cared about the world they built, even if the mechanics needed another pass. If you have played everything Artifex Mundi has published and you want more of the same tone at a lower threshold of polish, this island will hold you for a few quiet hours. Anyone else should probably look elsewhere first. Kai, Scout Team

Ominous Tales: The Forsaken Isle

Ominous Tales: The Forsaken Isle

19 jun 2017Urchin GamesHH-Games
GamerScout opina

Haunted island, star-crossed ghosts, and hidden objects that are just blurry enough to frustrate you. A budget HOG with a surprisingly coherent story, but rougher edges than the genre average.

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I picked this one up expecting another forgettable shovelware hidden-object game, and I got something stranger: a title that genuinely tries to tell a story, stumbles mechanically, and still manages to hold your attention through a complete playthrough. The Forsaken Isle is a casual hidden-object adventure built around a gothic English island overrun by a vengeful warlock named Vincent, a pack of spectral wolves, and the ghost of Lady Annabel, a woman condemned to haunt the isle because she loved the wrong brother. The narrative backbone is surprisingly solid for something this modestly priced. You piece together a tragedy of jealousy and supernatural revenge through journal entries, character backstories, and a ghost who functions as your reluctant guide. For a genre that often treats story as an afterthought, this one actually earns its ending. The moment-to-moment gameplay follows the classic casual formula without deviation: hidden object scenes where you hunt a text list of items (many of them interactive, so you combine matches with a candle to collect a flame, place gems onto bands to assemble a ring), inventory puzzles spread across a handful of connected screens, and a map and hint system to keep you moving. The hint system is present and functional, and a difficulty setting at the start lets you toggle a skip timer on the hidden object scenes if you want to treat them as pure mini-games. That flexibility is appreciated. What is less appreciated is the cursor speed, which creeps at about half the pace you'd want with no option to adjust it, and a map that shows you where you are but refuses to highlight where you need to go next. These are not small annoyances after the third or fourth time you've walked every screen wondering what you missed. The puzzles themselves fall into two recurring patterns. The first involves interconnected levers or switches where changing one element shifts a neighbor, turning logical deduction into exhausting trial-and-error. The second involves sliding or shuffling pieces on a board under restrictive movement rules. Neither type is broken, but the repetition becomes obvious quickly, and if you don't crack the underlying logic early, brute-force is your only way through. The visuals carry a soft, slightly smudged quality that works against the hidden object scenes specifically. Scenes lack the crisp painterly clarity that the Artifex Mundi titles have made standard in the genre, and the occasional misclick from visual ambiguity is a real cost. What saves the whole thing is atmosphere and story economy. The island feels genuinely forsaken. The supernatural dread is low-key and consistent, relying on mood and the slow revelation of what happened to Annabel and Marcus rather than jump scares or melodrama. Collectors get eight unlockable character backstories woven into the main narrative, which is a thoughtful touch. The bonus content - concept art, wallpapers, music tracks - suggests a developer that cared about the world they built, even if the mechanics needed another pass. If you have played everything Artifex Mundi has published and you want more of the same tone at a lower threshold of polish, this island will hold you for a few quiet hours. Anyone else should probably look elsewhere first.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:aaaHidden ObjectGothic AtmosphereGhost StoryHint SystemInventory PuzzlesSupernatural MysteryCasual Completion

Requisitos del sistema

Mínimos

OS
Windows ME / 7 / 8 / 10
Memory
256 MB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
128MB
Processor
1.5 GHz
Sound Card
DirectX compatible sound card

Recomendados

OS
Windows 7 / 8 / 10 / 11
Memory
256 MB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
256MB
Processor
1.5 Ghz
Sound Card
DirectX compatible sound card

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Información del juego

Desarrolladora
Urchin Games
Distribuidora
HH-Games
Fecha de lanzamiento
19 jun 2017

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¿En qué plataformas está disponible Ominous Tales: The Forsaken Isle?

Ominous Tales: The Forsaken Isle está disponible en PC, Xbox.

¿Cuándo se lanzó Ominous Tales: The Forsaken Isle?

Ominous Tales: The Forsaken Isle se lanzó el 19 de junio de 2017.

¿Quién desarrolló Ominous Tales: The Forsaken Isle?

Ominous Tales: The Forsaken Isle fue desarrollado por Urchin Games y publicado por HH-Games.